Commit Graph

215 Commits

Author SHA1 Message Date
dexy
ad61b39920 Particles types progress 2020-01-27 05:48:17 +11:00
dexy
923c3e8a76 Particles structures progress 2020-01-27 04:40:20 +11:00
dexy
e7423c55db Particles file clean up and types research 2020-01-26 06:31:28 +11:00
dexy
ddbb5b9457 Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements 2020-01-25 21:31:01 +11:00
dexy
d7c3caaa1d Fixed YFT/XML conversion for cloth yft's 2020-01-25 19:21:40 +11:00
dexy
379b141b13 YFT/XML cloth improvements 2020-01-25 05:32:49 +11:00
dexy
8c50a8a441 Improved vehicle window glass XML conversion 2020-01-25 05:14:17 +11:00
dexy
a494583865 Vehicle glass windows research, fix for broken group names in modded yft's 2020-01-25 00:34:11 +11:00
dexy
bd18610dca YLD/XML conversion 2020-01-24 02:55:48 +11:00
dexy
7bc7d9612a YFT/XML conversion progress 2020-01-23 18:36:34 +11:00
dexy
4854afa037 YFT/XML conversion progress 2020-01-23 04:05:50 +11:00
dexy
de3aa9f83b YFT/XML conversion progress 2020-01-22 23:36:34 +11:00
dexy
88b4785a10 YFT/XML conversion progress 2020-01-22 05:02:14 +11:00
dexy
08d60877ee Added default attribute names for XML vectors reading 2020-01-22 02:45:27 +11:00
dexy
e44b2ef095 YFT/XML conversion progress 2020-01-21 03:12:36 +11:00
dexy
bec16ea42d YDR/YDD/XML conversion 2020-01-20 02:08:04 +11:00
dexy
9ed308df7a YDR/XML conversion progress 2020-01-19 02:36:28 +11:00
dexy
cd4c87cd71 YDR/YDD/YFT/YPT/XML conversion progress 2020-01-18 04:20:40 +11:00
dexy
f81958679a YTD/XML conversion 2020-01-17 23:02:55 +11:00
dexy
21a7c3e6e3 Texture UsageData research 2020-01-17 17:15:19 +11:00
dexy
c59047bdee DDS file import code, Texture unknowns research 2020-01-17 04:32:47 +11:00
dexy
529eb779a4 YBN/XML conversion polygon material bug fix 2020-01-17 03:45:35 +11:00
dexy
2939e76118 YBN/XML conversion 2020-01-16 18:03:24 +11:00
dexy
fa1a3ac00e Bug fix for modded .ydr saving 2020-01-15 20:03:16 +11:00
dexy
3f24a234e6 Collisions editing progress 2020-01-13 23:31:27 +11:00
dexy
741cf0ecfc Collisions editing progress 2020-01-13 16:25:52 +11:00
dexy
8f903610bf Collisions editing progress 2020-01-12 22:53:57 +11:00
dexy
581ae73db5 Collisions editing progress 2020-01-12 14:25:27 +11:00
dexy
16982d7219 Collisions editing progress 2020-01-11 19:20:14 +11:00
dexy
44cf8ee1d2 Collisions editing progress 2020-01-11 02:11:31 +11:00
dexy
e4cc7550eb Collisions editing progress 2020-01-10 02:12:16 +11:00
dexy
09da0a2f54 Collisions editing progress 2020-01-08 01:02:51 +11:00
dexy
3c60801e84 Collisions editing progress 2020-01-07 20:51:53 +11:00
dexy
33dc83c0e0 Collisions editing progress 2020-01-06 22:17:51 +11:00
dexy
0d066679cb Collisions editing progress 2020-01-03 22:50:23 +11:00
dexy
d85f5eddb2 Collisions editing beginnings 2020-01-02 00:16:49 +11:00
dexy
26c3c5edec Collisions selection improvements 2020-01-01 00:00:04 +11:00
dexy
786b9e5199 Improved mouse selection in collisions mode 2019-12-30 18:05:02 +11:00
dexy
d5c0bc2477 Collision detection refactoring and improvements 2019-12-10 18:33:45 +11:00
dexy
58d2293358 Collision detection refactoring and improvements 2019-12-09 22:33:36 +11:00
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
