1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00
osu-lazer/osu.Game/Overlays/MusicController.cs

300 lines
10 KiB
C#
Raw Normal View History

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2016-10-24 13:00:06 +08:00
using System;
2016-10-24 13:47:05 +08:00
using System.Collections.Generic;
2016-10-24 13:00:06 +08:00
using OpenTK;
2016-10-24 10:50:49 +08:00
using OpenTK.Graphics;
using osu.Framework;
2016-10-24 15:34:44 +08:00
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
2016-10-24 10:50:49 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
2016-10-24 10:50:49 +08:00
using osu.Framework.Graphics.Sprites;
2016-10-24 13:13:49 +08:00
using osu.Framework.Graphics.Textures;
2016-10-24 15:34:44 +08:00
using osu.Framework.Graphics.Transformations;
using osu.Game.Beatmaps;
2016-10-24 13:47:05 +08:00
using osu.Game.Database;
2016-10-24 13:00:06 +08:00
using osu.Game.Graphics;
namespace osu.Game.Overlays
{
public class MusicController : OverlayContainer
{
2016-10-24 13:13:49 +08:00
private Sprite backgroundSprite;
2016-10-27 18:15:43 +08:00
private DragBar progress;
2016-10-24 17:19:48 +08:00
private TextAwesome playButton, listButton;
2016-10-24 13:00:06 +08:00
private SpriteText title, artist;
2016-10-27 18:15:43 +08:00
2016-10-28 20:34:22 +08:00
private TrackManager trackManager;
2016-10-24 13:47:05 +08:00
private List<BeatmapSetInfo> playList;
private BeatmapDatabase database;
private Bindable<WorkingBeatmap> beatmapSource;
2016-10-28 20:21:19 +08:00
private WorkingBeatmap current;
public MusicController(BeatmapDatabase db = null)
{
database = db;
2016-10-28 21:21:47 +08:00
Width = 400;
Height = 130;
CornerRadius = 5;
Masking = true;
Anchor = Anchor.TopRight;//placeholder
Origin = Anchor.TopRight;
Position = new Vector2(10, 50);
}
2016-10-27 17:04:41 +08:00
public override void Load(BaseGame game)
{
base.Load(game);
2016-10-28 20:47:14 +08:00
var osuGame = game as OsuGameBase;
2016-10-27 17:04:41 +08:00
2016-10-28 20:47:14 +08:00
if (osuGame != null)
{
if (database == null) database = osuGame.Beatmaps;
trackManager = osuGame.Audio.Track;
}
beatmapSource = osuGame?.Beatmap ?? new Bindable<WorkingBeatmap>();
2016-10-28 20:44:59 +08:00
beatmapSource.ValueChanged += workingChanged;
workingChanged();
2016-10-28 20:34:22 +08:00
playList = database.GetAllWithChildren<BeatmapSetInfo>();
2016-10-27 17:04:41 +08:00
2016-10-24 10:50:49 +08:00
Children = new Drawable[]
{
2016-10-24 13:13:49 +08:00
backgroundSprite = getScaledSprite(game.Textures.Get(@"Backgrounds/bg4")),//placeholder
2016-10-24 10:50:49 +08:00
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 0, 0, 127)
},
2016-10-24 13:00:06 +08:00
title = new SpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
TextSize = 20,
Colour = Color4.White,
2016-10-24 15:34:44 +08:00
Text = @"Nothing to play"
2016-10-24 13:00:06 +08:00
},
artist = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
TextSize = 12,
Colour = Color4.White,
2016-10-24 15:34:44 +08:00
Text = @"Nothing to play"
2016-10-24 13:00:06 +08:00
},
2016-10-24 10:50:49 +08:00
new Box
{
RelativeSizeAxes = Axes.X,
Height = 50,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = new Color4(0, 0, 0, 127)
},
2016-10-24 17:19:48 +08:00
new ClickableContainer
2016-10-24 13:00:06 +08:00
{
2016-10-24 17:19:48 +08:00
AutoSizeAxes = Axes.Both,
2016-10-24 13:00:06 +08:00
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
2016-10-24 15:34:44 +08:00
Position = new Vector2(0, 30),
Action = () =>
{
2016-10-28 20:21:19 +08:00
if (current?.Track == null) return;
if (current.Track.IsRunning)
current.Track.Stop();
2016-10-24 15:34:44 +08:00
else
2016-10-28 20:21:19 +08:00
current.Track.Start();
2016-10-24 17:19:48 +08:00
},
Children = new Drawable[]
{
playButton = new TextAwesome
{
TextSize = 30,
Icon = FontAwesome.play_circle_o,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
2016-10-24 15:34:44 +08:00
}
2016-10-24 13:00:06 +08:00
},
2016-10-24 17:19:48 +08:00
new ClickableContainer
2016-10-24 13:00:06 +08:00
{
2016-10-24 17:19:48 +08:00
AutoSizeAxes = Axes.Both,
2016-10-24 13:00:06 +08:00
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
2016-10-24 15:34:44 +08:00
Position = new Vector2(-30, 30),
2016-10-24 17:19:48 +08:00
Action = prev,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.step_backward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
2016-10-24 13:00:06 +08:00
},
2016-10-24 17:19:48 +08:00
new ClickableContainer
2016-10-24 13:00:06 +08:00
{
2016-10-24 17:19:48 +08:00
AutoSizeAxes = Axes.Both,
2016-10-24 13:00:06 +08:00
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
2016-10-24 15:34:44 +08:00
