2016-10-24 10:22:38 +08:00
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-10-24 13:00:06 +08:00
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using System;
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2016-10-24 13:47:05 +08:00
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using OpenTK;
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using OpenTK.Graphics;
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2016-10-24 10:22:38 +08:00
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using osu.Framework;
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2016-11-11 06:40:42 +08:00
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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2016-11-07 22:12:58 +08:00
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Primitives;
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2016-10-24 10:22:38 +08:00
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namespace osu.Game.Overlays
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{
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public class MusicController : OverlayContainer
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{
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private static readonly Vector2 start_position = new Vector2(0, 50);
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private MusicControllerBackground backgroundSprite;
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private DragBar progress;
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private TextAwesome playButton, listButton;
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private SpriteText title, artist;
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private List<BeatmapSetInfo> playList;
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private List<BeatmapInfo> playHistory = new List<BeatmapInfo>();
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private int playListIndex;
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private int playHistoryIndex = -1;
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private TrackManager trackManager;
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private Bindable<WorkingBeatmap> beatmapSource;
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private Bindable<bool> preferUnicode;
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private OsuConfigManager config;
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private WorkingBeatmap current;
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private BeatmapDatabase beatmaps;
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private BaseGame game;
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public MusicController()
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{
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Width = 400;
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Height = 130;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = new Color4(0, 0, 0, 40),
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Radius = 5,
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};
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Masking = true;
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Anchor = Anchor.TopRight;//placeholder
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Origin = Anchor.TopRight;
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Position = start_position;
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Margin = new MarginPadding(10);
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Children = new Drawable[]
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{
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title = new SpriteText
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 40),
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TextSize = 25,
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Colour = Color4.White,
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Text = @"Nothing to play",
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Font = @"Exo2.0-MediumItalic"
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},
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artist = new SpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 45),
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TextSize = 15,
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Colour = Color4.White,
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Text = @"Nothing to play",
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Font = @"Exo2.0-BoldItalic"
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(0, -30),
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Action = () =>
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{
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if (current?.Track == null) return;
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if (current.Track.IsRunning)
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current.Track.Stop();
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else
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current.Track.Start();
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},
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Children = new Drawable[]
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{
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playButton = new TextAwesome
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{
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TextSize = 30,
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Icon = FontAwesome.fa_play_circle_o,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, -30),
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Action = prev,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.fa_step_backward,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, -30),
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Action = next,
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Children = new Drawable[]
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{
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new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.fa_step_forward,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomRight,
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Position = new Vector2(20, -30),
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Children = new Drawable[]
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{
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listButton = new TextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.fa_bars,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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},
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progress = new DragBar
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = 10,
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Colour = new Color4(255, 204, 34, 255),
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SeekRequested = seek
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}
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};
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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Vector2 change = (state.Mouse.Position - state.Mouse.PositionMouseDown.Value);
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
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MoveTo(start_position + change);
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return base.OnDrag(state);
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}
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protected override bool OnDragEnd(InputState state)
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{
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MoveTo(start_position, 800, EasingTypes.OutElastic);
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return base.OnDragEnd(state);
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}
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2016-11-12 18:44:16 +08:00
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame, BeatmapDatabase beatmaps, AudioManager audio, TextureStore textures)
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{
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this.beatmaps = beatmaps;
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trackManager = osuGame.Audio.Track;
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config = osuGame.Config;
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preferUnicode = osuGame.Config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += preferUnicode_changed;
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beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
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playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
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2016-11-22 19:47:28 +08:00
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backgroundSprite = new MusicControllerBackground();
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AddInternal(backgroundSprite);
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}
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protected override void LoadComplete()
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{
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beatmapSource.ValueChanged += workingChanged;
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workingChanged();
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base.LoadComplete();
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}
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2016-10-24 17:23:30 +08:00