c33a09d09f Ped cloth using bone weights/indices 2019-11-30 17:38:15 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
181689ac95 Slight improvement to .yld structs 2019-11-28 18:41:00 +11:00
dexy
783248aeab Peds and weapons rendering support for multiple skeleton instances 2019-11-27 15:01:43 +11:00
dexy
91873ea87a Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution 2019-11-26 17:00:41 +11:00
dexy
6467797c3d Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
0f7f35d28b Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
dexy
53305c3f12 Animations XML conversion progress 2019-11-20 22:51:37 +11:00
dexy
5a35688aed Animations XML conversion progress 2019-11-18 23:52:58 +11:00
dexy
cf1e5c7295 Animations XML conversion progress 2019-11-18 05:10:55 +11:00
dexy
baf29066a7 Animations XML conversion progress 2019-11-17 22:14:00 +11:00
dexy
c98c526b5f Animations XML conversion progress 2019-11-16 03:18:23 +11:00
dexyfex
7be446cf04
Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
2019-11-14 19:30:13 +11:00
dexy
7e43271a67 Animations XML conversion 2019-11-14 18:58:20 +11:00
Carmine Giugliano
68bba817d3 dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
dexy
918ed7fccf Fix for leg jankyness. Added PBBNCCTTX shader 2019-11-10 02:01:52 +11:00
dexy
03fa5575bf Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference) 2019-11-09 21:07:41 +11:00
dexy
87092996f8 Animations now playing sequences correctly 2019-11-08 22:55:39 +11:00
dexy
d60234469a Animation evaluation improvements 2019-11-08 19:53:29 +11:00
dexy
629ee125a5 Reset ped model to T pose when no animatino selected 2019-11-08 18:58:56 +11:00
dexy
8bea5281f0 Animations playback improvement? 2019-11-08 17:54:46 +11:00
dexy
ef497b1f6d Animation playback improvements 2019-11-08 02:00:16 +11:00
dexy
465b21d7ac Peds form progress, playing peds animations and loading some textures 2019-11-07 23:14:39 +11:00
dexy
90142cb6da Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
dexy
d5aa1c500c Added CalculateBoneHash method to Bone 2019-11-05 21:13:04 +11:00
dexy
4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
dexy
8335fd065c Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view 2019-11-04 00:04:02 +11:00
dexy
6be0d5cb30 Skin mesh now using correct bone transforms 2019-11-03 22:43:39 +11:00
dexy
9f84ba8ad0 Added vertex shaders for skin mesh support 2019-11-03 06:25:20 +11:00
dexy
3462513e27 Fixed UV anim clips assignment to use geometry's ShaderID for the lookup. 2019-11-02 22:53:54 +11:00
dexy
d0eabc095a Tidying up some unused properties of Sequence, and commenting out original parsing experiment 2019-11-02 18:54:43 +11:00
dexy
b61899dedf Fix loading some YCDs 2019-11-02 18:37:21 +11:00
dexy
6f0a7d99f9 Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc 2019-11-02 18:14:36 +11:00
dexy
80b6f3742b Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
dexy
ec6eefe0e1 View/edit YND files as XML 2019-11-01 20:30:29 +11:00
dexy
4834b8c520 Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
dexy
7adc4b6eea Merged upgrades to Clip and YcdFile 2019-10-31 14:56:40 +11:00
dexy
023be70bb4 Model Material Editor 2019-03-22 01:29:37 +11:00
dexy
bc1efebe5c FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
dexyfex
