OpenSauce04
4ae2661f1b
Removed useless null checks
2023-03-06 11:00:37 +00:00
OpenSauce04
ac6c8e600a
Updated a comment for correctness
2023-03-06 10:59:47 +00:00
OpenSauce04
a7be59175d
Made private + renamed Taiko Single Tap tracking variables for better readability
2023-03-06 10:59:22 +00:00
OpenSauce04
50b0fca264
Code formatting
2023-03-03 18:11:29 +00:00
OpenSauce04
865f785f50
Fixed an issue where Taiko's Single Tap could allow alternation under very specific circumstances
2023-03-03 17:13:39 +00:00
OpenSauce04
d4bb08a440
Fixed CodeInspector complaining
2023-02-28 18:38:09 +00:00
OpenSauce04
0a76c8ee7f
Further simplified a type check
2023-02-28 15:41:06 +00:00
OpenSauce04
8851da05f1
Merge branch 'taiko-single-tap' of https://github.com/OpenSauce04/osu into taiko-single-tap
2023-02-28 15:37:54 +00:00
OpenSauce04
616f7b3f64
Simplified a type check
2023-02-28 15:37:46 +00:00
OpenSauce
781da032e9
Merge branch 'master' into taiko-single-tap
2023-02-28 15:22:41 +00:00
OpenSauce04
3aa8c81c5d
Added missing mod incompatabilities
2023-02-28 15:20:53 +00:00
OpenSauce04
7c84a84fbe
Removed TaikoInputBlockingMod, and instead moved code into TaikoModSingleTap
2023-02-28 15:14:03 +00:00
Dean Herbert
044b0604b2
Move OmitFirstBarLine
to TimingControlPoint
2023-02-28 19:29:31 +09:00
OpenSauce04
beb04379f9
Inverted an if statement for code clarity
2023-02-27 22:36:09 +00:00
OpenSauce
8d747f2402
Fixed grammar mistake in Taiko Relax mod description
2023-02-27 16:06:33 +00:00
OpenSauce
25ef1f199d
Update description for Taiko Single Tap mod
2023-02-27 15:22:06 +00:00
OpenSauce04
12a2037086
Removed useless TaikoAction check from TaikoInputBlockingMod
2023-02-27 14:39:12 +00:00
OpenSauce04
d823faed08
Remove unused flash_duration
const
2023-02-27 14:33:47 +00:00
OpenSauce04
dd9194b976
Code formatting fix
2023-02-27 13:58:40 +00:00
OpenSauce04
12b983495c
Fixed issues caused by branch being stale
2023-02-27 13:40:55 +00:00
OpenSauce04
f2cada4584
Strong drumrolls no longer allow all actions to be used
2023-02-27 13:18:08 +00:00
OpenSauce04
b883c6af34
Renamed all instances of Taiko's InputBlockingMod to TaikoInputBlockingMod
2023-02-27 13:18:08 +00:00
OpenSauce04
715df42a69
Strong hits are now allowed to be hit
2023-02-27 13:18:08 +00:00
OpenSauce04
17a05de107
Initial Taiko single tap implementation (still needs code to allow for Strong hits)
2023-02-27 13:18:08 +00:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
Bartłomiej Dach
67b6df3172
Reword ambiguous xmldoc
2023-02-12 13:31:29 +01:00
Dean Herbert
9d09141ab7
Move taiko-specific property out of DrawableHitObject
2023-02-12 16:09:28 +09:00
Dean Herbert
ad8b01b478
Merge pull request #22589 from sw1tchbl4d3r/file_hitsample_additions
...
Always add to additions soundbank in `convertSoundType`
2023-02-10 17:14:29 +09:00
sw1tchbl4d3
51816b92c6
Add conversion tests
2023-02-09 23:23:58 +01:00
sw1tchbl4d3
2e2ab4081b
Make LargeBonus
a valid HitResult
in taiko
2023-02-09 21:22:34 +01:00
Dean Herbert
34d1890f1c
Change snapping to only apply to classic mod
2023-02-09 18:22:14 +09:00
OpenSauce
df1355ea4b
Taiko hit objects now snap to hit target
2023-02-08 10:59:08 +00:00
Bartłomiej Dach
11685d427a
Merge branch 'master' into taiko-touch-ddkk-new
2023-02-04 21:54:38 +01:00
Dean Herbert
bc02fb0e32
Remove redundant parameter in DrumSegment
constructor
2023-02-03 16:37:35 +09:00
Dean Herbert
ffbaf453f8
Revert misordered drawable order
...
