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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System ;
using System.Collections.Generic ;
using System.IO ;
using System.Linq ;
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using System.Linq.Expressions ;
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using System.Threading.Tasks ;
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using Ionic.Zip ;
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using Microsoft.EntityFrameworkCore ;
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using osu.Framework.Audio.Track ;
using osu.Framework.Extensions ;
using osu.Framework.Graphics.Textures ;
using osu.Framework.IO.Stores ;
using osu.Framework.Logging ;
using osu.Framework.Platform ;
using osu.Game.Beatmaps.Formats ;
using osu.Game.Beatmaps.IO ;
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using osu.Game.Database ;
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using osu.Game.Graphics ;
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using osu.Game.Graphics.Textures ;
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using osu.Game.IO ;
using osu.Game.IPC ;
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using osu.Game.Online.API ;
using osu.Game.Online.API.Requests ;
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using osu.Game.Overlays.Notifications ;
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using osu.Game.Rulesets ;
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using osu.Game.Storyboards ;
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namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
public class BeatmapManager
{
/// <summary>
/// Fired when a new <see cref="BeatmapSetInfo"/> becomes available in the database.
/// </summary>
public event Action < BeatmapSetInfo > BeatmapSetAdded ;
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/// <summary>
/// Fired when a single difficulty has been hidden.
/// </summary>
public event Action < BeatmapInfo > BeatmapHidden ;
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/// <summary>
/// Fired when a <see cref="BeatmapSetInfo"/> is removed from the database.
/// </summary>
public event Action < BeatmapSetInfo > BeatmapSetRemoved ;
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/// <summary>
/// Fired when a single difficulty has been restored.
/// </summary>
public event Action < BeatmapInfo > BeatmapRestored ;
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/// <summary>
/// Fired when a beatmap download begins.
/// </summary>
public event Action < DownloadBeatmapSetRequest > BeatmapDownloadBegan ;
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/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
public WorkingBeatmap DefaultBeatmap { private get ; set ; }
private readonly Storage storage ;
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private BeatmapStore createBeatmapStore ( Func < OsuDbContext > context )
{
var store = new BeatmapStore ( context ) ;
store . BeatmapSetAdded + = s = > BeatmapSetAdded ? . Invoke ( s ) ;
store . BeatmapSetRemoved + = s = > BeatmapSetRemoved ? . Invoke ( s ) ;
store . BeatmapHidden + = b = > BeatmapHidden ? . Invoke ( b ) ;
store . BeatmapRestored + = b = > BeatmapRestored ? . Invoke ( b ) ;
return store ;
}
private readonly Func < OsuDbContext > createContext ;
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private readonly FileStore files ;
private readonly RulesetStore rulesets ;
private readonly BeatmapStore beatmaps ;
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private readonly APIAccess api ;
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private readonly List < DownloadBeatmapSetRequest > currentDownloads = new List < DownloadBeatmapSetRequest > ( ) ;
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private BeatmapIPCChannel ipc ;
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/// <summary>
/// Set an endpoint for notifications to be posted to.
/// </summary>
public Action < Notification > PostNotification { private get ; set ; }
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/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func < Storage > GetStableStorage { private get ; set ; }
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private void refreshImportContext ( )
{
lock ( importContextLock )
{
importContext ? . Value ? . Dispose ( ) ;
importContext = new Lazy < OsuDbContext > ( ( ) = >
{
var c = createContext ( ) ;
c . Database . AutoTransactionsEnabled = false ;
return c ;
} ) ;
}
}
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public BeatmapManager ( Storage storage , Func < OsuDbContext > context , RulesetStore rulesets , APIAccess api , IIpcHost importHost = null )
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{
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createContext = context ;
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refreshImportContext ( ) ;
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beatmaps = createBeatmapStore ( context ) ;
files = new FileStore ( context , storage ) ;
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this . storage = files . Storage ;
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this . rulesets = rulesets ;
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this . api = api ;
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if ( importHost ! = null )
ipc = new BeatmapIPCChannel ( importHost , this ) ;
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beatmaps . Cleanup ( ) ;
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}
/// <summary>
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/// Import one or more <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>.
/// This will post a notification tracking import progress.
