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Changed existing implementations to have a custom CompletionText

This commit is contained in:
FreezyLemon 2017-12-18 11:14:07 +01:00
parent 7c9d11756e
commit f898481523
3 changed files with 19 additions and 4 deletions

View File

@ -156,7 +156,11 @@ namespace osu.Desktop.Overlays
if (notification == null)
{
notification = new UpdateProgressNotification { State = ProgressNotificationState.Active };
notification = new UpdateProgressNotification
{
CompletionText = "Successfully updated the game!",
State = ProgressNotificationState.Active
};
Schedule(() => notificationOverlay.Post(notification));
}

View File

@ -82,7 +82,11 @@ namespace osu.Game.Tests.Visual
private void sendProgress2()
{
var n = new ProgressNotification { Text = @"Downloading Haitai..." };
var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
manager.Post(n);
progressingNotifications.Add(n);
}
@ -91,7 +95,11 @@ namespace osu.Game.Tests.Visual
private void sendProgress1()
{
var n = new ProgressNotification { Text = @"Uploading to BSS..." };
var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
manager.Post(n);
progressingNotifications.Add(n);
}

View File

@ -134,6 +134,7 @@ namespace osu.Game.Beatmaps
var notification = new ProgressNotification
{
Text = "Beatmap import is initialising...",
CompletionText = "Import successful!",
Progress = 0,
State = ProgressNotificationState.Active,
};
@ -245,8 +246,9 @@ namespace osu.Game.Beatmaps
return;
}
ProgressNotification downloadNotification = new ProgressNotification
var downloadNotification = new ProgressNotification
{
CompletionText = $"Installed {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
};
@ -665,6 +667,7 @@ namespace osu.Game.Beatmaps
var notification = new ProgressNotification
{
Progress = 0,
CompletionText = "Deleted all beatmaps!",
State = ProgressNotificationState.Active,
};