decc3dccb4 Fix for resources saving empty arrays 2019-03-13 04:23:30 +11:00
Carmine
ebf2e5df87 Updated BoundMaterial_s and added BoundsMaterialType To/From byte implicit cast operators 2019-03-02 18:57:10 +01:00
Carmine Giugliano
58b725d7d2 Updated BoundComposite and BoundMaterial_s (#44)
* Added EBoundCompositeFlags and EBoundMaterialFlags
* Added properties for RoomId and PedDensity in BoundMaterial_s
2019-02-26 10:54:39 +11:00
dexy
0418e7743e Fix for saving texture resources 2019-02-21 16:37:55 +11:00
dexy
dd97b65933 Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00
dexy
43f6acda7a Added Save method to YftFile 2019-01-28 18:10:25 +11:00
dexy
f0128223ef Added Save methods to YdrFile and YddFile 2019-01-28 13:13:45 +11:00
dexy
40f1d81318 Updated ResourceBaseTypes, added Save method to YbnFile 2019-01-27 21:50:24 +11:00
dexy
3819d53890 Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
dexy
179afd5794 Audio dat.rel to XML conversion 2019-01-16 00:51:53 +11:00
dexy
fbf57293c1 Skewy wheels bug fix 2019-01-13 22:18:57 +11:00
dexy
187f8379cd Vehicle viewer progress 2019-01-13 17:04:32 +11:00
dexy
9dde38c930 HD textures (WIP), vehicles.meta gtxd loading 2019-01-06 05:04:33 +11:00
dexy
7660a228eb Renamed skin vertex types and adjusted vertex layouts 2018-12-21 20:11:28 +11:00
dexyfex
4da1e3d8c7
Merge pull request #30 from neos7/master
Added checkbox to disable rendering of drawables and minor fields renamed
2018-08-15 08:50:44 +10:00
Carmine
b3069321e1 Replaced floats with Vector3 for JointRotationLimit_s Min and Max 2018-08-14 12:15:52 +02:00
Carmine
1b94cd4f04 Renamed Min and Max limits in JointRotationLimit_s 2018-08-11 18:15:23 +02:00
Carmine
8caee271f7 Renamed some fields in Bone 2018-08-11 18:13:52 +02:00
Soloman N
b971beb5bf added grass painting 2018-06-07 12:42:41 -04:00
dexyfex
bab1bee460 Nav mesh progress 2018-05-05 01:58:23 +10:00
dexyfex
b18b1e7672 Nav mesh progress 2018-05-02 00:28:47 +10:00
dexyfex
bab6668021 Nav mesh progress 2018-05-01 22:34:52 +10:00
Carmine
4235c5a0c2 BoundsMaterialTypes: Read colours from materialfx.dat 2018-04-03 14:27:15 +02:00
dexyfex
a85eb257be Rendering support for missing/new vertex type used by some vehicles 2018-03-17 01:03:37 +11:00
dexyfex
8b72fc1220 Editing points and portals in navmesh, improved DX error message 2018-03-14 12:36:43 +11:00
dexyfex
761278fd0b Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
dexyfex
07330891bf Removed unnecessary SharpDX. prefixes 2018-03-11 01:27:13 +11:00
dexyfex
9e448fdacc Nav mesh editing improvements 2018-03-11 01:12:08 +11:00
dexyfex
ab64a82791 Ynv polygon properties editing 2018-03-10 04:58:44 +11:00
dexyfex
6da590530b Fix for typing in textboxes when trying to move the camera in world view. Fixed debugging property exceptions in ResourceBaseTypes 2018-03-04 21:35:33 +11:00
dexyfex
4ff94156e7 Rendering scenario vehicles at correct height 2018-03-04 06:24:15 +11:00
dexyfex
38f4031da0 Render vehicle wheels 2018-02-27 03:05:59 +11:00
Carmine
2e09a96329 LightAttributes_s: renamed Unknown_1Bh as Flashiness and splitted Type into Type + GroupId (according to openFormats) 2018-02-24 21:12:14 +01:00
dexyfex
cbd242b8cc Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00