mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 22:22:54 +08:00
397 lines
14 KiB
C#
397 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Ranking;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Storyboards.Drawables;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
public class Player : ScreenWithBeatmapBackground
|
|
{
|
|
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
|
|
|
|
public override float BackgroundParallaxAmount => 0.1f;
|
|
|
|
public override bool HideOverlaysOnEnter => true;
|
|
|
|
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
|
|
|
|
public Action RestartRequested;
|
|
|
|
public bool HasFailed { get; private set; }
|
|
|
|
public bool AllowPause { get; set; } = true;
|
|
public bool AllowLeadIn { get; set; } = true;
|
|
public bool AllowResults { get; set; } = true;
|
|
|
|
private Bindable<bool> mouseWheelDisabled;
|
|
|
|
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
|
|
|
|
public int RestartCount;
|
|
|
|
[Resolved]
|
|
private ScoreManager scoreManager { get; set; }
|
|
|
|
protected PausableGameplayContainer PausableGameplayContainer { get; private set; }
|
|
|
|
private RulesetInfo ruleset;
|
|
|
|
private IAPIProvider api;
|
|
|
|
private SampleChannel sampleRestart;
|
|
|
|
protected ScoreProcessor ScoreProcessor { get; private set; }
|
|
protected DrawableRuleset DrawableRuleset { get; private set; }
|
|
|
|
protected HUDOverlay HUDOverlay { get; private set; }
|
|
private FailOverlay failOverlay;
|
|
|
|
private DrawableStoryboard storyboard;
|
|
protected UserDimContainer StoryboardContainer { get; private set; }
|
|
|
|
private Bindable<bool> showStoryboard;
|
|
|
|
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 1,
|
|
EnableUserDim = { Value = true }
|
|
};
|
|
|
|
public bool LoadedBeatmapSuccessfully => DrawableRuleset?.Objects.Any() == true;
|
|
|
|
private GameplayClockContainer gameplayClockContainer;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
|
|
{
|
|
this.api = api;
|
|
|
|
WorkingBeatmap working = loadBeatmap();
|
|
|
|
if (working == null)
|
|
return;
|
|
|
|
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
|
|
|
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
|
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
|
|
|
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
|
|
if (!ScoreProcessor.Mode.Disabled)
|
|
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
|
|
|
InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, DrawableRuleset.GameplayStartTime);
|
|
|
|
gameplayClockContainer.Children = new Drawable[]
|
|
{
|
|
PausableGameplayContainer = new PausableGameplayContainer
|
|
{
|
|
Retries = RestartCount,
|
|
OnRetry = Restart,
|
|
OnQuit = performUserRequestedExit,
|
|
Start = gameplayClockContainer.Start,
|
|
Stop = gameplayClockContainer.Stop,
|
|
IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
|
|
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !DrawableRuleset.HasReplayLoaded.Value,
|
|
Children = new[]
|
|
{
|
|
StoryboardContainer = CreateStoryboardContainer(),
|
|
new ScalingContainer(ScalingMode.Gameplay)
|
|
{
|
|
Child = new LocalSkinOverrideContainer(working.Skin)
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = DrawableRuleset
|
|
}
|
|
},
|
|
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Breaks = working.Beatmap.Breaks
|
|
},
|
|
// display the cursor above some HUD elements.
|
|
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
|
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working)
|
|
{
|
|
HoldToQuit = { Action = performUserRequestedExit },
|
|
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
|
|
KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
|
|
RequestSeek = gameplayClockContainer.Seek,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre
|
|
},
|
|
new SkipOverlay(DrawableRuleset.GameplayStartTime)
|
|
{
|
|
RequestSeek = gameplayClockContainer.Seek
|
|
},
|
|
}
|
|
},
|
|
failOverlay = new FailOverlay
|
|
{
|
|
OnRetry = Restart,
|
|
OnQuit = performUserRequestedExit,
|
|
},
|
|
new HotkeyRetryOverlay
|
|
{
|
|
Action = () =>
|
|
{
|
|
if (!this.IsCurrentScreen()) return;
|
|
|
|
fadeOut(true);
|
|
Restart();
|
|
},
|
|
}
|
|
};
|
|
|
|
// bind clock into components that require it
|
|
DrawableRuleset.IsPaused.BindTo(gameplayClockContainer.IsPaused);
|
|
|
|
if (showStoryboard.Value)
|
|
initializeStoryboard(false);
|
|
|
|
// Bind ScoreProcessor to ourselves
|
|
ScoreProcessor.AllJudged += onCompletion;
|
|
ScoreProcessor.Failed += onFail;
|
|
|
|
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
|
|
mod.ApplyToScoreProcessor(ScoreProcessor);
|
|
}
|
|
|
|
private WorkingBeatmap loadBeatmap()
|
|
{
|
|
WorkingBeatmap working = Beatmap.Value;
|
|
if (working is DummyWorkingBeatmap)
|
|
return null;
|
|
|
|
try
|
|
{
|
|
var beatmap = working.Beatmap;
|
|
|
|
if (beatmap == null)
|
|
throw new InvalidOperationException("Beatmap was not loaded");
|
|
|
|
ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
|
|
var rulesetInstance = ruleset.CreateInstance();
|
|
|
|
try
|
|
{
|
|
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working);
|
|
}
|
|
catch (BeatmapInvalidForRulesetException)
|
|
{
|
|
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
|
|
// let's try again forcing the beatmap's ruleset.
