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Add mania direction to settings
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commit
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@ -4,6 +4,7 @@
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using osu.Framework.Configuration.Tracking;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Configuration
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{
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@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
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base.InitialiseDefaults();
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Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
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Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Up);
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}
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public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
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@ -29,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
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public enum ManiaSetting
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{
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ScrollTime
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ScrollTime,
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ScrollDirection
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}
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}
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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -155,6 +156,8 @@ namespace osu.Game.Rulesets.Mania
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
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public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
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public ManiaRuleset(RulesetInfo rulesetInfo = null)
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: base(rulesetInfo)
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{
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34
osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
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34
osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
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@ -0,0 +1,34 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania
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{
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public class ManiaSettingsSubsection : RulesetSettingsSubsection
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{
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protected override string Header => "osu!mania";
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public ManiaSettingsSubsection(ManiaRuleset ruleset)
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: base(ruleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load(ManiaConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsEnumDropdown<ManiaScrollingDirection>
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{
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LabelText = "Scrolling direction",
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Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
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}
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};
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}
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}
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}
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@ -14,7 +14,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
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public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
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{
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private const float column_width = 45;
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private const float special_column_width = 70;
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@ -35,8 +35,6 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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private readonly ScrollingDirection direction;
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private readonly ColumnBackground background;
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private readonly ColumnKeyArea keyArea;
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private readonly ColumnHitObjectArea hitObjectArea;
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@ -49,7 +47,6 @@ namespace osu.Game.Rulesets.Mania.UI
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public Column(ScrollingDirection direction)
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: base(direction)
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{
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this.direction = direction;
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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@ -58,19 +55,16 @@ namespace osu.Game.Rulesets.Mania.UI
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background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
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Container hitTargetContainer;
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InternalChildren = new[]
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{
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
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background.CreateProxy(),
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new Container
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hitTargetContainer = new Container
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{
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Name = "Hit target + hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Top = direction == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
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Bottom = direction == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
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},
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Children = new Drawable[]
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{
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hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
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@ -83,8 +77,6 @@ namespace osu.Game.Rulesets.Mania.UI
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},
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keyArea = new ColumnKeyArea
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{
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Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = ManiaStage.HIT_TARGET_POSITION,
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},
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@ -93,6 +85,18 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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TopLevelContainer.Add(explosionContainer.CreateProxy());
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Direction.BindValueChanged(d =>
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{
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hitTargetContainer.Padding = new MarginPadding
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{
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Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
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Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
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};
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keyArea.Anchor = d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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keyArea.Origin = d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}, true);
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}
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public override Axes RelativeSizeAxes => Axes.Y;
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@ -146,7 +150,7 @@ namespace osu.Game.Rulesets.Mania.UI
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explosionContainer.Add(new HitExplosion(judgedObject)
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{
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Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
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Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
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});
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}
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@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : ScrollingPlayfield
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public class ManiaPlayfield : ManiaScrollingPlayfield
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{
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -34,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public IEnumerable<BarLine> BarLines;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private ScrollingInfo scrollingInfo;
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public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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@ -68,9 +70,12 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(ManiaConfigManager config)
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{
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BarLines.ForEach(Playfield.Add);
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config.BindWith(ManiaSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
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}
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private DependencyContainer dependencies;
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@ -78,11 +83,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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{
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dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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scrollingInfo = new ScrollingInfo { Direction = { Value = ScrollingDirection.Up } };
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dependencies.CacheAs<IScrollingInfo>(scrollingInfo);
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dependencies.CacheAs<IScrollingInfo>(scrollingInfo = new ScrollingInfo());
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return dependencies;
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}
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13
osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
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13
osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public enum ManiaScrollingDirection
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{
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Up = ScrollingDirection.Up,
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Down = ScrollingDirection.Down
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}
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}
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26
osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
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26
osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaScrollingPlayfield : ScrollingPlayfield
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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public ManiaScrollingPlayfield(ScrollingDirection direction)
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: base(direction)
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{
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction => Direction.Value = direction, true);
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}
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}
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// A collection of <see cref="Column"/>s.
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/// </summary>
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internal class ManiaStage : ScrollingPlayfield
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internal class ManiaStage : ManiaScrollingPlayfield
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{
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public const float HIT_TARGET_POSITION = 50;
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@ -147,6 +147,6 @@ namespace osu.Game.Configuration
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SongSelectRightMouseScroll,
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BeatmapSkins,
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BeatmapHitsounds,
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IncreaseFirstObjectVisibility
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IncreaseFirstObjectVisibility,
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}
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}
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/// </summary>
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protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
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private readonly ScrollingDirection direction;
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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private Cached initialStateCache = new Cached();
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public ScrollingHitObjectContainer(ScrollingDirection direction)
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public ScrollingHitObjectContainer()
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{
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this.direction = direction;
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RelativeSizeAxes = Axes.Both;
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TimeRange.ValueChanged += v => initialStateCache.Invalidate();
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TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
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Direction.ValueChanged += _ => initialStateCache.Invalidate();
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}
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private ISpeedChangeVisualiser speedChangeVisualiser;
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@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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if (!initialStateCache.IsValid)
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{
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speedChangeVisualiser.ComputeInitialStates(Objects, direction, TimeRange, DrawSize);
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speedChangeVisualiser.ComputeInitialStates(Objects, Direction, TimeRange, DrawSize);
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initialStateCache.Validate();
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}
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}
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@ -110,7 +109,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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base.UpdateAfterChildrenLife();
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// We need to calculate this as soon as possible after lifetimes so that hitobjects get the final say in their positions
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speedChangeVisualiser.UpdatePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
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speedChangeVisualiser.UpdatePositions(AliveObjects, Direction, Time.Current, TimeRange, DrawSize);
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}
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}
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}
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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
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private readonly ScrollingDirection direction;
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
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: base(customWidth, customHeight)
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{
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this.direction = direction;
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Direction.Value = direction;
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}
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[BackgroundDependencyLoader]
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@ -99,6 +99,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
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return false;
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}
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protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction);
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protected sealed override HitObjectContainer CreateHitObjectContainer()
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{
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var container = new ScrollingHitObjectContainer();
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container.Direction.BindTo(Direction);
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return container;
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}
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}
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}
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