1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 10:07:36 +08:00
osu-lazer/osu.Game/Overlays/MusicController.cs

535 lines
21 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2016-10-24 13:00:06 +08:00
using System;
2016-10-24 13:47:05 +08:00
using System.Collections.Generic;
using System.Diagnostics;
2016-11-06 00:46:09 +08:00
using System.Threading.Tasks;
2016-10-24 13:00:06 +08:00
using OpenTK;
2016-10-24 10:50:49 +08:00
using OpenTK.Graphics;
2016-11-11 06:40:42 +08:00
using osu.Framework.Allocation;
2016-10-24 15:34:44 +08:00
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
2017-04-26 20:04:32 +08:00
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
2016-10-24 10:50:49 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
2017-04-26 20:04:32 +08:00
using osu.Framework.Graphics.Primitives;
2016-10-24 10:50:49 +08:00
using osu.Framework.Graphics.Sprites;
2016-10-24 13:13:49 +08:00
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
2017-04-26 20:04:32 +08:00
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
2016-10-24 13:47:05 +08:00
using osu.Game.Database;
2016-10-24 13:00:06 +08:00
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
2017-04-09 17:11:53 +08:00
using System.Linq;
2017-05-01 12:01:08 +08:00
using osu.Game.Overlays.Music;
namespace osu.Game.Overlays
{
public class MusicController : FocusedOverlayContainer
{
2017-04-09 15:26:21 +08:00
private const float player_height = 130;
2017-05-01 12:01:08 +08:00
private Drawable currentBackground;
2016-10-27 18:15:43 +08:00
private DragBar progress;
private Button playButton;
2016-10-24 13:00:06 +08:00
private SpriteText title, artist;
2017-04-09 15:26:21 +08:00
private ClickableContainer playlistButton;
private PlaylistController playlist;
private Color4 activeColour;
2016-10-27 18:15:43 +08:00
2016-10-24 13:47:05 +08:00
private List<BeatmapSetInfo> playList;
2017-04-09 17:11:53 +08:00
private int playListIndex = -1;
2016-11-07 20:57:33 +08:00
private TrackManager trackManager;
private Bindable<WorkingBeatmap> beatmapSource;
2016-10-28 20:21:19 +08:00
private WorkingBeatmap current;
private BeatmapDatabase beatmaps;
private LocalisationEngine localisation;
private Container dragContainer;
2017-04-09 15:26:21 +08:00
private Container playerContainer;
2017-04-07 14:28:18 +08:00
private const float progress_height = 10;
2017-04-08 18:25:40 +08:00
private const float bottom_black_area_height = 55;
public MusicController()
{
2016-10-28 21:21:47 +08:00
Width = 400;
Margin = new MarginPadding(10);
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
2017-03-07 09:59:19 +08:00
Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
dragContainer.MoveTo(change);
return base.OnDrag(state);
}
protected override bool OnDragEnd(InputState state)
{
dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
return base.OnDragEnd(state);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, LocalisationEngine localisation)
{
2017-04-09 15:26:21 +08:00
activeColour = colours.Yellow;
2016-10-24 10:50:49 +08:00
Children = new Drawable[]
{
dragContainer = new Container
2016-10-24 13:00:06 +08:00
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
2017-05-01 12:01:08 +08:00
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
2016-10-24 17:19:48 +08:00
Children = new Drawable[]
