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308e2eda2980b126d3063dd06a7899eb6f92a206
Commit Graph
85 Commits
Collisions editing progress
dexy
·
2020-01-10 02:12:16 +11:00
e4cc7550eb
Collisions editing progress
dexy
·
2020-01-08 01:02:51 +11:00
09da0a2f54
Collisions editing progress
dexy
·
2020-01-07 20:51:53 +11:00
3c60801e84
Collisions editing progress
dexy
·
2020-01-06 22:17:51 +11:00
33dc83c0e0
Collisions editing progress
dexy
·
2020-01-03 22:50:23 +11:00
0d066679cb
Collisions editing beginnings
dexy
·
2020-01-02 00:16:49 +11:00
d85f5eddb2
Collisions selection improvements
dexy
·
2020-01-01 00:00:04 +11:00
26c3c5edec
Improved mouse selection in collisions mode
dexy
·
2019-12-30 18:05:02 +11:00
786b9e5199
Collision detection refactoring and improvements
dexy
·
2019-12-10 18:33:45 +11:00
d5c0bc2477
Collision detection refactoring and improvements
dexy
·
2019-12-09 22:33:36 +11:00
58d2293358
Deferred shading
dexy
·
2019-12-04 00:52:22 +11:00
9a53c2147b
Ped cloth using bone weights/indices
dexy
·
2019-11-30 17:38:15 +11:00
c33a09d09f
Ped clothes not exploding
dexy
·
2019-11-29 20:47:11 +11:00
ef1debfb41
Slight improvement to .yld structs
dexy
·
2019-11-28 18:41:00 +11:00
181689ac95
Peds and weapons rendering support for multiple skeleton instances
dexy
·
2019-11-27 15:01:43 +11:00
783248aeab
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
dexy
·
2019-11-26 17:00:41 +11:00
91873ea87a
Cutscene viewer rendering peds
dexy
·
2019-11-26 01:26:28 +11:00
6467797c3d
Cutscene viewer progress, Hash updates
dexy
·
2019-11-25 20:44:16 +11:00
5a869fa836
Added RPF Explorer .yed, .yfd, .yld generic support
dexy
·
2019-11-22 00:34:27 +11:00
0f7f35d28b
Animations XML conversion progress
dexy
·
2019-11-20 22:51:37 +11:00
53305c3f12
Animations XML conversion progress
dexy
·
2019-11-18 23:52:58 +11:00
5a35688aed
Animations XML conversion progress
dexy
·
2019-11-18 05:10:55 +11:00
cf1e5c7295
Animations XML conversion progress
dexy
·
2019-11-17 22:14:00 +11:00
baf29066a7
Animations XML conversion progress
dexy
·
2019-11-16 03:18:23 +11:00
c98c526b5f
Merge pull request
#64
from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
dexyfex
·
2019-11-14 19:30:13 +11:00
7be446cf04
Animations XML conversion
dexy
·
2019-11-14 18:58:20 +11:00
7e43271a67
dynamic generation of vertex layouts for GTAV vertex types
Carmine Giugliano
·
2019-11-11 12:28:37 +01:00
68bba817d3
Fix for leg jankyness. Added PBBNCCTTX shader
dexy
·
2019-11-10 02:01:52 +11:00
918ed7fccf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
Animations now playing sequences correctly
dexy
·
2019-11-08 22:55:39 +11:00
87092996f8
Animation evaluation improvements
dexy
·
2019-11-08 19:53:29 +11:00
d60234469a
Reset ped model to T pose when no animatino selected
dexy
·
2019-11-08 18:58:56 +11:00
629ee125a5
Animations playback improvement?
dexy
·
2019-11-08 17:54:46 +11:00
8bea5281f0
Animation playback improvements
dexy
·
2019-11-08 02:00:16 +11:00
ef497b1f6d
Peds form progress, playing peds animations and loading some textures
dexy
·
2019-11-07 23:14:39 +11:00
465b21d7ac
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
dexy
·
2019-11-06 04:53:20 +11:00
90142cb6da
Added CalculateBoneHash method to Bone
dexy
·
2019-11-05 21:13:04 +11:00
d5aa1c500c
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
dexy
·
2019-11-05 20:47:10 +11:00
4cc780a461
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
dexy
·
2019-11-04 00:04:02 +11:00
8335fd065c
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Added vertex shaders for skin mesh support
dexy
·
2019-11-03 06:25:20 +11:00
9f84ba8ad0
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
dexy
·
2019-11-02 22:53:54 +11:00
3462513e27
Tidying up some unused properties of Sequence, and commenting out original parsing experiment
dexy
·
2019-11-02 18:54:43 +11:00
d0eabc095a
Fix loading some YCDs
dexy
·
2019-11-02 18:37:21 +11:00
b61899dedf
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
dexy
·
2019-11-02 18:14:36 +11:00
6f0a7d99f9
Experimental UV animations playing from YCD. (some air cons broken!)
dexy
·
2019-11-02 06:46:45 +11:00
80b6f3742b
View/edit YND files as XML
dexy
·
2019-11-01 20:30:29 +11:00
ec6eefe0e1
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
dexy
·
2019-10-31 17:11:12 +11:00
4834b8c520
Merged upgrades to Clip and YcdFile
dexy
·
2019-10-31 14:56:40 +11:00
7adc4b6eea
Model Material Editor
dexy
·
2019-03-22 01:29:37 +11:00
023be70bb4
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