This will completely change the visual appearance of this control... not
sure why it was changed.
2023-02-02 16:25:23 +09:00
Dean Herbert
eb62ba09aa
Completely refactor to match project code standards
2023-02-02 16:23:27 +09:00
Dean Herbert
b182178340
Merge pull request #22325 from sw1tchbl4d3r/sv_scaling
...
Move fixed scroll speed change out of classic mod for taiko
2023-01-25 12:55:43 +09:00
sw1tchbl4d3
d4e5d7a873
Move fixed scroll speed change out of classic mod for taiko
2023-01-21 22:29:28 +01:00
ekrctb
11e1b22bf5
Move MaximumJudgementOffset to HitObject
...
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
Dean Herbert
70cb23bbc9
Merge branch 'master' into mod-accuracy-challenge
2023-01-17 16:46:54 +09:00
OpenSauce04
25a920732f
Addressed code formatting issues
2023-01-12 19:04:37 +00:00
OpenSauce
92def3daf4
Renamed QuarterCircle class to DrumSegment
2023-01-12 18:20:03 +00:00
OpenSauce
f2ec0b2176
Made QuarterCircle property loading less clapped
2023-01-12 18:17:50 +00:00
OpenSauce
927fccb7be
Taiko touch control scheme can now be changed mid-map
2023-01-12 17:55:05 +00:00
OpenSauce
767c3cb523
Revert "getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor"
...
This reverts commit 985b126cba
.
I really don't think this is going to work cleanly
2023-01-12 17:20:07 +00:00
OpenSauce04
985b126cba
getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor
2023-01-12 16:06:03 +00:00
OpenSauce
026a223129
Cleaner way of getting ForceControlScheme value
...
Co-authored-by: Susko3 <Susko3@protonmail.com>
2023-01-11 20:39:45 +00:00
OpenSauce04
a0ff03def3
Fixed some formatting
2023-01-11 20:06:43 +00:00
OpenSauce
32d1d5a34a
Added tests for new Taiko touch control schemes
2023-01-11 12:04:52 +00:00
OpenSauce
944c6759d9
Fixed right rim being incorrectly layered above right centre
2023-01-10 23:13:22 +00:00
OpenSauce04
ce37760b27
Removed unnecessary coma
2023-01-10 20:05:41 +00:00
OpenSauce04
57467e7b39
Touchscreen drum now uses a 2d array rather than nested switches to get TaikoActions for control scheme
2023-01-10 20:04:57 +00:00
OpenSauce04
2b58862567
Added ArgumentOutOfRangeException throws
2023-01-10 19:31:31 +00:00
OpenSauce04
2800eeac56
Simplified formatting; Removed warning suppressors
2023-01-10 19:23:49 +00:00
OpenSauce04
3c13d64d1e
Merge branch 'taiko-touch-ddkk-new' of https://github.com/OpenSauce04/osu into taiko-touch-ddkk-new
2023-01-10 19:21:06 +00:00
OpenSauce04
edd2084a0e
Replaced all instances of TaikoInput with TaikoAction
2023-01-10 19:21:04 +00:00
OpenSauce
7cb5ca905a
Simplified getColourFromTaikoAction switch case
...
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
2023-01-10 19:17:33 +00:00
OpenSauce
18e114904a
configTouchControlScheme is now read only
...
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
2023-01-10 19:13:10 +00:00
OpenSauce04
21b617062a
Removed an unnecessary newline
2023-01-10 16:24:02 +00:00
OpenSauce04
362c9050df
Fixed OsuColour shenanigans
2023-01-10 15:08:18 +00:00
OpenSauce
b3e620c8e5
Removed unnecessary parameter
2023-01-10 13:07:07 +00:00
OpenSauce
bf555e4579
Removed unnecessary directives that were added automatically and I forgot to remove
2023-01-10 12:44:27 +00:00
OpenSauce
ffd6168a61
Removed unnecessary newlines
2023-01-10 12:13:51 +00:00
OpenSauce
906ea80d52
Further improved method of getting OsuColour
2023-01-10 12:11:33 +00:00
OpenSauce
a8f4f00421
Removed nullable
2023-01-10 12:04:06 +00:00
OpenSauce
4949b44888
Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu
2023-01-10 11:57:21 +00:00
OpenSauce
b694e0d441
Added a comment and fixed some wonky formatting
2023-01-10 11:43:28 +00:00
OpenSauce
e3d14db285
Removed unnecessary QuarterCircle paramenters
2023-01-10 11:38:32 +00:00
OpenSauce
fd054081b8
Better name for touch control scheme config bindable
2023-01-10 11:30:52 +00:00
OpenSauce
3785dd0136
Taiko touch control scheme is now read from settings
2023-01-10 11:26:34 +00:00
OpenSauce
ee80cc988e
Fixed drums not displaying correctly; Fixed typo on a function name
2023-01-10 10:32:00 +00:00
OpenSauce04
46ffded1db
Taiko touch control scheme setting now *almost* works (need to implement getting control scheme from config); Drum display is incorrect
2023-01-10 08:27:21 +00:00
OpenSauce04
85396ba9d4
Added ruleset config stuff for Taiko; Added ruleset settings entry for Taiko touch control scheme
2023-01-09 19:26:43 +00:00
Dean Herbert
07eadba6d3
Merge pull request #21883 from sw1tchbl4d3r/allow_4_3
...