{
2017-04-09 15:26:21 +08:00
playlist = new PlaylistController
2016-10-24 17:19:48 +08:00
{
2017-05-01 12:01:08 +08:00
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
2017-04-09 15:26:21 +08:00
//todo: this is the logic I expect, but maybe not others
2017-04-09 17:11:53 +08:00
OnSelect = (set, index) =>
2017-04-09 15:26:21 +08:00
{
if (set.ID == (current?.BeatmapSetInfo?.ID ?? -1))
current?.Track?.Seek(0);
2017-04-09 17:11:53 +08:00
playListIndex = index;
play(set.Beatmaps[0], true);
2017-04-09 15:26:21 +08:00
},
},
2017-04-09 15:26:21 +08:00
playerContainer = new Container
{
2017-03-24 16:59:26 +08:00
RelativeSizeAxes = Axes.X,
2017-04-09 15:26:21 +08:00
Height = player_height,
Masking = true,
CornerRadius = 5,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
2017-04-09 15:26:21 +08:00
title = new OsuSpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
TextSize = 25,
Colour = Color4.White,
Text = @"Nothing to play",
Font = @"Exo2.0-MediumItalic"
},
artist = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
TextSize = 15,
Colour = Color4.White,
Text = @"Nothing to play",
Font = @"Exo2.0-BoldItalic"
},
new Container
{
2017-04-09 15:26:21 +08:00
Padding = new MarginPadding { Bottom = progress_height },
Height = bottom_black_area_height,
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Children = new Drawable[]
2017-03-24 16:59:26 +08:00
{
2017-04-09 15:26:21 +08:00
new FillFlowContainer<Button>
2017-03-24 16:59:26 +08:00
{
2017-04-09 15:26:21 +08:00
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new[]
2017-04-07 14:28:18 +08:00
{
2017-04-09 15:26:21 +08:00
new Button
{
Action = prev,
Icon = FontAwesome.fa_step_backward,
},
playButton = new Button
{
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Action = () =>
{
if (current?.Track == null)
{
if (playList.Count > 0)
play(playList.First().Beatmaps[0], true);
else
return;
2017-04-29 17:17:50 +08:00
}
2017-04-29 17:28:57 +08:00
if (current?.Track?.IsRunning ?? false)
2017-04-29 17:36:06 +08:00
current?.Track?.Stop();
2017-04-09 15:26:21 +08:00
else
2017-04-29 17:36:06 +08:00
current?.Track?.Start();
2017-04-09 15:26:21 +08:00
},
Icon = FontAwesome.fa_play_circle_o,
},
new Button
{
Action = next,
Icon = FontAwesome.fa_step_forward,
},
}
2017-04-07 14:28:18 +08:00
},
2017-04-09 15:26:21 +08:00
playlistButton = new Button
2017-04-07 14:28:18 +08:00
{
2017-04-09 15:26:21 +08:00
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
Position = new Vector2(-bottom_black_area_height / 2, 0),
Icon = FontAwesome.fa_bars,
Action = () => playlist.ToggleVisibility(),
2017-04-07 14:28:18 +08:00
},
2017-03-24 16:59:26 +08:00
}
},
2017-04-09 15:26:21 +08:00
progress = new DragBar
2017-03-24 16:59:26 +08:00
{
2017-04-09 15:26:21 +08:00
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = progress_height,
Colour = colours.Yellow,
SeekRequested = seek
}
},
},
2016-10-24 17:19:48 +08:00
}
2016-10-24 10:50:49 +08:00
}
};
2017-03-14 04:59:44 +08:00
this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
this.localisation = localisation;
2016-11-06 00:24:03 +08:00
beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>();
2016-11-06 00:24:03 +08:00
currentBackground = new MusicControllerBackground();
2017-04-09 15:26:21 +08:00
playerContainer.Add(currentBackground);
