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Make LargeBonus
a valid HitResult
in taiko
This commit is contained in:
parent
ab81397119
commit
2e2ab4081b
@ -209,9 +209,8 @@ namespace osu.Game.Rulesets.Taiko
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HitResult.Great,
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HitResult.Ok,
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HitResult.SmallTickHit,
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HitResult.SmallBonus,
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HitResult.LargeBonus,
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};
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}
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@ -220,6 +219,9 @@ namespace osu.Game.Rulesets.Taiko
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switch (result)
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{
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case HitResult.SmallBonus:
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return "drum tick";
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case HitResult.LargeBonus:
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return "bonus";
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}
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