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/// </summary>
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/// <param name="paths">One or more beatmap locations on disk.</param>
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public void Import ( params string [ ] paths )
{
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var notification = new ProgressNotification
{
Text = "Beatmap import is initialising..." ,
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CompletionText = "Import successful!" ,
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Progress = 0 ,
State = ProgressNotificationState . Active ,
} ;
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PostNotification ? . Invoke ( notification ) ;
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int i = 0 ;
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foreach ( string path in paths )
{
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if ( notification . State = = ProgressNotificationState . Cancelled )
// user requested abort
return ;
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try
{
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notification . Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}" ;
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using ( ArchiveReader reader = getReaderFrom ( path ) )
Import ( reader ) ;
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notification . Progress = ( float ) + + i / paths . Length ;
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// We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with beatmaps from default storage.
// Also, not always a single file, i.e. for LegacyFilesystemReader
// TODO: Add a check to prevent files from storage to be deleted.
try
{
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if ( File . Exists ( path ) )
File . Delete ( path ) ;
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}
catch ( Exception e )
{
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Logger . Error ( e , $@"Could not delete original file after import ({Path.GetFileName(path)})" ) ;
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}
}
catch ( Exception e )
{
e = e . InnerException ? ? e ;
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Logger . Error ( e , $@"Could not import beatmap set ({Path.GetFileName(path)})" ) ;
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refreshImportContext ( ) ;
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}
}
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notification . State = ProgressNotificationState . Completed ;
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}
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private readonly object importContextLock = new object ( ) ;
private Lazy < OsuDbContext > importContext ;
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/// <summary>
/// Import a beatmap from an <see cref="ArchiveReader"/>.
/// </summary>
/// <param name="archiveReader">The beatmap to be imported.</param>
public BeatmapSetInfo Import ( ArchiveReader archiveReader )
{
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// let's only allow one concurrent import at a time for now.
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lock ( importContextLock )
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{
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var context = importContext . Value ;
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using ( var transaction = context . BeginTransaction ( ) )
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{
// create local stores so we can isolate and thread safely, and share a context/transaction.
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var iFiles = new FileStore ( ( ) = > context , storage ) ;
var iBeatmaps = createBeatmapStore ( ( ) = > context ) ;
BeatmapSetInfo set = importToStorage ( iFiles , iBeatmaps , archiveReader ) ;
if ( set . ID = = 0 )
{
iBeatmaps . Add ( set ) ;
context . SaveChanges ( ) ;
}
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context . SaveChanges ( transaction ) ;
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return set ;
}
}
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}
/// <summary>
/// Import a beatmap from a <see cref="BeatmapSetInfo"/>.
/// </summary>
/// <param name="beatmapSetInfo">The beatmap to be imported.</param>
public void Import ( BeatmapSetInfo beatmapSetInfo )
{
// If we have an ID then we already exist in the database.
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if ( beatmapSetInfo . ID ! = 0 ) return ;
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createBeatmapStore ( createContext ) . Add ( beatmapSetInfo ) ;
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}
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/// <summary>
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/// Downloads a beatmap.
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/// </summary>
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/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
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/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
public void Download ( BeatmapSetInfo beatmapSetInfo , bool noVideo = false )
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{
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var existing = GetExistingDownload ( beatmapSetInfo ) ;
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if ( existing ! = null | | api = = null ) return ;
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if ( ! api . LocalUser . Value . IsSupporter )
{
PostNotification ? . Invoke ( new SimpleNotification
{
Icon = FontAwesome . fa_superpowers ,
Text = "You gotta be a supporter to download for now 'yo"
} ) ;
return ;
}
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var downloadNotification = new ProgressNotification
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{
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CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!" ,
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Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}" ,
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} ;
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var request = new DownloadBeatmapSetRequest ( beatmapSetInfo , noVideo ) ;
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request . DownloadProgressed + = progress = >
{
downloadNotification . State = ProgressNotificationState . Active ;
downloadNotification . Progress = progress ;
} ;
request . Success + = data = >
{
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downloadNotification . Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}" ;
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Task . Factory . StartNew ( ( ) = >
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
using ( var stream = new MemoryStream ( data ) )
using ( var archive = new OszArchiveReader ( stream ) )
Import ( archive ) ;
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downloadNotification . State = ProgressNotificationState . Completed ;
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} , TaskCreationOptions . LongRunning ) ;
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currentDownloads . Remove ( request ) ;
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} ;
request . Failure + = data = >
{
downloadNotification . State = ProgressNotificationState . Completed ;
Logger . Error ( data , "Failed to get beatmap download information" ) ;
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currentDownloads . Remove ( request ) ;
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} ;
downloadNotification . CancelRequested + = ( ) = >
{
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request . Cancel ( ) ;
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currentDownloads . Remove ( request ) ;
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downloadNotification . State = ProgressNotificationState . Cancelled ;
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return true ;
} ;
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currentDownloads . Add ( request ) ;
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PostNotification ? . Invoke ( downloadNotification ) ;
// don't run in the main api queue as this is a long-running task.
