CodeWalker/Rendering
2019-12-28 04:08:45 +11:00
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DirectX Hardware MSAA support for deferred render 2019-12-04 20:14:11 +11:00
Shaders Fixed crash on AMD, unbinding lights buffers after use. 2019-12-12 03:18:33 +11:00
Utils Removed unnecessary DepthSRV in GpuTexture, which was probably causing crash on DX10 hardware 2019-12-14 19:52:04 +11:00
Renderable.cs Fixed capsule lights rendering 2019-12-12 22:21:18 +11:00
RenderableCache.cs Collisions rendering improvements and bug fixes 2019-12-09 17:06:59 +11:00
Renderer.cs MLO editing progress 2019-12-28 04:08:45 +11:00
ShaderManager.cs Removed alpha batches from shadow casters 2019-12-11 17:03:52 +11:00
VertexTypes.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00