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protected override void Update()
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{
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base.Update();
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if (current?.TrackLoaded ?? false)
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{
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progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
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playButton.Icon = current.Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
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2016-11-22 19:47:28 +08:00
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if (current.Track.HasCompleted && !current.Track.Looping) next();
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}
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2016-10-24 17:23:30 +08:00
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}
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2016-11-11 10:35:58 +08:00
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void preferUnicode_changed(object sender, EventArgs e)
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{
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updateDisplay(current, TransformDirection.None);
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}
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2016-10-28 20:44:59 +08:00
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private void workingChanged(object sender = null, EventArgs e = null)
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{
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progress.IsEnabled = (beatmapSource.Value != null);
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2016-10-28 20:44:59 +08:00
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if (beatmapSource.Value == current) return;
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2016-11-07 21:58:30 +08:00
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bool audioEquals = current?.BeatmapInfo.AudioEquals(beatmapSource.Value.BeatmapInfo) ?? false;
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2016-10-28 21:57:23 +08:00
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current = beatmapSource.Value;
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2016-11-14 04:59:41 +08:00
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updateDisplay(current, audioEquals ? TransformDirection.None : TransformDirection.Next);
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2016-11-07 21:30:25 +08:00
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appendToHistory(current.BeatmapInfo);
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2016-10-28 20:44:59 +08:00
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}
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2016-11-07 21:25:37 +08:00
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private void appendToHistory(BeatmapInfo beatmap)
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2016-10-28 20:08:27 +08:00
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{
|
2016-11-07 21:25:37 +08:00
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if (playHistoryIndex >= 0)
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{
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2016-11-07 21:52:23 +08:00
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if (beatmap.AudioEquals(playHistory[playHistoryIndex]))
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2016-11-07 21:25:37 +08:00
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return;
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if (playHistoryIndex < playHistory.Count - 1)
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playHistory.RemoveRange(playHistoryIndex + 1, playHistory.Count - playHistoryIndex - 1);
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}
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playHistory.Insert(++playHistoryIndex, beatmap);
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2016-10-28 20:08:27 +08:00
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}
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2016-10-24 15:34:44 +08:00
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private void prev()
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{
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2016-11-07 21:25:37 +08:00
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if (playHistoryIndex > 0)
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play(playHistory[--playHistoryIndex], false);
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2016-10-24 15:34:44 +08:00
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}
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private void next()
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{
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2016-11-07 21:25:37 +08:00
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if (playHistoryIndex < playHistory.Count - 1)
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play(playHistory[++playHistoryIndex], true);
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else
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2016-10-28 21:57:23 +08:00
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{
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2016-11-07 23:06:14 +08:00
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if (playList.Count == 0) return;
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if (current != null && playList.Count == 1) return;
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2016-11-07 22:12:58 +08:00
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//shuffle
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2016-11-07 23:06:14 +08:00
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BeatmapInfo nextToPlay;
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do
|
2016-11-07 22:12:58 +08:00
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{
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2016-11-07 23:06:14 +08:00
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int j = RNG.Next(playListIndex, playList.Count);
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if (j != playListIndex)
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{
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BeatmapSetInfo temp = playList[playListIndex];
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playList[playListIndex] = playList[j];
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playList[j] = temp;
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}
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nextToPlay = playList[playListIndex++].Beatmaps[0];
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if (playListIndex == playList.Count) playListIndex = 0;
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2016-11-07 22:12:58 +08:00
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}
|
2016-11-07 23:12:49 +08:00
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while (nextToPlay.AudioEquals(current?.BeatmapInfo));
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2016-11-07 22:12:58 +08:00
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|
2016-11-07 21:25:37 +08:00
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play(nextToPlay, true);
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appendToHistory(nextToPlay);
|
2016-10-28 21:57:23 +08:00
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}
|
2016-10-28 20:08:27 +08:00
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}
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|
2016-11-07 21:30:25 +08:00
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private void play(BeatmapInfo info, bool isNext)
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2016-10-28 20:08:27 +08:00
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{
|
2016-11-12 18:44:16 +08:00
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current = beatmaps.GetWorkingBeatmap(info, current);
|
2016-11-06 16:34:47 +08:00
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Task.Run(() =>
|
2016-11-06 00:46:09 +08:00
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{
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trackManager.SetExclusive(current.Track);
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current.Track.Start();
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beatmapSource.Value = current;
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});
|
2016-11-14 04:59:41 +08:00
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updateDisplay(current, isNext ? TransformDirection.Next : TransformDirection.Prev);
|
2016-10-24 15:34:44 +08:00
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}
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|
2016-11-22 19:47:28 +08:00
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protected override void PerformLoad(BaseGame game)
|
2016-10-24 15:34:44 +08:00
|
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|
{
|
2016-11-22 19:47:28 +08:00
|
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|
|
this.game = game;
|
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|
|
base.PerformLoad(game);
|
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|
}
|
2016-11-12 18:44:16 +08:00
|
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|
2016-11-22 19:47:28 +08:00
|
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|
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
|
|
|
|
{
|
|
|
|
|
Task.Run(() =>
|
|
|
|
|
{
|
|
|
|
|
if (beatmap.Beatmap == null)
|
|
|
|
|
//todo: we may need to display some default text here (currently in the constructor).