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Task . Factory . StartNew ( ( ) = > request . Perform ( api ) , TaskCreationOptions . LongRunning ) ;
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BeatmapDownloadBegan ? . Invoke ( request ) ;
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}
/// <summary>
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/// Get an existing download request if it exists.
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/// </summary>
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/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
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public DownloadBeatmapSetRequest GetExistingDownload ( BeatmapSetInfo beatmap ) = > currentDownloads . Find ( d = > d . BeatmapSet . OnlineBeatmapSetID = = beatmap . OnlineBeatmapSetID ) ;
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/// <summary>
/// Delete a beatmap from the manager.
/// Is a no-op for already deleted beatmaps.
/// </summary>
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/// <param name="beatmapSet">The beatmap set to delete.</param>
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public void Delete ( BeatmapSetInfo beatmapSet )
{
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lock ( importContextLock )
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{
var context = importContext . Value ;
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using ( var transaction = context . BeginTransaction ( ) )
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{
context . ChangeTracker . AutoDetectChangesEnabled = false ;
// re-fetch the beatmap set on the import context.
beatmapSet = context . BeatmapSetInfo . Include ( s = > s . Files ) . ThenInclude ( f = > f . FileInfo ) . First ( s = > s . ID = = beatmapSet . ID ) ;
// create local stores so we can isolate and thread safely, and share a context/transaction.
var iFiles = new FileStore ( ( ) = > context , storage ) ;
var iBeatmaps = createBeatmapStore ( ( ) = > context ) ;
if ( iBeatmaps . Delete ( beatmapSet ) )
{
if ( ! beatmapSet . Protected )
iFiles . Dereference ( beatmapSet . Files . Select ( f = > f . FileInfo ) . ToArray ( ) ) ;
}
context . ChangeTracker . AutoDetectChangesEnabled = true ;
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context . SaveChanges ( transaction ) ;
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}
}
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}
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public void UndeleteAll ( )
{
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var deleteMaps = QueryBeatmapSets ( bs = > bs . DeletePending ) . ToList ( ) ;
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if ( ! deleteMaps . Any ( ) ) return ;
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var notification = new ProgressNotification
{
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CompletionText = "Restored all deleted beatmaps!" ,
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Progress = 0 ,
State = ProgressNotificationState . Active ,
} ;
PostNotification ? . Invoke ( notification ) ;
int i = 0 ;
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foreach ( var bs in deleteMaps )
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{
if ( notification . State = = ProgressNotificationState . Cancelled )
// user requested abort
return ;
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notification . Text = $"Restoring ({i} of {deleteMaps.Count})" ;
notification . Progress = ( float ) + + i / deleteMaps . Count ;
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Undelete ( bs ) ;
}
notification . State = ProgressNotificationState . Completed ;
}
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public void Undelete ( BeatmapSetInfo beatmapSet )
{
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if ( beatmapSet . Protected )
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return ;
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lock ( importContextLock )
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{
var context = importContext . Value ;
using ( var transaction = context . BeginTransaction ( ) )
{
context . ChangeTracker . AutoDetectChangesEnabled = false ;
var iFiles = new FileStore ( ( ) = > context , storage ) ;
var iBeatmaps = createBeatmapStore ( ( ) = > context ) ;
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undelete ( iBeatmaps , iFiles , beatmapSet ) ;
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context . ChangeTracker . AutoDetectChangesEnabled = true ;
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context . SaveChanges ( transaction ) ;
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}
}
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}
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to hide.</param>
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public void Hide ( BeatmapInfo beatmap ) = > beatmaps . Hide ( beatmap ) ;
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/// <summary>
/// Restore a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
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public void Restore ( BeatmapInfo beatmap ) = > beatmaps . Restore ( beatmap ) ;
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/// <summary>
/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
/// Is a no-op for already usable beatmaps.
