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Bounds.cs
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
Clip.cs
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
Clothes.cs
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
Drawable.cs
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
Expression.cs
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Added RPF Explorer .yed, .yfd, .yld generic support
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2019-11-22 00:34:27 +11:00 |
Filter.cs
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Added RPF Explorer .yed, .yfd, .yld generic support
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2019-11-22 00:34:27 +11:00 |
Frag.cs
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
Nav.cs
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Nav mesh progress
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2018-05-05 01:58:23 +10:00 |
Node.cs
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
Particle.cs
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YDR/YDD/YFT/YPT/XML conversion progress
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2020-01-18 04:20:40 +11:00 |
ResourceBaseTypes.cs
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
ResourceBuilder.cs
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Fix for saving texture resources
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2019-02-21 16:37:55 +11:00 |
ResourceData.cs
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Collisions editing progress
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2020-01-03 22:50:23 +11:00 |
ResourceFile.cs
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
ShaderParams.cs
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
Texture.cs
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
VehicleRecord.cs
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
VertexType.cs
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
WaypointRecord.cs
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Added Save methods to YvrFile and YwrFile
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2019-01-29 00:35:23 +11:00 |