1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 10:02:54 +08:00
osu-lazer/osu.Game.Rulesets.Mania/ManiaRuleset.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

429 lines
15 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2018-01-15 16:43:45 +08:00
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
2018-01-15 16:43:45 +08:00
using System.Linq;
2021-02-25 14:38:56 +08:00
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
2017-08-23 11:49:50 +08:00
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
2018-04-13 21:41:35 +08:00
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
2018-06-11 13:36:19 +08:00
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Setup;
2019-12-17 19:08:13 +08:00
using osu.Game.Rulesets.Mania.Scoring;
2020-12-07 11:32:52 +08:00
using osu.Game.Rulesets.Mania.Skinning.Legacy;
2019-12-17 19:08:13 +08:00
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
2018-11-28 15:12:57 +08:00
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
2018-04-13 17:19:50 +08:00
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Mania
{
2019-12-24 12:48:27 +08:00
public class ManiaRuleset : Ruleset, ILegacyRuleset
{
2020-04-21 09:56:04 +08:00
/// <summary>
/// The maximum number of supported keys in a single stage.
/// </summary>
public const int MAX_STAGE_KEYS = 10;
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
2019-12-17 19:08:13 +08:00
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
2019-12-17 19:08:13 +08:00
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime, 0.5);
2019-12-17 19:08:13 +08:00
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
2019-12-17 19:08:13 +08:00
2022-03-15 11:37:39 +08:00
public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator();
public const string SHORT_NAME = "mania";
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
2018-04-13 17:19:50 +08:00
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
2018-04-13 21:41:35 +08:00
{
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Nightcore))
2018-04-13 21:41:35 +08:00
yield return new ManiaModNightcore();
2021-02-25 14:38:56 +08:00
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
2018-04-13 21:41:35 +08:00
yield return new ManiaModDoubleTime();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Perfect))
yield return new ManiaModPerfect();
2021-02-25 14:38:56 +08:00
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
yield return new ManiaModSuddenDeath();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Cinema))
2019-11-24 01:32:16 +08:00
yield return new ManiaModCinema();
2021-02-25 14:38:56 +08:00
else if (mods.HasFlagFast(LegacyMods.Autoplay))
2018-04-13 21:41:35 +08:00
yield return new ManiaModAutoplay();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Easy))
2018-04-13 21:41:35 +08:00
yield return new ManiaModEasy();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.FadeIn))
2018-04-13 21:41:35 +08:00
yield return new ManiaModFadeIn();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Flashlight))
2018-04-13 21:41:35 +08:00
yield return new ManiaModFlashlight();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.HalfTime))
2018-04-13 21:41:35 +08:00
yield return new ManiaModHalfTime();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.HardRock))
2018-04-13 21:41:35 +08:00
yield return new ManiaModHardRock();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Hidden))
2018-04-13 21:41:35 +08:00
yield return new ManiaModHidden();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Key1))
2018-04-13 21:41:35 +08:00
yield return new ManiaModKey1();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Key2))
2018-04-13 21:41:35 +08:00
yield return new ManiaModKey2();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Key3))
2018-04-13 21:41:35 +08:00
yield return new ManiaModKey3();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Key4))
2018-04-13 21:41:35 +08:00
yield return new ManiaModKey4();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Key5))
2018-04-13 21:41:35 +08:00