/// </summary>
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/// <param name="beatmaps">The store to restore beatmaps from.</param>
/// <param name="files">The store to restore beatmap files from.</param>
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/// <param name="beatmapSet">The beatmap to restore.</param>
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private void undelete ( BeatmapStore beatmaps , FileStore files , BeatmapSetInfo beatmapSet )
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{
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if ( ! beatmaps . Undelete ( beatmapSet ) ) return ;
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if ( ! beatmapSet . Protected )
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files . Reference ( beatmapSet . Files . Select ( f = > f . FileInfo ) . ToArray ( ) ) ;
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}
/// <summary>
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
/// </summary>
/// <param name="beatmapInfo">The beatmap to lookup.</param>
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap.</param>
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap ( BeatmapInfo beatmapInfo , WorkingBeatmap previous = null )
{
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if ( beatmapInfo ? . BeatmapSet = = null | | beatmapInfo = = DefaultBeatmap ? . BeatmapInfo )
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return DefaultBeatmap ;
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if ( beatmapInfo . Metadata = = null )
beatmapInfo . Metadata = beatmapInfo . BeatmapSet . Metadata ;
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WorkingBeatmap working = new BeatmapManagerWorkingBeatmap ( files . Store , beatmapInfo ) ;
previous ? . TransferTo ( working ) ;
return working ;
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet ( Expression < Func < BeatmapSetInfo , bool > > query ) = > beatmaps . BeatmapSets . AsNoTracking ( ) . FirstOrDefault ( query ) ;
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/// <summary>
/// Refresh an existing instance of a <see cref="BeatmapSetInfo"/> from the store.
/// </summary>
/// <param name="beatmapSet">A stale instance.</param>
/// <returns>A fresh instance.</returns>
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public BeatmapSetInfo Refresh ( BeatmapSetInfo beatmapSet ) = > QueryBeatmapSet ( s = > s . ID = = beatmapSet . ID ) ;
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/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
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public IEnumerable < BeatmapSetInfo > QueryBeatmapSets ( Expression < Func < BeatmapSetInfo , bool > > query ) = > beatmaps . BeatmapSets . AsNoTracking ( ) . Where ( query ) ;
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/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo QueryBeatmap ( Expression < Func < BeatmapInfo , bool > > query ) = > beatmaps . Beatmaps . AsNoTracking ( ) . FirstOrDefault ( query ) ;
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/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
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public IEnumerable < BeatmapInfo > QueryBeatmaps ( Expression < Func < BeatmapInfo , bool > > query ) = > beatmaps . Beatmaps . AsNoTracking ( ) . Where ( query ) ;
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/// <summary>
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
/// </summary>
/// <param name="path">A file or folder path resolving the beatmap content.</param>
/// <returns>A reader giving access to the beatmap's content.</returns>
private ArchiveReader getReaderFrom ( string path )
{
if ( ZipFile . IsZipFile ( path ) )
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// ReSharper disable once InconsistentlySynchronizedField
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return new OszArchiveReader ( storage . GetStream ( path ) ) ;
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return new LegacyFilesystemReader ( path ) ;
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}
/// <summary>
/// Import a beamap into our local <see cref="FileStore"/> storage.
/// If the beatmap is already imported, the existing instance will be returned.
/// </summary>
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/// <param name="files">The store to import beatmap files to.</param>
/// <param name="beatmaps">The store to import beatmaps to.</param>
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/// <param name="reader">The beatmap archive to be read.</param>
/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
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private BeatmapSetInfo importToStorage ( FileStore files , BeatmapStore beatmaps , ArchiveReader reader )
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{
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// let's make sure there are actually .osu files to import.