2017-05-01 12:01:08 +08:00
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible? activeColour : Color4.White, 200, EasingTypes.OutQuint);
2016-11-06 00:24:03 +08:00
}
2016-11-06 00:46:09 +08:00
protected override void LoadComplete()
{
2016-11-06 16:42:40 +08:00
beatmapSource.ValueChanged += workingChanged;
beatmapSource.TriggerChange();
2017-04-09 17:11:53 +08:00
playList = playlist.List.ToList();
2016-11-06 00:46:09 +08:00
base.LoadComplete();
}
2017-05-01 12:01:08 +08:00
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Height = dragContainer.Height;
}
2016-10-24 17:23:30 +08:00
protected override void Update()
{
base.Update();
2016-10-28 20:44:59 +08:00
if (pendingBeatmapSwitch != null)
{
pendingBeatmapSwitch();
pendingBeatmapSwitch = null;
}
2016-11-22 19:47:28 +08:00
if (current?.TrackLoaded ?? false)
{
2017-04-07 10:02:37 +08:00
progress.UpdatePosition(current.Track.Length == 0 ? 0 : (float)(current.Track.CurrentTime / current.Track.Length));
2016-11-22 19:47:28 +08:00
playButton.Icon = current.Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
2016-10-28 20:44:59 +08:00
2016-11-22 19:47:28 +08:00
if (current.Track.HasCompleted && !current.Track.Looping) next();
}
2017-03-14 04:59:44 +08:00
else
playButton.Icon = FontAwesome.fa_play_circle_o;
2016-10-24 17:23:30 +08:00
}
private void workingChanged(WorkingBeatmap beatmap)
2016-11-11 10:35:58 +08:00
{
progress.IsEnabled = beatmap != null;
if (beatmap == current) return;
bool audioEquals = current?.BeatmapInfo?.AudioEquals(beatmap?.BeatmapInfo) ?? false;
current = beatmap;
2016-11-14 04:59:41 +08:00
updateDisplay(current, audioEquals ? TransformDirection.None : TransformDirection.Next);
2016-10-28 20:44:59 +08:00
}
2017-04-09 17:11:53 +08:00
private void prev()
2016-10-28 20:08:27 +08:00
{
2017-04-09 17:11:53 +08:00
if (playList.Count == 0) return;
if (current != null && playList.Count == 1) return;
2017-04-09 17:11:53 +08:00
int n = playListIndex - 1;
if (n < 0)
n = playList.Count - 1;
2016-10-28 20:08:27 +08:00
2017-04-09 17:11:53 +08:00
play(playList[n].Beatmaps[0], false);
playListIndex = n;
2016-10-24 15:34:44 +08:00
}
private void next()
{
2017-04-09 17:11:53 +08:00
if (playList.Count == 0) return;
if (current != null && playList.Count == 1) return;
2016-11-07 23:06:14 +08:00
2017-04-09 17:11:53 +08:00
int n = playListIndex + 1;
if (n >= playList.Count)
2017-04-29 17:10:12 +08:00
n = 0;
2017-04-09 17:11:53 +08:00
play(playList[n].Beatmaps[0], true);
playListIndex = n;
2016-10-28 20:08:27 +08:00
}
2016-11-07 21:30:25 +08:00
private void play(BeatmapInfo info, bool isNext)
2016-10-28 20:08:27 +08:00
{
current = beatmaps.GetWorkingBeatmap(info, current);
Task.Run(() =>
2016-11-06 00:46:09 +08:00
{
trackManager.SetExclusive(current.Track);
current.Track.Start();
beatmapSource.Value = current;
}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
2016-11-14 04:59:41 +08:00
updateDisplay(current, isNext ? TransformDirection.Next : TransformDirection.Prev);
2016-10-24 15:34:44 +08:00
}
2017-03-07 09:59:19 +08:00
private Action pendingBeatmapSwitch;
2016-11-22 19:47:28 +08:00
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
{
//we might be off-screen when this update comes in.
//rather than Scheduling, manually handle this to avoid possible memory contention.