yield return new ManiaModKey5();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Key6))
2018-04-13 21:41:35 +08:00
yield return new ManiaModKey6();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Key7))
2018-04-13 21:41:35 +08:00
yield return new ManiaModKey7();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Key8))
2018-04-13 21:41:35 +08:00
yield return new ManiaModKey8();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Key9))
2018-04-13 21:41:35 +08:00
yield return new ManiaModKey9();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.KeyCoop))
2020-11-15 22:38:12 +08:00
yield return new ManiaModDualStages();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.NoFail))
2018-04-13 21:41:35 +08:00
yield return new ManiaModNoFail();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Random))
2018-04-13 21:41:35 +08:00
yield return new ManiaModRandom();
2021-02-25 14:38:56 +08:00
if (mods.HasFlagFast(LegacyMods.Mirror))
yield return new ManiaModMirror();
2018-04-13 21:41:35 +08:00
}
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
{
var value = base.ConvertToLegacyMods(mods);
foreach (var mod in mods)
{
switch (mod)
{
case ManiaModKey1 _:
value |= LegacyMods.Key1;
break;
case ManiaModKey2 _:
value |= LegacyMods.Key2;
break;
case ManiaModKey3 _:
value |= LegacyMods.Key3;
break;
case ManiaModKey4 _:
value |= LegacyMods.Key4;
break;
case ManiaModKey5 _:
value |= LegacyMods.Key5;
break;
case ManiaModKey6 _:
value |= LegacyMods.Key6;
break;
case ManiaModKey7 _:
value |= LegacyMods.Key7;
break;
case ManiaModKey8 _:
value |= LegacyMods.Key8;
break;
case ManiaModKey9 _:
value |= LegacyMods.Key9;
break;
2020-11-15 22:38:12 +08:00
case ManiaModDualStages _:
value |= LegacyMods.KeyCoop;
break;
case ManiaModFadeIn _:
value |= LegacyMods.FadeIn;
2020-11-16 13:52:18 +08:00
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
break;
case ManiaModMirror _:
value |= LegacyMods.Mirror;
break;
2020-11-15 22:38:12 +08:00
case ManiaModRandom _:
value |= LegacyMods.Random;
break;
}
}
return value;
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new ManiaModEasy(),
new ManiaModNoFail(),
2018-06-06 13:07:50 +08:00
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
};
2019-04-01 11:16:05 +08:00
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
2018-06-06 13:07:50 +08:00
new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
new ManiaModFlashlight(),
};
2019-04-01 11:16:05 +08:00
case ModType.Conversion:
return new Mod[]
{
2018-06-06 13:07:50 +08:00
new MultiMod(new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey10(),
2018-06-06 13:07:50 +08:00
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3()),
new ManiaModRandom(),
2018-01-22 14:11:15 +08:00
new ManiaModDualStages(),
new ManiaModMirror(),
2019-12-20 18:30:23 +08:00
new ManiaModDifficultyAdjust(),
new ManiaModClassic(),
2020-08-18 00:40:55 +08:00
new ManiaModInvert(),
2022-01-27 19:35:31 +08:00
new ManiaModConstantSpeed(),
new ManiaModHoldOff()
};
2019-04-01 11:16:05 +08:00
case ModType.Automation:
return new Mod[]
{
2019-11-24 01:32:16 +08:00
new MultiMod(new ManiaModAutoplay(), new ManiaModCinema()),
};
2019-04-01 11:16:05 +08:00
2019-01-26 12:15:45 +08:00
case ModType.Fun:
return new Mod[]
{
2021-07-28 18:21:08 +08:00
new MultiMod(new ModWindUp(), new ModWindDown()),
new ManiaModMuted(),
2022-03-01 21:12:06 +08:00
new ModAdaptiveSpeed()
2019-01-26 12:15:45 +08:00
};
2019-04-01 11:16:05 +08:00
default:
2019-11-28 21:41:29 +08:00
return Array.Empty<Mod>();
}
}
2018-04-13 17:19:50 +08:00
public override string Description => "osu!mania";
2018-04-13 17:19:50 +08:00
public override string ShortName => SHORT_NAME;
2018-04-13 17:19:50 +08:00
public override string PlayingVerb => "Smashing keys";
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
2018-04-13 17:19:50 +08:00
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(RulesetInfo, beatmap);
2018-04-13 17:19:50 +08:00
2019-12-24 12:48:27 +08:00
public int LegacyID => 3;
2018-04-13 17:19:50 +08:00
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
2018-04-13 17:19:50 +08:00