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string mapName = reader . Filenames . FirstOrDefault ( f = > f . EndsWith ( ".osu" ) ) ;
if ( string . IsNullOrEmpty ( mapName ) )
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throw new InvalidOperationException ( "No beatmap files found in the map folder." ) ;
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// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream ( ) ;
foreach ( string file in reader . Filenames . Where ( f = > f . EndsWith ( ".osu" ) ) )
using ( Stream s = reader . GetStream ( file ) )
s . CopyTo ( hashable ) ;
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var hash = hashable . ComputeSHA2Hash ( ) ;
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// check if this beatmap has already been imported and exit early if so.
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var beatmapSet = beatmaps . BeatmapSets . FirstOrDefault ( b = > b . Hash = = hash ) ;
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if ( beatmapSet ! = null )
{
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undelete ( beatmaps , files , beatmapSet ) ;
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// ensure all files are present and accessible
foreach ( var f in beatmapSet . Files )
{
if ( ! storage . Exists ( f . FileInfo . StoragePath ) )
using ( Stream s = reader . GetStream ( f . Filename ) )
files . Add ( s , false ) ;
}
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// todo: delete any files which shouldn't exist any more.
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return beatmapSet ;
}
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List < BeatmapSetFileInfo > fileInfos = new List < BeatmapSetFileInfo > ( ) ;
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// import files to manager
foreach ( string file in reader . Filenames )
using ( Stream s = reader . GetStream ( file ) )
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fileInfos . Add ( new BeatmapSetFileInfo
{
Filename = file ,
FileInfo = files . Add ( s )
} ) ;
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BeatmapMetadata metadata ;
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using ( var stream = new StreamReader ( reader . GetStream ( mapName ) ) )
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metadata = Decoder . GetDecoder ( stream ) . DecodeBeatmap ( stream ) . Metadata ;
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// check if a set already exists with the same online id.
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if ( metadata . OnlineBeatmapSetID ! = null )
beatmapSet = beatmaps . BeatmapSets . FirstOrDefault ( b = > b . OnlineBeatmapSetID = = metadata . OnlineBeatmapSetID ) ;
if ( beatmapSet = = null )
beatmapSet = new BeatmapSetInfo
{
OnlineBeatmapSetID = metadata . OnlineBeatmapSetID ,
Beatmaps = new List < BeatmapInfo > ( ) ,
Hash = hash ,
Files = fileInfos ,
Metadata = metadata
} ;
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var mapNames = reader . Filenames . Where ( f = > f . EndsWith ( ".osu" ) ) ;
foreach ( var name in mapNames )
{
using ( var raw = reader . GetStream ( name ) )
using ( var ms = new MemoryStream ( ) ) //we need a memory stream so we can seek and shit
using ( var sr = new StreamReader ( ms ) )
{
raw . CopyTo ( ms ) ;
ms . Position = 0 ;
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var decoder = Decoder . GetDecoder ( sr ) ;
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Beatmap beatmap = decoder . DecodeBeatmap ( sr ) ;
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beatmap . BeatmapInfo . Path = name ;
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beatmap . BeatmapInfo . Hash = ms . ComputeSHA2Hash ( ) ;
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beatmap . BeatmapInfo . MD5Hash = ms . ComputeMD5Hash ( ) ;
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var existing = beatmaps . Beatmaps . FirstOrDefault ( b = > b . Hash = = beatmap . BeatmapInfo . Hash | | beatmap . BeatmapInfo . OnlineBeatmapID ! = null & & b . OnlineBeatmapID = = beatmap . BeatmapInfo . OnlineBeatmapID ) ;
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if ( existing = = null )
{
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// Exclude beatmap-metadata if it's equal to beatmapset-metadata
if ( metadata . Equals ( beatmap . Metadata ) )
beatmap . BeatmapInfo . Metadata = null ;
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RulesetInfo ruleset = rulesets . GetRuleset ( beatmap . BeatmapInfo . RulesetID ) ;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap . BeatmapInfo . Ruleset = ruleset ;
beatmap . BeatmapInfo . StarDifficulty = ruleset ? . CreateInstance ( ) ? . CreateDifficultyCalculator ( beatmap ) . Calculate ( ) ? ? 0 ;
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beatmapSet . Beatmaps . Add ( beatmap . BeatmapInfo ) ;
}
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}
}
return beatmapSet ;
}
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List < BeatmapSetInfo > GetAllUsableBeatmapSets ( )
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{
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return beatmaps . BeatmapSets . Where ( s = > ! s . DeletePending ) . ToList ( ) ;
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}
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore < byte [ ] > store ;
