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osu-lazer/osu.Game/OsuGame.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using osu.Framework.Configuration;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
using osu.Framework.Input;
using osu.Game.Input;
using OpenTK.Input;
using osu.Framework.Logging;
using osu.Game.Graphics.UserInterface.Volume;
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using osu.Game.Database;
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using osu.Framework.Allocation;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Timing;
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using osu.Game.Modes;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK;
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using System.Linq;
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using osu.Framework.Graphics.Primitives;
using System.Collections.Generic;
using osu.Game.Overlays.Notifications;
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namespace osu.Game
{
public class OsuGame : OsuGameBase
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{
public virtual bool IsDeployedBuild => false;
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public Toolbar Toolbar;
private ChatOverlay chat;
private MusicController musicController;
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private NotificationManager notificationManager;
private Intro intro
{
get
{
Screen s = screenStack;
while (s != null && !(s is Intro))
s = s.ChildScreen;
return s as Intro;
}
}
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private OsuScreen screenStack;
private VolumeControl volume;
public Bindable<PlayMode> PlayMode;
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string[] args;
private OptionsOverlay options;
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public OsuGame(string[] args = null)
{
this.args = args;
}
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public void ToggleOptions() => options.ToggleVisibility();
[BackgroundDependencyLoader]
private void load()
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{
if (!Host.IsPrimaryInstance)
{
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
Environment.Exit(0);
}
if (args?.Length > 0)
{
var paths = args.Where(a => !a.StartsWith(@"-"));
ImportBeatmaps(paths);
}
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Dependencies.Cache(this);
PlayMode = LocalConfig.GetBindable<PlayMode>(OsuConfig.PlayMode);
}
public void ImportBeatmaps(IEnumerable<string> paths)
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{
Schedule(delegate { Dependencies.Get<BeatmapDatabase>().Import(paths); });
}
protected override void LoadComplete()
{
base.LoadComplete();
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Add(new Drawable[] {
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,
ActionRequested = delegate(InputState state) { volume.Adjust(state); }
},
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mainContent = new Container
{
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RelativeSizeAxes = Axes.Both,
},
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volume = new VolumeControl(),
overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
new GlobalHotkeys //exists because UserInputManager is at a level below us.
{
Handler = globalHotkeyPressed
}
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});
(screenStack = new Loader()).Preload(this, d =>
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{
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screenStack.ModePushed += screenAdded;
screenStack.Exited += screenRemoved;
mainContent.Add(screenStack);
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});
//overlay elements
(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
(musicController = new MusicController()
{
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Depth = -2,
Position = new Vector2(0, Toolbar.HEIGHT),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}).Preload(this, overlayContent.Add);
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(notificationManager = new NotificationManager
{
Depth = -2,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}).Preload(this, overlayContent.Add);
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important) return;
notificationManager.Post(new SimpleNotification
{
Text = $@"{entry.Level}: {entry.Message}"
});
};
Dependencies.Cache(options);
Dependencies.Cache(musicController);
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Dependencies.Cache(notificationManager);
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(Toolbar = new Toolbar
{
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Depth = -3,
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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}).Preload(this, t =>
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{
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
PlayMode.TriggerChange();
overlayContent.Add(Toolbar);
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});
options.StateChanged += delegate
{
switch (options.State)
{
case Visibility.Hidden:
intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
break;
case Visibility.Visible:
intro.MoveToX(OptionsOverlay.SIDEBAR_WIDTH / 2, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
break;
}
};
Cursor.Alpha = 0;
}
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.F8:
chat.ToggleVisibility();
return true;
case Key.PageUp:
case Key.PageDown:
var rate = ((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate * (args.Key == Key.PageUp ? 1.1f : 0.9f);
((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate = rate;
Logger.Log($@"Adjusting game clock to {rate}", LoggingTarget.Debug);
return true;
}
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if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
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case Key.T:
Toolbar.ToggleVisibility();
return true;
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case Key.O:
options.ToggleVisibility();
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return true;
}
}
return base.OnKeyDown(state, args);
}
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public event Action<Screen> ModeChanged;
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private Container mainContent;
private Container overlayContent;
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private void modeChanged(Screen newScreen)
{
//central game mode change logic.
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if ((newScreen as OsuScreen)?.ShowOverlays != true)
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{
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Toolbar.State = Visibility.Hidden;
musicController.State = Visibility.Hidden;
chat.State = Visibility.Hidden;
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}
else
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{
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Toolbar.State = Visibility.Visible;
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}
if (newScreen is MainMenu)
Cursor.FadeIn(100);
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ModeChanged?.Invoke(newScreen);
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if (newScreen == null)
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Exit();
}
protected override bool OnExiting()
{
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if (screenStack.ChildScreen == null) return false;
if (intro == null) return true;
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if (!intro.DidLoadMenu || intro.ChildScreen != null)
{
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Scheduler.Add(intro.MakeCurrent);
return true;
}
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return base.OnExiting();
}
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protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (intro?.ChildScreen != null)
intro.ChildScreen.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
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}
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private void screenAdded(Screen newScreen)
{
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newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved;
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modeChanged(newScreen);
}
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private void screenRemoved(Screen newScreen)
{
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modeChanged(newScreen);
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}
}
}