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
2018-06-11 13:36:19 +08:00
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
2018-01-15 16:43:45 +08:00
public override IEnumerable<int> AvailableVariants
{
get
{
2020-04-21 09:56:04 +08:00
for (int i = 1; i <= MAX_STAGE_KEYS; i++)
yield return (int)PlayfieldType.Single + i;
2020-04-21 09:56:04 +08:00
for (int i = 2; i <= MAX_STAGE_KEYS * 2; i += 2)
yield return (int)PlayfieldType.Dual + i;
2018-01-15 16:43:45 +08:00
}
}
2018-04-13 17:19:50 +08:00
2017-08-23 11:49:50 +08:00
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
2018-01-22 14:18:11 +08:00
switch (getPlayfieldType(variant))
2018-01-15 16:43:45 +08:00
{
case PlayfieldType.Single:
return new SingleStageVariantGenerator(variant).GenerateMappings();
2019-04-01 11:16:05 +08:00
case PlayfieldType.Dual:
return new DualStageVariantGenerator(getDualStageKeyCount(variant)).GenerateMappings();
2018-01-15 16:43:45 +08:00
}
2018-04-13 17:19:50 +08:00
2019-11-28 21:41:29 +08:00
return Array.Empty<KeyBinding>();
2018-01-15 16:43:45 +08:00
}
2018-04-13 17:19:50 +08:00
2018-01-15 16:43:45 +08:00
public override string GetVariantName(int variant)
{
2018-01-22 14:18:11 +08:00
switch (getPlayfieldType(variant))
2017-08-23 11:49:50 +08:00
{
2018-01-15 16:43:45 +08:00
default:
return $"{variant}K";
2019-04-01 11:16:05 +08:00
case PlayfieldType.Dual:
2018-01-15 16:43:45 +08:00
{
int keys = getDualStageKeyCount(variant);
return $"{keys}K + {keys}K";
2018-01-15 16:43:45 +08:00
}
}
}
2018-04-13 17:19:50 +08:00
2018-01-15 16:43:45 +08:00
/// <summary>
/// Finds the number of keys for each stage in a <see cref="PlayfieldType.Dual"/> variant.
2018-01-15 16:43:45 +08:00
/// </summary>
/// <param name="variant">The variant.</param>
private int getDualStageKeyCount(int variant) => (variant - (int)PlayfieldType.Dual) / 2;
2018-04-13 17:19:50 +08:00
2018-01-15 16:43:45 +08:00
/// <summary>
/// Finds the <see cref="PlayfieldType"/> that corresponds to a variant value.
2018-01-15 16:43:45 +08:00
/// </summary>
/// <param name="variant">The variant value.</param>
/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
2018-01-22 14:18:11 +08:00
private PlayfieldType getPlayfieldType(int variant)
2018-01-15 16:43:45 +08:00
{
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
2018-01-15 16:43:45 +08:00
}
protected override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
HitResult.Perfect,
HitResult.Great,
HitResult.Good,
HitResult.Ok,
HitResult.Meh,
HitResult.LargeTickHit,
};
}
public override string GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return "hold tick";
}
return base.GetDisplayNameForHitResult(result);
}
2020-08-28 02:07:30 +08:00
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
{
new StatisticRow
{
Columns = new[]
{
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}),
}
},
2020-08-28 02:46:49 +08:00
new StatisticRow
{
Columns = new[]
{
new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(score.HitEvents)
2022-02-05 21:30:35 +08:00
{
RelativeSizeAxes = Axes.X,
Height = 250
}, true),
2022-02-05 21:30:35 +08:00
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[]
{
new AverageHitError(score.HitEvents),
new UnstableRate(score.HitEvents)
}), true)
2020-08-28 02:46:49 +08:00
}
}
};
public override IRulesetFilterCriteria CreateRulesetFilterCriteria()
{
return new ManiaFilterCriteria();
}
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
2018-01-15 16:43:45 +08:00
}
2018-04-13 17:19:50 +08:00
public enum PlayfieldType
2018-01-15 16:43:45 +08:00
{
/// <summary>
/// Columns are grouped into a single stage.
2018-01-22 13:57:25 +08:00
/// Number of columns in this stage lies at (item - Single).
2018-01-15 16:43:45 +08:00
/// </summary>
2018-01-22 13:57:25 +08:00
Single = 0,
2018-01-15 16:43:45 +08:00
/// <summary>
/// Columns are grouped into two stages.
2018-01-22 13:57:25 +08:00
/// Overall number of columns lies at (item - Dual), further computation is required for
/// number of columns in each individual stage.
2018-01-15 16:43:45 +08:00
/// </summary>
2018-01-22 13:57:25 +08:00
Dual = 1000,
}
}