public BeatmapManagerWorkingBeatmap ( IResourceStore < byte [ ] > store , BeatmapInfo beatmapInfo )
: base ( beatmapInfo )
{
this . store = store ;
}
protected override Beatmap GetBeatmap ( )
{
try
{
using ( var stream = new StreamReader ( store . GetStream ( getPathForFile ( BeatmapInfo . Path ) ) ) )
{
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Decoder decoder = Decoder . GetDecoder ( stream ) ;
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return decoder . DecodeBeatmap ( stream ) ;
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}
}
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catch
{
return null ;
}
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}
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private string getPathForFile ( string filename ) = > BeatmapSetInfo . Files . First ( f = > string . Equals ( f . Filename , filename , StringComparison . InvariantCultureIgnoreCase ) ) . FileInfo . StoragePath ;
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protected override Texture GetBackground ( )
{
if ( Metadata ? . BackgroundFile = = null )
return null ;
try
{
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return new LargeTextureStore ( new RawTextureLoaderStore ( store ) ) . Get ( getPathForFile ( Metadata . BackgroundFile ) ) ;
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}
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catch
{
return null ;
}
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}
protected override Track GetTrack ( )
{
try
{
var trackData = store . GetStream ( getPathForFile ( Metadata . AudioFile ) ) ;
return trackData = = null ? null : new TrackBass ( trackData ) ;
}
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catch
{
return new TrackVirtual ( ) ;
}
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}
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protected override Waveform GetWaveform ( ) = > new Waveform ( store . GetStream ( getPathForFile ( Metadata . AudioFile ) ) ) ;
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protected override Storyboard GetStoryboard ( )
{
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if ( BeatmapInfo ? . Path = = null & & BeatmapSetInfo ? . StoryboardFile = = null )
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return new Storyboard ( ) ;
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try
{
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Decoder decoder ;
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using ( var stream = new StreamReader ( store . GetStream ( getPathForFile ( BeatmapInfo ? . Path ) ) ) )
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decoder = Decoder . GetDecoder ( stream ) ;
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// try for .osb first and fall back to .osu
string storyboardFile = BeatmapSetInfo . StoryboardFile ? ? BeatmapInfo . Path ;
using ( var stream = new StreamReader ( store . GetStream ( getPathForFile ( storyboardFile ) ) ) )
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return decoder . GetStoryboardDecoder ( ) . DecodeStoryboard ( stream ) ;
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}
catch
{
return new Storyboard ( ) ;
}
}
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}
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public bool StableInstallationAvailable = > GetStableStorage ? . Invoke ( ) ! = null ;
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/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
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public async Task ImportFromStable ( )
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{
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var stable = GetStableStorage ? . Invoke ( ) ;
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if ( stable = = null )
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{
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Logger . Log ( "No osu!stable installation available!" , LoggingTarget . Information , LogLevel . Error ) ;
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return ;
}
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await Task . Factory . StartNew ( ( ) = > Import ( stable . GetDirectories ( "Songs" ) ) , TaskCreationOptions . LongRunning ) ;
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}
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public void DeleteAll ( )
{
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var maps = GetAllUsableBeatmapSets ( ) ;
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if ( maps . Count = = 0 ) return ;
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var notification = new ProgressNotification
{
Progress = 0 ,
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CompletionText = "Deleted all beatmaps!" ,
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State = ProgressNotificationState . Active ,
} ;
PostNotification ? . Invoke ( notification ) ;
int i = 0 ;
foreach ( var b in maps )
{
if ( notification . State = = ProgressNotificationState . Cancelled )
// user requested abort
return ;
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notification . Text = $"Deleting ({i} of {maps.Count})" ;
notification . Progress = ( float ) + + i / maps . Count ;
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Delete ( b ) ;
}
notification . State = ProgressNotificationState . Completed ;
}
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}
}