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Updated a comment for correctness
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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private TaikoAction? lastAcceptedRimAction { get; set; }
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/// <summary>
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/// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods).
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/// A tracker for periods where single tap should not be enforced (i.e. non-gameplay periods).
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/// </summary>
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/// <remarks>
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/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
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