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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
|
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using osu.Game.Rulesets.Objects;
|
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using osu.Game.Rulesets.UI;
|
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using osu.Game.Rulesets.UI.Scrolling;
|
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using osu.Game.Screens.Edit.Changes;
|
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using osu.Game.Screens.Edit.Compose.Components;
|
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using osuTK;
|
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using Direction = osu.Framework.Graphics.Direction;
|
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@ -95,9 +96,10 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
if (h is JuiceStream juiceStream)
|
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{
|
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juiceStream.Path.Reverse(out Vector2 positionalOffset);
|
||||
juiceStream.OriginalX += positionalOffset.X;
|
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juiceStream.LegacyConvertedY += positionalOffset.Y;
|
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var reverse = new ReverseSliderPathChange(juiceStream.Path);
|
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reverse.Apply();
|
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juiceStream.OriginalX += reverse.PositionalOffset.X;
|
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juiceStream.LegacyConvertedY += reverse.PositionalOffset.Y;
|
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EditorBeatmap.Update(juiceStream);
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
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{
|
||||
Caption = "Use special (N+1) style",
|
||||
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
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Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
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Current = { Value = Beatmap.SpecialStyle }
|
||||
},
|
||||
healthDrainSlider = new FormSliderBar<float>
|
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{
|
||||
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
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// for now, update these on commit rather than making BeatmapMetadata bindables.
|
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// after switching database engines we can reconsider if switching to bindables is a good direction.
|
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Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
|
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Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
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Beatmap.SpecialStyle = specialStyle.Current.Value;
|
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Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
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Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
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Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
|
@ -231,6 +231,36 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
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AddAssert("slider still has 2 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestControlClickDoesNotDiscardExistingSelectionEvenIfNothingHit()
|
||||
{
|
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var firstSlider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(0, 0),
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(100))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddStep("add object", () => EditorBeatmap.AddRange([firstSlider]));
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange([firstSlider]));
|
||||
|
||||
AddStep("move mouse to middle of playfield", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("control-click left mouse", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
|
||||
}
|
||||
|
||||
private ComposeBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||||
|
||||
|
@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
private void gridSizeIs(int size)
|
||||
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
|
||||
&& EditorBeatmap.BeatmapInfo.GridSize == size);
|
||||
&& EditorBeatmap.GridSize == size);
|
||||
|
||||
[Test]
|
||||
public void TestGridTypeToggling()
|
||||
|
@ -83,10 +83,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
})
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
StackLeniency = 0,
|
||||
}
|
||||
StackLeniency = 0,
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
|
@ -74,12 +74,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
StackLeniency = 0,
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 8.5f
|
||||
}
|
||||
},
|
||||
StackLeniency = 0,
|
||||
ControlPointInfo = controlPointInfo
|
||||
};
|
||||
|
||||
|
@ -465,7 +465,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
|
||||
beatmap.BeatmapInfo.StackLeniency = 0;
|
||||
beatmap.StackLeniency = 0;
|
||||
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderMultiplier = 4,
|
||||
|
@ -56,13 +56,13 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
|
||||
applyStacking(beatmap, hitObjects, 0, hitObjects.Count - 1);
|
||||
else
|
||||
applyStackingOld(beatmap.BeatmapInfo, hitObjects);
|
||||
applyStackingOld(beatmap, hitObjects);
|
||||
}
|
||||
}
|
||||
|
||||
private static void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
private static void applyStacking(IBeatmap beatmap, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
{
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
|
||||
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
|
||||
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
continue;
|
||||
|
||||
double endTime = stackBaseObject.GetEndTime();
|
||||
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
// We are no longer within stacking range of the next object.
|
||||
@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
OsuHitObject objectI = hitObjects[i];
|
||||
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
|
||||
|
||||
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
|
||||
double stackThreshold = objectI.TimePreempt * beatmap.StackLeniency;
|
||||
|
||||
/* If this object is a hitcircle, then we enter this "special" case.
