dexy
|
7bc7d9612a
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YFT/XML conversion progress
|
2020-01-23 18:36:34 +11:00 |
|
dexy
|
4854afa037
|
YFT/XML conversion progress
|
2020-01-23 04:05:50 +11:00 |
|
dexy
|
88b4785a10
|
YFT/XML conversion progress
|
2020-01-22 05:02:14 +11:00 |
|
dexy
|
bec16ea42d
|
YDR/YDD/XML conversion
|
2020-01-20 02:08:04 +11:00 |
|
dexy
|
9ed308df7a
|
YDR/XML conversion progress
|
2020-01-19 02:36:28 +11:00 |
|
dexy
|
cd4eee4dc5
|
Made RenderWorldAddInteriorEntities more robust
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2020-01-15 22:11:46 +11:00 |
|
dexy
|
b127029899
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Improved ambient light level for manual light direction mode
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2020-01-15 16:53:24 +11:00 |
|
dexy
|
e2ac3c6420
|
Confirm quit dialog, multiple selection improvements
|
2020-01-14 17:56:11 +11:00 |
|
dexy
|
3f24a234e6
|
Collisions editing progress
|
2020-01-13 23:31:27 +11:00 |
|
dexy
|
741cf0ecfc
|
Collisions editing progress
|
2020-01-13 16:25:52 +11:00 |
|
dexy
|
16982d7219
|
Collisions editing progress
|
2020-01-11 19:20:14 +11:00 |
|
dexy
|
0d066679cb
|
Collisions editing progress
|
2020-01-03 22:50:23 +11:00 |
|
dexy
|
d85f5eddb2
|
Collisions editing beginnings
|
2020-01-02 00:16:49 +11:00 |
|
dexy
|
26c3c5edec
|
Collisions selection improvements
|
2020-01-01 00:00:04 +11:00 |
|
dexy
|
e31e401fa8
|
MLO editing progress
|
2019-12-30 00:56:29 +11:00 |
|
dexy
|
88a926202f
|
MLO editing progress
|
2019-12-28 04:08:45 +11:00 |
|
dexy
|
906602eb13
|
Fix for crash when changing entity archetypes
|
2019-12-27 20:33:13 +11:00 |
|
dexy
|
3f445182f3
|
Fix for add/remove entities not applying to world view
|
2019-12-15 15:40:00 +11:00 |
|
dexy
|
1b59ef40d0
|
Removed unnecessary DepthSRV in GpuTexture, which was probably causing crash on DX10 hardware
|
2019-12-14 19:52:04 +11:00 |
|
dexy
|
6becfaea95
|
Fixed capsule lights rendering
|
2019-12-12 22:21:18 +11:00 |
|
dexy
|
ee196a8e25
|
Fixed crash on AMD, unbinding lights buffers after use.
|
2019-12-12 03:18:33 +11:00 |
|
dexy
|
73f763de43
|
Added DataSize calculation to RenderableLODLights
|
2019-12-12 01:32:07 +11:00 |
|
dexy
|
2b02ad0091
|
Fixed LODs culling issue
|
2019-12-11 22:38:59 +11:00 |
|
dexy
|
968a611aa9
|
Support for normal_only and spec_only decals in deferred mode
|
2019-12-11 21:38:40 +11:00 |
|
dexy
|
97c5294bf8
|
Fix for LODs glitch
|
2019-12-11 17:15:02 +11:00 |
|
dexy
|
93e5084ab9
|
Removed alpha batches from shadow casters
|
2019-12-11 17:03:52 +11:00 |
|
dexy
|
0aa220e0c2
|
Improved GameFileCache memory usage
|
2019-12-11 00:31:56 +11:00 |
|
dexy
|
d5c0bc2477
|
Collision detection refactoring and improvements
|
2019-12-10 18:33:45 +11:00 |
|
dexy
|
dd03e24fb0
|
Collisions rendering improvements and bug fixes
|
2019-12-09 17:06:59 +11:00 |
|
dexy
|
5d0a3334a8
|
LOD manager immersion improvement
|
2019-12-09 00:41:35 +11:00 |
|
dexy
|
b187ad919b
|
LOD manager performance improvements
|
2019-12-08 18:40:09 +11:00 |
|
dexy
|
6c76726131
|
Added LOD manager, improved shadows performance
|
2019-12-08 05:42:06 +11:00 |
|
dexy
|
ea1fe3b077
|
Added SRV to GpuTexture
|
2019-12-07 02:51:46 +11:00 |
|
dexy
|
5fb8d25770
|
Fixed rendering of helpers in deferred mode
|
2019-12-07 00:02:24 +11:00 |
|
dexy
|
52f4563680
|
Change entity culling to use boxes instead of spheres
|
2019-12-06 22:36:11 +11:00 |
|
dexy
|
d59663d87e
|
Interior lights improvements
|
2019-12-05 15:04:00 +11:00 |
|
dexy
|
c6aa4c7baf
|
HD lights rendering in interiors
|
2019-12-05 03:40:52 +11:00 |
|
dexy
|
f333e64812
|
Hardware MSAA support for deferred render
|
2019-12-04 20:14:11 +11:00 |
|
dexy
|
152d439f89
|
Refactored deferred lights code, and skipping SSAA when sample count is 1
|
2019-12-04 17:54:48 +11:00 |
|
dexy
|
1843d70652
|
Added MSAA pass to deferred render
|
2019-12-04 04:33:27 +11:00 |
|
dexy
|
21ed53e00f
|
Fixed light falloff exponents
|
2019-12-04 02:47:20 +11:00 |
|
dexy
|
9a53c2147b
|
Deferred shading
|
2019-12-04 00:52:22 +11:00 |
|
dexy
|
442d623302
|
Reversed depth buffer
|
2019-12-01 20:17:14 +11:00 |
|
dexy
|
1eb8b0771b
|
Cutscene peds legs fix
|
2019-11-29 21:36:20 +11:00 |
|
dexy
|
ef1debfb41
|
Ped clothes not exploding
|
2019-11-29 20:47:11 +11:00 |
|
dexy
|
2f12402a03
|
Cutscene viewer hide models partially working
|
2019-11-27 20:24:02 +11:00 |
|
dexy
|
783248aeab
|
Peds and weapons rendering support for multiple skeleton instances
|
2019-11-27 15:01:43 +11:00 |
|
dexy
|
0823702527
|
Cutscene viewer displaying weapons
|
2019-11-27 13:32:07 +11:00 |
|
dexy
|
dead879d99
|
Weapon rendering improvements
|
2019-11-27 12:56:34 +11:00 |
|
dexy
|
59a457cff8
|
Cutscene viewer vehicles
|
2019-11-26 20:47:47 +11:00 |
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