mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 07:43:00 +08:00
getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor
This commit is contained in:
parent
026a223129
commit
985b126cba
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private QuarterCircle leftRim = null!;
|
||||
private QuarterCircle rightRim = null!;
|
||||
|
||||
private readonly Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
|
||||
private static readonly Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
@ -79,27 +79,27 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftRim = new QuarterCircle(getTaikoActionFromDrumSegment(0), getColourFromTaikoAction(getTaikoActionFromDrumSegment(0)))
|
||||
leftRim = new QuarterCircle(0, colours)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -2,
|
||||
},
|
||||
leftCentre = new QuarterCircle(getTaikoActionFromDrumSegment(1), getColourFromTaikoAction(getTaikoActionFromDrumSegment(1)))
|
||||
leftCentre = new QuarterCircle(1, colours)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -2,
|
||||
Scale = new Vector2(centre_region),
|
||||
},
|
||||
rightRim = new QuarterCircle(getTaikoActionFromDrumSegment(3), getColourFromTaikoAction(getTaikoActionFromDrumSegment(3)))
|
||||
rightRim = new QuarterCircle(3, colours)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = 2,
|
||||
Rotation = 90,
|
||||
},
|
||||
rightCentre = new QuarterCircle(getTaikoActionFromDrumSegment(2), getColourFromTaikoAction(getTaikoActionFromDrumSegment(2)))
|
||||
rightCentre = new QuarterCircle(2, colours)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomRight,
|
||||
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
};
|
||||
}
|
||||
|
||||
private readonly TaikoAction[,] mappedTaikoAction =
|
||||
private static readonly TaikoAction[,] mappedTaikoAction =
|
||||
{
|
||||
{
|
||||
// KDDK
|
||||
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
};
|
||||
|
||||
private TaikoAction getTaikoActionFromDrumSegment(int drumSegment)
|
||||
private static TaikoAction getTaikoActionFromDrumSegment(int drumSegment)
|
||||
{
|
||||
return mappedTaikoAction[(int)configTouchControlScheme.Value, drumSegment];
|
||||
}
|
||||
@ -210,36 +210,35 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
mainContent.FadeOut(300);
|
||||
}
|
||||
|
||||
private Color4 getColourFromTaikoAction(TaikoAction handledAction)
|
||||
{
|
||||
switch (handledAction)
|
||||
{
|
||||
case TaikoAction.LeftRim:
|
||||
case TaikoAction.RightRim:
|
||||
return colours.Blue;
|
||||
case TaikoAction.LeftCentre:
|
||||
case TaikoAction.RightCentre:
|
||||
return colours.Red;
|
||||
}
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
private readonly Circle overlay;
|
||||
|
||||
private readonly TaikoAction handledAction;
|
||||
private readonly int drumSegment;
|
||||
|
||||
private readonly TaikoAction taikoAction;
|
||||
|
||||
private readonly OsuColour colours;
|
||||
|
||||
private readonly Color4 colour;
|
||||
|
||||
private readonly Circle circle;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
|
||||
|
||||
public QuarterCircle(TaikoAction handledAction, Color4 colour)
|
||||
public QuarterCircle(int drumSegment, OsuColour colours)
|
||||
{
|
||||
this.handledAction = handledAction;
|
||||
this.drumSegment = drumSegment;
|
||||
this.colours = colours;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
taikoAction = getTaikoActionFromDrumSegment(drumSegment);
|
||||
|
||||
colour = getColorFromTaikoAction(taikoAction);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -268,16 +267,30 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
};
|
||||
}
|
||||
|
||||
private Color4 getColorFromTaikoAction(TaikoAction handledAction)
|
||||
{
|
||||
switch (handledAction)
|
||||
{
|
||||
case TaikoAction.LeftRim:
|
||||
case TaikoAction.RightRim:
|
||||
return colours.Blue;
|
||||
case TaikoAction.LeftCentre:
|
||||
case TaikoAction.RightCentre:
|
||||
return colours.Red;
|
||||
}
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||
{
|
||||
if (e.Action == handledAction)
|
||||
if (e.Action == taikoAction)
|
||||
overlay.FadeTo(1f, 80, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||
{
|
||||
if (e.Action == handledAction)
|
||||
if (e.Action == taikoAction)
|
||||
overlay.FadeOut(1000, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user