Allow aspect ratios smaller than the default in taiko
2023-01-09 16:30:19 +09:00
Dean Herbert
4a77105e78
Rename LockPlayfieldAspect
and add comment explaining the change
2023-01-09 16:28:09 +09:00
Dean Herbert
98483d2a1b
Merge pull request #21638 from Mogiiii/touchscreen-control-disable-mouse
...
Disable touchscreen controls responding to mouse in scrolling gamemodes
2023-01-06 20:39:09 +08:00
sw1tchbl4d3
9021cf7be6
Allow aspect ratios smaller than the default in taiko
2022-12-28 11:42:34 +01:00
Berkan Diler
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
Dean Herbert
5e9fb1063a
Move judgement text creation to base class and tidy things up
2022-12-24 12:22:36 +08:00
Dean Herbert
03603f8b54
Don't show great or higher judgements when using argon "pro" skin
2022-12-24 03:35:44 +08:00
Dean Herbert
727ac00f6d
Combine base class for JudgementPiece
2022-12-24 03:32:13 +08:00
Dean Herbert
d6cae991da
Update netstandard2.1
references to net6.0
2022-12-16 17:16:13 +09:00
Dylan Nantz
ee945c9b58
disable mouse input to touchscreen controls
2022-12-14 10:34:21 -05:00
Dean Herbert
2fd535ea20
Apply same immediate transform logic to TaikoLegacyPlayfieldBackgroundRight
to fix it sticking during rewind
2022-12-02 17:33:18 +09:00
Dean Herbert
ebc75d40d2
Switch to using immediate transforms to make rewind handle better
2022-12-02 17:32:57 +09:00
Dean Herbert
47855de6ab
Fix multiple issues with transform handling
2022-12-02 16:55:38 +09:00
Joppe27
a7f4325d3c
Revert hacky fade value and fix test
2022-12-01 12:16:58 +01:00
Joppe27
f9a9ab1d9b
Use BeatSyncedContainer and adjust values to be in line with stable
2022-11-30 19:50:47 +01:00
Joppe27
f3fa39f254
Add legacy taiko kiai glow element
2022-11-30 00:44:20 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
b381b4fd2d
Merge branch 'master' into update-framework
2022-11-24 01:27:58 +09:00
Dean Herbert
23f91ec717
Merge pull request #21379 from Joppe27/taiko-animations-recovered
...
Add taiko hit overlay animations
2022-11-23 15:09:44 +09:00
Bartłomiej Dach
6e9d163c72
Specify canBeNull: true
in [Resolved]
for now
2022-11-22 20:56:07 +01:00
Bartłomiej Dach
ce7af0df63
Always use current timing point for circle piece animation
...
Using `LifetimeStart` seemed arbitrary and wrong not only in a
compatibility-with-stable sense, but also in a general sanity sense (why
would each object potentially be using a different timing point to
animate?)
2022-11-22 20:39:22 +01:00
Bartłomiej Dach
38f2a27f53
Split animation logic to its own method
...
Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
2022-11-22 20:39:05 +01:00
Joppe27
5343f6922c
Add legacy circle piece animations based on combo
2022-11-22 17:22:00 +01:00
Terochi
eff6c7be64
Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
2022-11-19 16:53:35 +01:00
Dean Herbert
06ce8130c2
Apply changes in line with framework NRT updates
2022-11-18 18:13:15 +09:00
Dean Herbert
45f47cce77
Add basic osu!taiko "argon" swell visual
2022-11-16 16:13:52 +09:00
Dean Herbert
233d45e185
Fix argon swells incorrectly flashing on every hit
2022-11-15 18:28:13 +09:00