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Add a shadow and bit of elasticity to MusicController.
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@ -25,6 +25,8 @@ namespace osu.Game.Overlays
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{
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public class MusicController : OverlayContainer
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{
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private static readonly Vector2 start_position = new Vector2(10, 60);
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private MusicControllerBackground backgroundSprite;
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private DragBar progress;
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private TextAwesome playButton, listButton;
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@ -49,10 +51,17 @@ namespace osu.Game.Overlays
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Width = 400;
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Height = 130;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = new Color4(0, 0, 0, 40),
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Radius = 5,
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};
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Masking = true;
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Anchor = Anchor.TopRight;//placeholder
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Origin = Anchor.TopRight;
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Position = new Vector2(10, 60);
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Position = start_position;
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Children = new Drawable[]
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{
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title = new SpriteText
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@ -164,6 +173,25 @@ namespace osu.Game.Overlays
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};
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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Vector2 change = (state.Mouse.Position - state.Mouse.PositionMouseDown.Value);
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change.X = -change.X;
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change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
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MoveTo(start_position + change);
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return base.OnDrag(state);
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}
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protected override bool OnDragEnd(InputState state)
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{
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MoveTo(start_position, 800, EasingTypes.OutElastic);
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return base.OnDragEnd(state);
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}
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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@ -321,8 +349,6 @@ namespace osu.Game.Overlays
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnDragStart(InputState state) => true;
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//placeholder for toggling
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protected override void PopIn() => FadeIn(100);
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