|
||||
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
|
||||
@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private static void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
|
||||
private static void applyStackingOld(IBeatmap beatmap, List<OsuHitObject> hitObjects)
|
||||
{
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
for (int j = i + 1; j < hitObjects.Count; j++)
|
||||
{
|
||||
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
|
||||
double stackThreshold = hitObjects[i].TimePreempt * beatmap.StackLeniency;
|
||||
|
||||
if (hitObjects[j].StartTime - stackThreshold > startTime)
|
||||
break;
|
||||
|
@ -24,8 +24,10 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Changes;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -113,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
return;
|
||||
|
||||
if (segment.Count > 3)
|
||||
first.Type = PathType.BEZIER;
|
||||
new PathControlPointTypeChange(first, PathType.BEZIER).Apply(changeHandler);
|
||||
|
||||
if (segment.Count != 3)
|
||||
return;
|
||||
@ -121,7 +123,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
ReadOnlySpan<Vector2> points = segment.Select(p => p.Position).ToArray();
|
||||
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
|
||||
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
|
||||
first.Type = PathType.BEZIER;
|
||||
new PathControlPointTypeChange(first, PathType.BEZIER).Apply(changeHandler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -371,26 +373,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
int thirdPointIndex = indexInSegment + 2;
|
||||
|
||||
if (pointsInSegment.Count > thirdPointIndex + 1)
|
||||
pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
|
||||
new PathControlPointTypeChange(pointsInSegment[thirdPointIndex], pointsInSegment[0].Type).Apply(changeHandler);
|
||||
}
|
||||
|
||||
hitObject.Path.ExpectedDistance.Value = null;
|
||||
p.ControlPoint.Type = type;
|
||||
new ExpectedDistanceChange(hitObject.Path, null).Apply(changeHandler);
|
||||
new PathControlPointTypeChange(p.ControlPoint, type).Apply(changeHandler);
|
||||
}
|
||||
|
||||
EnsureValidPathTypes();
|
||||
|
||||
if (hitObject.Path.Distance < originalDistance)
|
||||
hitObject.SnapTo(distanceSnapProvider);
|
||||
new SnapToChange<T>(hitObject, distanceSnapProvider).Apply(changeHandler);
|
||||
else
|
||||
hitObject.Path.ExpectedDistance.Value = originalDistance;
|
||||
new ExpectedDistanceChange(hitObject.Path, originalDistance).Apply(changeHandler);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
#region Drag handling
|
||||
|
||||
private Vector2[] dragStartPositions;
|
||||
@ -412,6 +411,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
changeHandler?.BeginChange();
|
||||
}
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NewBeatmapEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
public void DragInProgress(DragEvent e)
|
||||
{
|
||||
Vector2[] oldControlPoints = hitObject.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
||||
@ -426,8 +428,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
|
||||
|
||||
hitObject.Position += movementDelta;
|
||||
hitObject.StartTime = result?.Time ?? hitObject.StartTime;
|
||||
new PositionChange(hitObject, hitObject.Position + movementDelta).Apply(changeHandler);
|
||||
new StartTimeChange(hitObject, result?.Time ?? hitObject.StartTime).Apply(changeHandler);
|
||||
|
||||
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
|
||||
{
|
||||
@ -437,7 +439,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
// All other selected control points (if any) will move together with the head point
|
||||
// (and so they will not move at all, relative to each other).
|
||||
if (!selectedControlPoints.Contains(controlPoint))
|
||||
controlPoint.Position -= movementDelta;
|
||||
new PathControlPointPositionChange(controlPoint, controlPoint.Position - movementDelta).Apply(changeHandler);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -450,28 +452,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
PathControlPoint controlPoint = controlPoints[i];
|
||||
if (selectedControlPoints.Contains(controlPoint))
|
||||
controlPoint.Position = dragStartPositions[i] + movementDelta;
|
||||
new PathControlPointPositionChange(controlPoint, dragStartPositions[i] + movementDelta).Apply(changeHandler);
|
||||
}
|
||||
}
|
||||
|
||||
// Snap the path to the current beat divisor before checking length validity.
|
||||
hitObject.SnapTo(distanceSnapProvider);
|
||||
new SnapToChange<T>(hitObject, distanceSnapProvider).Apply(changeHandler);
|
||||
|
||||
if (!hitObject.Path.HasValidLength)
|
||||
{
|
||||
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
|
||||
hitObject.Path.ControlPoints[i].Position = oldControlPoints[i];
|
||||
new PathControlPointPositionChange(hitObject.Path.ControlPoints[i], oldControlPoints[i]).Apply(changeHandler);
|
||||
|
||||
hitObject.Position = oldPosition;
|
||||
hitObject.StartTime = oldStartTime;
|
||||
new PositionChange(hitObject, oldPosition).Apply(changeHandler);
|
||||
new StartTimeChange(hitObject, oldStartTime).Apply(changeHandler);
|
||||
// Snap the path length again to undo the invalid length.