Position = new Vector2(30, 30),
2016-10-24 17:19:48 +08:00
Action = next,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.step_forward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
2016-10-24 13:00:06 +08:00
},
2016-10-24 17:19:48 +08:00
new ClickableContainer
2016-10-24 13:00:06 +08:00
{
2016-10-24 17:19:48 +08:00
AutoSizeAxes = Axes.Both,
2016-10-24 13:00:06 +08:00
Origin = Anchor.Centre,
Anchor = Anchor.BottomRight,
2016-10-24 17:19:48 +08:00
Position = new Vector2(20, 30),
Children = new Drawable[]
{
listButton = new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.bars,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
2016-10-24 13:00:06 +08:00
},
2016-10-27 18:15:43 +08:00
progress = new DragBar
2016-10-24 10:50:49 +08:00
{
2016-10-27 18:15:43 +08:00
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
2016-10-24 10:50:49 +08:00
Height = 10,
2016-10-27 18:15:43 +08:00
Colour = Color4.Orange,
SeekRequested = seek
2016-10-24 10:50:49 +08:00
}
};
2016-10-27 17:04:41 +08:00
2016-10-28 20:44:59 +08:00
if (current == null && playList.Count > 0)
2016-10-28 20:08:27 +08:00
play(playList[0].Beatmaps[0], null);
2016-10-24 15:34:44 +08:00
}
2016-10-24 17:23:30 +08:00
protected override void Update()
{
base.Update();
2016-10-28 20:21:19 +08:00
if (current?.Track == null) return;
2016-10-28 20:44:59 +08:00
2016-10-28 20:21:19 +08:00
progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
2016-10-28 20:44:59 +08:00
playButton.Icon = current.Track.IsRunning ? FontAwesome.pause : FontAwesome.play_circle_o;
2016-10-28 20:21:19 +08:00
if (current.Track.HasCompleted) next();
2016-10-24 17:23:30 +08:00
}
2016-10-28 20:44:59 +08:00
private void workingChanged(object sender = null, EventArgs e = null)
{
if (beatmapSource.Value == current) return;
updateCurrent(current, null);
}
2016-10-28 20:08:27 +08:00
private int findInPlaylist(Beatmap beatmap)
{
if (beatmap == null) return -1;
for (int i = 0; i < playList.Count; i++)
if (beatmap.BeatmapInfo.BeatmapSetID == playList[i].BeatmapSetID)
return i;
return -1;
}
2016-10-24 15:34:44 +08:00
private void prev()
{
2016-10-28 20:21:19 +08:00
int i = findInPlaylist(current?.Beatmap);
2016-10-24 15:34:44 +08:00
if (i == -1) return;
i = (i - 1 + playList.Count) % playList.Count;
2016-10-28 20:08:27 +08:00
play(playList[i].Beatmaps[0], false);
2016-10-24 15:34:44 +08:00
}
private void next()
{
2016-10-28 20:21:19 +08:00
int i = findInPlaylist(current?.Beatmap);
2016-10-24 15:34:44 +08:00
if (i == -1) return;
i = (i + 1) % playList.Count;
2016-10-28 20:08:27 +08:00
play(playList[i].Beatmaps[0], true);
}
private void play(BeatmapInfo info, bool? isNext)
{
2016-10-28 20:21:19 +08:00
current = database.GetWorkingBeatmap(info, current);
2016-10-28 20:34:22 +08:00
trackManager.SetExclusive(current.Track);
current.Track.Start();
2016-10-28 20:21:19 +08:00
beatmapSource.Value = current;
updateCurrent(current, isNext);
2016-10-24 15:34:44 +08:00
}
private void updateCurrent(WorkingBeatmap beatmap, bool? isNext)
2016-10-24 15:34:44 +08:00
{
BeatmapMetadata metadata = beatmap.Beatmap.Metadata;
2016-10-24 17:19:48 +08:00
title.Text = metadata.TitleUnicode ?? metadata.Title;
artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
2016-10-27 17:04:41 +08:00
2016-10-25 09:33:52 +08:00
Sprite newBackground;
2016-10-27 17:04:41 +08:00
newBackground = getScaledSprite(TextureLoader.FromStream(beatmap.Reader.ReadFile(metadata.BackgroundFile)));
2016-10-27 17:04:41 +08:00
2016-10-24 15:34:44 +08:00
Add(newBackground);
2016-10-27 17:04:41 +08:00
2016-10-24 15:34:44 +08:00
if (isNext == true)
{
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
2016-10-24 15:34:44 +08:00
backgroundSprite.Expire();
}
else if (isNext == false)
{
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
2016-10-24 15:34:44 +08:00
backgroundSprite.Expire();
}
else
{
Remove(backgroundSprite);
}
2016-10-27 17:04:41 +08:00
backgroundSprite = newBackground;
}
2016-10-24 13:13:49 +08:00
private Sprite getScaledSprite(Texture background)
{
Sprite scaledSprite = new Sprite
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Texture = background,
Depth = float.MinValue
};
scaledSprite.Scale = new Vector2(Math.Max(DrawSize.X / scaledSprite.DrawSize.X, DrawSize.Y / scaledSprite.DrawSize.Y));
return scaledSprite;
}
2016-10-27 19:51:38 +08:00
private void seek(float position)
{
2016-10-28 20:21:19 +08:00
current?.Track?.Seek(current.Track.Length * position);
current?.Track?.Start();
2016-10-27 19:51:38 +08:00
}
//placeholder for toggling
protected override void PopIn() => FadeIn(500);
protected override void PopOut() => FadeOut(500);
}
}