CodeWalker/CodeWalker.Core/GameFiles/Resources
2019-12-30 18:05:02 +11:00
..
Bounds.cs Improved mouse selection in collisions mode 2019-12-30 18:05:02 +11:00
Clip.cs Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
Clothes.cs Ped cloth using bone weights/indices 2019-11-30 17:38:15 +11:00
Drawable.cs Deferred shading 2019-12-04 00:52:22 +11:00
Expression.cs Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
Filter.cs Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
Frag.cs Ped clothes not exploding 2019-11-29 20:47:11 +11:00
Nav.cs Nav mesh progress 2018-05-05 01:58:23 +10:00
Node.cs View/edit YND files as XML 2019-11-01 20:30:29 +11:00
Particle.cs Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
ResourceBaseTypes.cs Animations XML conversion 2019-11-14 18:58:20 +11:00
ResourceBuilder.cs Fix for saving texture resources 2019-02-21 16:37:55 +11:00
ResourceData.cs Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
ResourceFile.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
ShaderParams.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
Texture.cs Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
VehicleRecord.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
VertexType.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
WaypointRecord.cs Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00