|
|
|
|
|
return;
|
2016-10-27 17:04:41 +08:00
|
|
|
|
|
2016-11-22 19:47:28 +08:00
|
|
|
|
BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata;
|
|
|
|
|
title.Text = config.GetUnicodeString(metadata.Title, metadata.TitleUnicode);
|
|
|
|
|
artist.Text = config.GetUnicodeString(metadata.Artist, metadata.ArtistUnicode);
|
|
|
|
|
});
|
2016-10-27 17:04:41 +08:00
|
|
|
|
|
2016-11-22 19:47:28 +08:00
|
|
|
|
MusicControllerBackground newBackground;
|
2016-10-27 17:04:41 +08:00
|
|
|
|
|
2016-11-22 19:47:28 +08:00
|
|
|
|
(newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate
|
2016-10-24 15:34:44 +08:00
|
|
|
|
{
|
2016-10-27 17:04:41 +08:00
|
|
|
|
|
2016-11-22 19:47:28 +08:00
|
|
|
|
Add(newBackground);
|
|
|
|
|
|
|
|
|
|
switch (direction)
|
|
|
|
|
{
|
|
|
|
|
case TransformDirection.Next:
|
|
|
|
|
newBackground.Position = new Vector2(400, 0);
|
|
|
|
|
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
|
|
|
|
|
backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
|
|
|
|
|
break;
|
|
|
|
|
case TransformDirection.Prev:
|
|
|
|
|
newBackground.Position = new Vector2(-400, 0);
|
|
|
|
|
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
|
|
|
|
|
backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
backgroundSprite.Expire();
|
|
|
|
|
backgroundSprite = newBackground;
|
|
|
|
|
});
|
2016-10-24 10:22:38 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-10-27 19:51:38 +08:00
|
|
|
|
private void seek(float position)
|
|
|
|
|
{
|
2016-10-28 20:21:19 +08:00
|
|
|
|
current?.Track?.Seek(current.Track.Length * position);
|
|
|
|
|
current?.Track?.Start();
|
2016-10-27 19:51:38 +08:00
|
|
|
|
}
|
2016-10-25 09:18:47 +08:00
|
|
|
|
|
2016-11-11 10:35:58 +08:00
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
|
|
|
{
|
|
|
|
|
if (preferUnicode != null)
|
|
|
|
|
preferUnicode.ValueChanged -= preferUnicode_changed;
|
|
|
|
|
base.Dispose(isDisposing);
|
|
|
|
|
}
|
2016-10-25 09:18:47 +08:00
|
|
|
|
|
2016-11-07 20:07:45 +08:00
|
|
|
|
protected override bool OnClick(InputState state) => true;
|
|
|
|
|
|
|
|
|
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
|
|
|
|
|
2016-10-24 10:22:38 +08:00
|
|
|
|
//placeholder for toggling
|
2016-11-06 05:35:35 +08:00
|
|
|
|
protected override void PopIn() => FadeIn(100);
|
2016-10-24 10:22:38 +08:00
|
|
|
|
|
2016-11-06 05:35:35 +08:00
|
|
|
|
protected override void PopOut() => FadeOut(100);
|
2016-11-12 15:44:02 +08:00
|
|
|
|
|
2016-11-14 04:59:41 +08:00
|
|
|
|
private enum TransformDirection { None, Next, Prev }
|
2016-11-14 03:21:07 +08:00
|
|
|
|
|
2016-11-12 15:44:02 +08:00
|
|
|
|
private class MusicControllerBackground : BufferedContainer
|
|
|
|
|
{
|
|
|
|
|
private Sprite sprite;
|
2016-11-22 19:47:28 +08:00
|
|
|
|
private WorkingBeatmap beatmap;
|
2016-11-12 15:44:02 +08:00
|
|
|
|
|
2016-11-22 19:47:28 +08:00
|
|
|
|
public MusicControllerBackground(WorkingBeatmap beatmap = null)
|
2016-11-12 15:44:02 +08:00
|
|
|
|
{
|
2016-11-22 19:47:28 +08:00
|
|
|
|
this.beatmap = beatmap;
|
2016-11-12 15:44:02 +08:00
|
|
|
|
CacheDrawnFrameBuffer = true;
|
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
2016-11-30 03:50:12 +08:00
|
|
|
|
Depth = float.MaxValue;
|
2016-11-12 15:44:02 +08:00
|
|
|
|
|
|
|
|
|
Children = new Drawable[]
|
|
|
|
|
{
|
|
|
|
|
sprite = new Sprite
|
|
|
|
|
{
|
2016-11-23 12:18:22 +08:00
|
|
|
|
Colour = new Color4(150, 150, 150, 255),
|
|
|
|
|
FillMode = FillMode.Fill,
|
2016-11-12 15:44:02 +08:00
|
|
|
|
},
|
|
|
|
|
new Box
|
|
|
|
|
{
|
|
|
|
|
RelativeSizeAxes = Axes.X,
|
|
|
|
|
Height = 50,
|
|
|
|
|
Origin = Anchor.BottomCentre,
|
|
|
|
|
Anchor = Anchor.BottomCentre,
|
|
|
|
|
Colour = new Color4(0, 0, 0, 127)
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
2016-11-22 19:47:28 +08:00
|
|
|
|
[BackgroundDependencyLoader]
|
|
|
|
|
private void load(TextureStore textures)
|
|
|
|
|
{
|
|
|
|
|
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
|
|
|
|
}
|
2016-11-12 15:44:02 +08:00
|
|
|
|
}
|
2016-10-24 10:22:38 +08:00
|
|
|
|
}
|
|
|
|
|
}
|