pendingBeatmapSwitch = () =>
2016-11-22 19:47:28 +08:00
{
Task.Run(() =>
{
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
2017-03-14 04:59:44 +08:00
{
title.Current = null;
2017-03-14 04:59:44 +08:00
title.Text = @"Nothing to play";
2017-04-26 20:04:32 +08:00
artist.Current = null;
2017-03-14 04:59:44 +08:00
artist.Text = @"Nothing to play";
}
else
{
BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata;
title.Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
artist.Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
2017-04-09 15:26:21 +08:00
playlist.Current = beatmap.BeatmapSetInfo;
2017-03-14 04:59:44 +08:00
}
});
2016-10-27 17:04:41 +08:00
2017-04-09 15:26:21 +08:00
playerContainer.Add(new AsyncLoadWrapper(new MusicControllerBackground(beatmap)
{
2017-04-02 14:56:12 +08:00
OnLoadComplete = d =>
{
switch (direction)
{
case TransformDirection.Next:
d.Position = new Vector2(400, 0);
d.MoveToX(0, 500, EasingTypes.OutCubic);
currentBackground.MoveToX(-400, 500, EasingTypes.OutCubic);
break;
case TransformDirection.Prev:
d.Position = new Vector2(-400, 0);
d.MoveToX(0, 500, EasingTypes.OutCubic);
currentBackground.MoveToX(400, 500, EasingTypes.OutCubic);
break;
}
currentBackground.Expire();
currentBackground = d;
}
2017-04-02 14:56:12 +08:00
})
{
Depth = float.MaxValue,
});
2017-04-09 15:12:30 +08:00
};
}
2016-10-27 19:51:38 +08:00
private void seek(float position)
{
2016-10-28 20:21:19 +08:00
current?.Track?.Seek(current.Track.Length * position);
current?.Track?.Start();
2016-10-27 19:51:38 +08:00
}
2017-03-07 09:59:19 +08:00
private const float transition_length = 800;
protected override void PopIn()
{
base.PopIn();
FadeIn(transition_length, EasingTypes.OutQuint);
dragContainer.ScaleTo(1, transition_length, EasingTypes.OutElastic);
}
protected override void PopOut()
{
base.PopOut();
FadeOut(transition_length, EasingTypes.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, EasingTypes.OutQuint);
}
2016-11-14 04:59:41 +08:00
private enum TransformDirection { None, Next, Prev }
private class MusicControllerBackground : BufferedContainer
{
private readonly Sprite sprite;
private readonly WorkingBeatmap beatmap;
2016-11-22 19:47:28 +08:00
public MusicControllerBackground(WorkingBeatmap beatmap = null)
{
2016-11-22 19:47:28 +08:00
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
2016-11-30 03:50:12 +08:00
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
sprite = new Sprite
{
Colour = OsuColour.Gray(150),
2016-11-23 12:18:22 +08:00
FillMode = FillMode.Fill,
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = bottom_black_area_height,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
2017-01-11 02:44:40 +08:00
Colour = Color4.Black.Opacity(0.5f)
}
};
}
2016-11-22 19:47:28 +08:00
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class Button : ClickableContainer
{
private readonly TextAwesome icon;
private readonly Box hover;
private readonly Container content;
public FontAwesome Icon
{
get { return icon.Icon; }
set { icon.Icon = value; }
}
private const float button_size = 30;
2017-04-08 18:28:29 +08:00
private Color4 flashColour;
2017-04-08 18:25:40 +08:00
public Vector2 IconScale
{
get { return icon.Scale; }
set { icon.Scale = value; }
}
public Button()
{
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
Children = new Drawable[]
{
content = new Container
{
Size = new Vector2(button_size),
CornerRadius = 5,
Masking = true,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
EdgeEffect = new EdgeEffect
{
Colour = Color4.Black.Opacity(0.04f),
Type = EdgeEffectType.Shadow,
Radius = 5,
},
Children = new Drawable[]
{
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
icon = new TextAwesome
{
TextSize = 18,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hover.Colour = colours.Yellow.Opacity(0.6f);
2017-04-08 18:28:29 +08:00
flashColour = colours.Yellow;
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(500, EasingTypes.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(500, EasingTypes.OutQuint);
base.OnHoverLost(state);
}
2017-04-08 18:28:29 +08:00
protected override bool OnClick(InputState state)
{
hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
return base.OnClick(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
content.ScaleTo(1, 1000, EasingTypes.OutElastic);
return base.OnMouseUp(state, args);
}
}
}
}