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osu-lazer/osu.Game/Screens/Play/Player.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Screens.Play
{
public class Player : ScreenWithBeatmapBackground
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{
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
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public override float BackgroundParallaxAmount => 0.1f;
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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public Action RestartRequested;
public bool HasFailed { get; private set; }
public bool AllowPause { get; set; } = true;
public bool AllowLeadIn { get; set; } = true;
public bool AllowResults { get; set; } = true;
private Bindable<bool> mouseWheelDisabled;
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private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
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public int RestartCount;
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[Resolved]
private ScoreManager scoreManager { get; set; }
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protected PausableGameplayContainer PausableGameplayContainer { get; private set; }
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private RulesetInfo ruleset;
private IAPIProvider api;
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private SampleChannel sampleRestart;
protected ScoreProcessor ScoreProcessor { get; private set; }
protected DrawableRuleset DrawableRuleset { get; private set; }
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protected HUDOverlay HUDOverlay { get; private set; }
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private FailOverlay failOverlay;
private DrawableStoryboard storyboard;
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protected UserDimContainer StoryboardContainer { get; private set; }
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private Bindable<bool> showStoryboard;
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protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
EnableUserDim = { Value = true }
};
public bool LoadedBeatmapSuccessfully => DrawableRuleset?.Objects.Any() == true;
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private GameplayClockContainer gameplayClockContainer;
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[BackgroundDependencyLoader]
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
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{
this.api = api;
WorkingBeatmap working = loadBeatmap();
if (working == null)
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return;
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sampleRestart = audio.Sample.Get(@"Gameplay/restart");
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mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, DrawableRuleset.GameplayStartTime);
gameplayClockContainer.Children = new Drawable[]
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{
PausableGameplayContainer = new PausableGameplayContainer
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{
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Retries = RestartCount,
OnRetry = Restart,
OnQuit = performUserRequestedExit,
Start = gameplayClockContainer.Start,
Stop = gameplayClockContainer.Stop,
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IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !DrawableRuleset.HasReplayLoaded.Value,
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Children = new[]
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{
StoryboardContainer = CreateStoryboardContainer(),
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new ScalingContainer(ScalingMode.Gameplay)
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{
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Child = new LocalSkinOverrideContainer(working.Skin)
{
RelativeSizeAxes = Axes.Both,
Child = DrawableRuleset
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}
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},
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Breaks = working.Beatmap.Breaks
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},
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// display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working)
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{
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HoldToQuit = { Action = performUserRequestedExit },
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
RequestSeek = gameplayClockContainer.Seek,
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Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
new SkipOverlay(DrawableRuleset.GameplayStartTime)
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{
RequestSeek = gameplayClockContainer.Seek
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},
}
},
failOverlay = new FailOverlay
{
OnRetry = Restart,
OnQuit = performUserRequestedExit,
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},
new HotkeyRetryOverlay
{
Action = () =>
{
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if (!this.IsCurrentScreen()) return;
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fadeOut(true);
Restart();
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},
}
};
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(gameplayClockContainer.IsPaused);
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if (showStoryboard.Value)
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initializeStoryboard(false);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
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foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
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}
private WorkingBeatmap loadBeatmap()
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{
WorkingBeatmap working = Beatmap.Value;
if (working is DummyWorkingBeatmap)
return null;
try
{
var beatmap = working.Beatmap;
if (beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded");
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ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
var rulesetInstance = ruleset.CreateInstance();
try
{
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working);
}
catch (BeatmapInvalidForRulesetException)
{
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value);
}
if (!DrawableRuleset.Objects.Any())
{
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
return null;
}
}
catch (Exception e)
{
Logger.Error(e, "Could not load beatmap sucessfully!");
//couldn't load, hard abort!
return null;
}
return working;
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}
private void performUserRequestedExit()
{
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if (!this.IsCurrentScreen()) return;
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this.Exit();
}
public void Restart()
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{
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if (!this.IsCurrentScreen()) return;
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sampleRestart?.Play();
ValidForResume = false;
RestartRequested?.Invoke();
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this.Exit();
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}
private ScheduledDelegate onCompletionEvent;
private void onCompletion()
{
// Only show the completion screen if the player hasn't failed
if (ScoreProcessor.HasFailed || onCompletionEvent != null)
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return;
ValidForResume = false;
if (!AllowResults) return;
using (BeginDelayedSequence(1000))
{
onCompletionEvent = Schedule(delegate
{
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if (!this.IsCurrentScreen()) return;
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var score = CreateScore();
if (DrawableRuleset.ReplayScore == null)
scoreManager.Import(score);
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this.Push(CreateResults(score));
onCompletionEvent = null;
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});
}
}
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protected virtual ScoreInfo CreateScore()
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{
var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
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{
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Beatmap = Beatmap.Value.BeatmapInfo,
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Ruleset = ruleset,
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Mods = Beatmap.Value.Mods.Value.ToArray(),
User = api.LocalUser.Value,
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};
ScoreProcessor.PopulateScore(score);
return score;
}
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private bool onFail()
{
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
return false;
gameplayClockContainer.Stop();
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HasFailed = true;
failOverlay.Retries = RestartCount;
failOverlay.Show();
return true;
}
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public override void OnEntering(IScreen last)
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{
base.OnEntering(last);
if (!LoadedBeatmapSuccessfully)
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return;
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Alpha = 0;
this
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.ScaleTo(0.7f)
.ScaleTo(1, 750, Easing.OutQuint)
.Delay(250)
.FadeIn(250);
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showStoryboard.ValueChanged += enabled =>
{
if (enabled.NewValue) initializeStoryboard(true);
};
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
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storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
gameplayClockContainer.Restart();
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PausableGameplayContainer.Alpha = 0;
PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
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}
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public override void OnSuspending(IScreen next)
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{
fadeOut();
base.OnSuspending(next);
}
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public override bool OnExiting(IScreen next)
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{
if (onCompletionEvent != null)
{
// Proceed to result screen if beatmap already finished playing
onCompletionEvent.RunTask();
return true;
}
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || DrawableRuleset?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
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{
gameplayClockContainer.ResetLocalAdjustments();
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fadeOut();
return base.OnExiting(next);
}
if (LoadedBeatmapSuccessfully)
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PausableGameplayContainer?.Pause();
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return true;
}
private void fadeOut(bool instant = false)
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{
float fadeOutDuration = instant ? 0 : 250;
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this.FadeOut(fadeOutDuration);
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Background.EnableUserDim.Value = false;
storyboardReplacesBackground.Value = false;
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}
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protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PausableGameplayContainer.IsPaused.Value;
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private void initializeStoryboard(bool asyncLoad)
{
if (StoryboardContainer == null || storyboard != null)
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return;
var beatmap = Beatmap.Value;
storyboard = beatmap.Storyboard.CreateDrawable();
storyboard.Masking = true;
if (asyncLoad)
LoadComponentAsync(storyboard, StoryboardContainer.Add);
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else
StoryboardContainer.Add(storyboard);
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}
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protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
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}
}