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mirror of https://github.com/ppy/osu.git synced 2024-11-14 18:47:27 +08:00
Commit Graph

64 Commits

Author SHA1 Message Date
Drew DeVault
7327db307b Fix player loading from song select 2016-11-10 16:43:04 -05:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Drew DeVault
dc03f36793 Use DI for Player 2016-11-10 16:38:44 -05:00
Drew DeVault
19fd6fe249 Introduce dependency injection 2016-11-10 16:38:25 -05:00
Thomas Müller
90c889a7ce Smoothen wedged buttons in main menu and the wedges on song select background. 2016-11-06 19:34:44 +01:00
Dean Herbert
a11d534067 Add beatmap backgrounds. 2016-11-05 20:00:14 +09:00
Dean Herbert
439204b4fa Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow 2016-11-03 16:44:49 +09:00
Drew DeVault
0edfeaaff9 Move wedgeContainer transition to OnEntering 2016-11-01 09:22:49 -06:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Drew DeVault
e5f948dccc Fade song select wedges in 2016-10-31 16:16:11 -06:00
Dean Herbert
d8ca11bf0d Use Any instead of First to avoid potential throw. 2016-10-29 04:29:43 +09:00
Dean Herbert
f0e4a252a5 Add some warning comments. 2016-10-28 23:35:49 +09:00
Dean Herbert
42ad96778e Tidy shit up; reduce number of unnecssesary events being fired. 2016-10-28 23:29:21 +09:00
Dean Herbert
5dc495e41d Avoid accessing the beatmap too early. 2016-10-28 21:08:32 +09:00
Dean Herbert
10ef34b805 Lazy parse beatmap; Don't reload audio track if it hasn't changed. 2016-10-28 20:24:14 +09:00
Dean Herbert
74f1a9622f Add initial game-wide beatmap flow. 2016-10-28 19:55:48 +09:00
Dean Herbert
0f5614ffa2 Only allow osu! mode maps to be played for now. 2016-10-28 18:07:42 +09:00
Dean Herbert
012c29addb Minor fixes to player flow. 2016-10-27 22:27:45 +09:00
Dean Herbert
d9dfc324c1 Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible. 2016-10-27 19:52:48 +09:00
Dean Herbert
c828b1bc7b Add comment about optional database parameter. 2016-10-27 17:53:47 +09:00
Dean Herbert
9074bc3396 Allow Player to load from BeatmapInfo. 2016-10-27 17:53:37 +09:00
Dean Herbert
a764a97602 Use memory database again, local to TestCasePlaySongSelect. 2016-10-27 17:35:00 +09:00
Dean Herbert
f16cc430f8 Stop using memory database. Load sample data local to TestCase.
Also makes the connection private.
2016-10-27 17:08:53 +09:00
Dean Herbert
456169f182 Move BeatmapGroupState to outside class definition. 2016-10-27 13:42:37 +09:00
Dean Herbert
ba5b2f2d73 Remove difficulty width offsets and tidy up flow of information. 2016-10-27 12:31:45 +09:00
Dean Herbert
f846505a92 Tidy namespaces. 2016-10-27 12:01:13 +09:00
Drew DeVault
9c27c33e18 Use IStateful and improve collapse logic 2016-10-26 12:49:16 -04:00
Drew DeVault
55e5ec6fae General cleanup per PR feedback 2016-10-26 10:52:40 -04:00
Drew DeVault
5e9495d21d Fix performance issues with song select 2016-10-25 16:49:10 -04:00
Drew DeVault
b0898a3ce0 Fix sizing of setList flow container 2016-10-24 11:39:53 -04:00
Drew DeVault
86bbe8688b Fix issues with invisible beatmaps 2016-10-24 11:39:53 -04:00
Drew DeVault
e5168f8da8 Implement handoff to Player 2016-10-24 11:39:53 -04:00
Drew DeVault
cfc920c9c1 Implement Play button, drop textures 2016-10-24 11:39:53 -04:00
Drew DeVault
42f8d19c73 Sort by difficulty and fix relationship 2016-10-24 11:39:18 -04:00
Drew DeVault
910a079bda Add animation, selection indicator to difficulties 2016-10-24 11:39:18 -04:00
Drew DeVault
4b6a1486a6 Increase spacing to match mockups 2016-10-24 11:39:18 -04:00
Drew DeVault
61a7ccaece Remove dependency on DeferredSprite 2016-10-24 11:39:18 -04:00
Drew DeVault
33fc60716d Fix assertion failures 2016-10-24 11:39:18 -04:00
Drew DeVault
cfa637b763 Select first difficulty by default 2016-10-24 11:39:18 -04:00
Drew DeVault
51791bba7f Tweak play button 2016-10-24 11:39:18 -04:00
Drew DeVault
4dcdc8638e Add beatmap difficulty selection logic 2016-10-24 11:39:18 -04:00
Drew DeVault
941687e091 Add glow to beatmap groups 2016-10-24 11:39:18 -04:00
Drew DeVault
bc959f74a5 Add background textures to beatmap sets
Needs osu-framework#189
2016-10-24 11:39:18 -04:00
Drew DeVault
6da092ab30 Fix additional bugs, tweak L+F 2016-10-24 11:39:18 -04:00
Drew DeVault
3ee0bf2b80 Fix cascade insert 2016-10-24 11:39:18 -04:00
Drew DeVault
c41b3d92c6 Fix up wrt upstream development 2016-10-24 11:39:18 -04:00
Drew DeVault
9426629853 Don't crash if you leave and return to song select
During visual tests
2016-10-24 11:39:18 -04:00
Dean Herbert
9a66d766e9 Don't bail on no beatmaps in database. 2016-10-24 11:39:18 -04:00
Drew DeVault
9b88798274 Fix up padding on song select
@peppy btw scrolling beyond the ends of the ScrollContainer behaves
weirdly for this container
2016-10-24 11:39:18 -04:00
Drew DeVault
05d803483f Fix width of beatmaps 2016-10-24 11:39:18 -04:00