|
||||
hitObject.SnapTo(distanceSnapProvider);
|
||||
new SnapToChange<T>(hitObject, distanceSnapProvider).Apply(changeHandler);
|
||||
return;
|
||||
}
|
||||
|
||||
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
|
||||
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
|
||||
hitObject.Path.ControlPoints[i].Type = dragPathTypes[i];
|
||||
new PathControlPointTypeChange(hitObject.Path.ControlPoints[i], dragPathTypes[i]).Apply(changeHandler);
|
||||
|
||||
EnsureValidPathTypes();
|
||||
}
|
||||
|
@ -21,9 +21,11 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Changes;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -50,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private EditorBeatmap? editorBeatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
private NewBeatmapEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor? beatDivisor { get; set; }
|
||||
@ -122,6 +124,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
|
||||
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
HitObject.DefaultsApplied += _ => BodyPiece.UpdateFrom(HitObject);
|
||||
|
||||
if (editorBeatmap != null)
|
||||
selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
|
||||
@ -280,9 +283,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
if (Precision.AlmostEquals(proposedDistance, HitObject.Path.Distance) && Precision.AlmostEquals(proposedVelocity, HitObject.SliderVelocityMultiplier))
|
||||
return;
|
||||
|
||||
HitObject.SliderVelocityMultiplier = proposedVelocity;
|
||||
HitObject.Path.ExpectedDistance.Value = proposedDistance;
|
||||
new SliderVelocityMultiplierChange(HitObject, proposedVelocity).Apply(changeHandler);
|
||||
new ExpectedDistanceChange(HitObject.Path, proposedDistance).Apply(changeHandler);
|
||||
editorBeatmap?.Update(HitObject);
|
||||
changeHandler?.RecordUpdate(HitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -303,8 +307,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
|
||||
{
|
||||
sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
|
||||
sliderPath.ControlPoints[^1].Type = null;
|
||||
new RemoveRangePathControlPointChange(sliderPath.ControlPoints, i + 1, sliderPath.ControlPoints.Count - i - 1).Apply(changeHandler);
|
||||
new PathControlPointTypeChange(sliderPath.ControlPoints[^1], null).Apply(changeHandler);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -442,11 +446,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
var pathControlPoint = new PathControlPoint { Position = position };
|
||||
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
controlPoints.Insert(insertionIndex, pathControlPoint);
|
||||
new InsertPathControlPointChange(HitObject.Path.ControlPoints, insertionIndex, pathControlPoint).Apply(changeHandler);
|
||||
|
||||
ControlPointVisualiser?.EnsureValidPathTypes();
|
||||
|
||||
HitObject.SnapTo(distanceSnapProvider);
|
||||
new SnapToChange<Slider>(HitObject, distanceSnapProvider).Apply(changeHandler);
|
||||
|
||||
return pathControlPoint;
|
||||
}
|
||||
@ -462,15 +466,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
// The first control point in the slider must have a type, so take it from the previous "first" one
|
||||
// Todo: Should be handled within SliderPath itself
|
||||
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type == null)
|
||||
controlPoints[1].Type = controlPoints[0].Type;
|
||||
new PathControlPointTypeChange(controlPoints[1], controlPoints[0].Type).Apply(changeHandler);
|
||||
|
||||
controlPoints.Remove(c);
|
||||
new RemovePathControlPointChange(HitObject.Path.ControlPoints, c).Apply(changeHandler);
|
||||
}
|
||||
|
||||
ControlPointVisualiser?.EnsureValidPathTypes();
|
||||
|
||||
// Snap the slider to the current beat divisor before checking length validity.
|
||||
HitObject.SnapTo(distanceSnapProvider);
|
||||
new SnapToChange<Slider>(HitObject, distanceSnapProvider).Apply(changeHandler);
|
||||
|
||||
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
|
||||
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
|
||||
@ -483,8 +487,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
|
||||
Vector2 first = controlPoints[0].Position;
|
||||
foreach (var c in controlPoints)
|
||||
c.Position -= first;
|
||||
HitObject.Position += first;
|
||||
new PathControlPointPositionChange(c, c.Position - first).Apply(changeHandler);
|
||||
|
||||
new PositionChange(HitObject, HitObject.Position + first).Apply(changeHandler);
|
||||
}
|
||||
|
||||
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
|
||||
@ -514,7 +519,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
// Extract the split portion and remove from the original slider.
