CodeWalker/CodeWalker.Core/GameFiles/Resources
2020-01-13 23:31:27 +11:00
..
Bounds.cs Collisions editing progress 2020-01-13 23:31:27 +11:00
Clip.cs Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
Clothes.cs Collisions editing progress 2020-01-06 22:17:51 +11:00
Drawable.cs Collisions editing progress 2020-01-06 22:17:51 +11:00
Expression.cs Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
Filter.cs Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
Frag.cs Collisions editing progress 2020-01-06 22:17:51 +11:00
Nav.cs Nav mesh progress 2018-05-05 01:58:23 +10:00
Node.cs View/edit YND files as XML 2019-11-01 20:30:29 +11:00
Particle.cs Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
ResourceBaseTypes.cs Collisions editing progress 2020-01-06 22:17:51 +11:00
ResourceBuilder.cs Fix for saving texture resources 2019-02-21 16:37:55 +11:00
ResourceData.cs Collisions editing progress 2020-01-03 22:50:23 +11:00
ResourceFile.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
ShaderParams.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
Texture.cs Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
VehicleRecord.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
VertexType.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
WaypointRecord.cs Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00