|
|
ruleset = beatmap.BeatmapInfo.Ruleset;
|
|
rulesetInstance = ruleset.CreateInstance();
|
|
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value);
|
|
}
|
|
|
|
if (!DrawableRuleset.Objects.Any())
|
|
{
|
|
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
|
|
return null;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, "Could not load beatmap sucessfully!");
|
|
//couldn't load, hard abort!
|
|
return null;
|
|
}
|
|
|
|
return working;
|
|
}
|
|
|
|
private void performUserRequestedExit()
|
|
{
|
|
if (!this.IsCurrentScreen()) return;
|
|
|
|
this.Exit();
|
|
}
|
|
|
|
public void Restart()
|
|
{
|
|
if (!this.IsCurrentScreen()) return;
|
|
|
|
sampleRestart?.Play();
|
|
ValidForResume = false;
|
|
RestartRequested?.Invoke();
|
|
this.Exit();
|
|
}
|
|
|
|
private ScheduledDelegate onCompletionEvent;
|
|
|
|
private void onCompletion()
|
|
{
|
|
// Only show the completion screen if the player hasn't failed
|
|
if (ScoreProcessor.HasFailed || onCompletionEvent != null)
|
|
return;
|
|
|
|
ValidForResume = false;
|
|
|
|
if (!AllowResults) return;
|
|
|
|
using (BeginDelayedSequence(1000))
|
|
{
|
|
onCompletionEvent = Schedule(delegate
|
|
{
|
|
if (!this.IsCurrentScreen()) return;
|
|
|
|
var score = CreateScore();
|
|
if (DrawableRuleset.ReplayScore == null)
|
|
scoreManager.Import(score);
|
|
|
|
this.Push(CreateResults(score));
|
|
|
|
onCompletionEvent = null;
|
|
});
|
|
}
|
|
}
|
|
|
|
protected virtual ScoreInfo CreateScore()
|
|
{
|
|
var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
|
|
{
|
|
Beatmap = Beatmap.Value.BeatmapInfo,
|
|
Ruleset = ruleset,
|
|
Mods = Beatmap.Value.Mods.Value.ToArray(),
|
|
User = api.LocalUser.Value,
|
|
};
|
|
|
|
ScoreProcessor.PopulateScore(score);
|
|
|
|
return score;
|
|
}
|
|
|
|
private bool onFail()
|
|
{
|
|
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
|
return false;
|
|
|
|
gameplayClockContainer.Stop();
|
|
|
|
HasFailed = true;
|
|
failOverlay.Retries = RestartCount;
|
|
failOverlay.Show();
|
|
return true;
|
|
}
|
|
|
|
public override void OnEntering(IScreen last)
|
|
{
|
|
base.OnEntering(last);
|
|
|
|
if (!LoadedBeatmapSuccessfully)
|
|
return;
|
|
|
|
Alpha = 0;
|
|
this
|
|
.ScaleTo(0.7f)
|
|
.ScaleTo(1, 750, Easing.OutQuint)
|
|
.Delay(250)
|
|
.FadeIn(250);
|
|
|
|
showStoryboard.ValueChanged += enabled =>
|
|
{
|
|
if (enabled.NewValue) initializeStoryboard(true);
|
|
};
|
|
|
|
Background.EnableUserDim.Value = true;
|
|
Background.BlurAmount.Value = 0;
|
|
|
|
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
|
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
|
|
|
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
|
|
|
|
gameplayClockContainer.Restart();
|
|
|
|
PausableGameplayContainer.Alpha = 0;
|
|
PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
|
|
}
|
|
|
|
public override void OnSuspending(IScreen next)
|
|
{
|
|
fadeOut();
|
|
base.OnSuspending(next);
|
|
}
|
|
|
|
public override bool OnExiting(IScreen next)
|
|
{
|
|
if (onCompletionEvent != null)
|
|
{
|
|
// Proceed to result screen if beatmap already finished playing
|
|
onCompletionEvent.RunTask();
|
|
return true;
|
|
}
|
|
|
|
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || DrawableRuleset?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
|
|
{
|
|
gameplayClockContainer.ResetLocalAdjustments();
|
|
|
|
fadeOut();
|
|
return base.OnExiting(next);
|
|
}
|
|
|
|
if (LoadedBeatmapSuccessfully)
|
|
PausableGameplayContainer?.Pause();
|
|
|
|
return true;
|
|
}
|
|
|
|
private void fadeOut(bool instant = false)
|
|
{
|
|
float fadeOutDuration = instant ? 0 : 250;
|
|
this.FadeOut(fadeOutDuration);
|
|
|
|
Background.EnableUserDim.Value = false;
|
|
storyboardReplacesBackground.Value = false;
|
|
}
|
|
|
|
protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PausableGameplayContainer.IsPaused.Value;
|
|
|
|
private void initializeStoryboard(bool asyncLoad)
|
|
{
|
|
if (StoryboardContainer == null || storyboard != null)
|
|
return;
|
|
|
|
var beatmap = Beatmap.Value;
|
|
|
|
storyboard = beatmap.Storyboard.CreateDrawable();
|
|
storyboard.Masking = true;
|
|
|
|
if (asyncLoad)
|
|
LoadComponentAsync(storyboard, StoryboardContainer.Add);
|
|
else
|
|
StoryboardContainer.Add(storyboard);
|
|
}
|
|
|
|
protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
|
|
}
|
|
}
|