|
||||
var splitControlPoints = controlPoints.Take(index + 1).ToList();
|
||||
controlPoints.RemoveRange(0, index);
|
||||
new RemoveRangePathControlPointChange(HitObject.Path.ControlPoints, 0, index).Apply(changeHandler);
|
||||
|
||||
var newSlider = new Slider
|
||||
{
|
||||
@ -528,18 +533,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
};
|
||||
|
||||
// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
|
||||
HitObject.StartTime += split_gap;
|
||||
new StartTimeChange(HitObject, HitObject.StartTime + split_gap).Apply(changeHandler);
|
||||
|
||||
editorBeatmap.Add(newSlider);
|
||||
new AddHitObjectChange(editorBeatmap, newSlider).Apply(changeHandler);
|
||||
|
||||
HitObject.NewCombo = false;
|
||||
HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance;
|
||||
HitObject.StartTime += newSlider.SpanDuration;
|
||||
new NewComboChange(HitObject, false).Apply(changeHandler);
|
||||
new ExpectedDistanceChange(HitObject.Path, HitObject.Path.ExpectedDistance.Value - newSlider.Path.CalculatedDistance).Apply(changeHandler);
|
||||
new StartTimeChange(HitObject, HitObject.StartTime + newSlider.SpanDuration).Apply(changeHandler);
|
||||
|
||||
// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
|
||||
if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON)
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = null;
|
||||
new ExpectedDistanceChange(HitObject.Path, null).Apply(changeHandler);
|
||||
}
|
||||
}
|
||||
|
||||
@ -547,8 +552,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
// As a final step, we must reset its control points to have an origin of (0,0).
|
||||
Vector2 first = controlPoints[0].Position;
|
||||
foreach (var c in controlPoints)
|
||||
c.Position -= first;
|
||||
HitObject.Position += first;
|
||||
new PathControlPointPositionChange(c, c.Position - first).Apply(changeHandler);
|
||||
|
||||
new PositionChange(HitObject, HitObject.Position + first).Apply(changeHandler);
|
||||
}
|
||||
|
||||
private void convertToStream()
|
||||
@ -576,19 +582,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
Vector2 position = HitObject.Position + HitObject.Path.PositionAt(pathPosition);
|
||||
|
||||
editorBeatmap.Add(new HitCircle
|
||||
new AddHitObjectChange(editorBeatmap, new HitCircle
|
||||
{
|
||||
StartTime = time,
|
||||
Position = position,
|
||||
NewCombo = i == 0 && HitObject.NewCombo,
|
||||
Samples = HitObject.HeadCircle.Samples.Select(s => s.With()).ToList()
|
||||
});
|
||||
}).Apply(changeHandler);
|
||||
|
||||
i += 1;
|
||||
time = HitObject.StartTime + i * streamSpacing;
|
||||
}
|
||||
|
||||
editorBeatmap.Remove(HitObject);
|
||||
new RemoveHitObjectChange(editorBeatmap, HitObject).Apply(changeHandler);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
21
osu.Game.Rulesets.Osu/Edit/Changes/PositionChange.cs
Normal file
21
osu.Game.Rulesets.Osu/Edit/Changes/PositionChange.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Changes
|
||||
{
|
||||
public class PositionChange : PropertyChange<OsuHitObject, Vector2>
|
||||
{
|
||||
public PositionChange(OsuHitObject target, Vector2 value)
|
||||
: base(target, value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Vector2 ReadValue(OsuHitObject target) => target.Position;
|
||||
|
||||
protected override void WriteValue(OsuHitObject target, Vector2 value) => target.Position = value;
|
||||
}
|
||||
}
|
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
},
|
||||
};
|
||||
|
||||
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
|
||||
Spacing.Value = editorBeatmap.GridSize;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:#,0.##}";
|
||||
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:#,0.##}";
|
||||
SpacingVector.Value = new Vector2(spacing.NewValue);
|
||||
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
|
||||
editorBeatmap.GridSize = (int)spacing.NewValue;
|
||||
}, true);
|
||||
|
||||
GridLinesRotation.BindValueChanged(rotation =>
|
||||
|
@ -15,8 +15,11 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit.Changes;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
@ -51,6 +54,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return false;
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private NewBeatmapEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
@ -72,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
// this will potentially move the selection out of bounds...
|
||||
foreach (var h in hitObjects)
|
||||
h.Position += localDelta;
|
||||
new PositionChange(h, h.Position + localDelta).Apply(changeHandler);
|
||||
|
||||
// but this will be corrected.
|
||||
moveSelectionInBounds();
|
||||
@ -105,12 +111,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
if (moreThanOneObject)
|
||||
h.StartTime = endTime - (h.GetEndTime() - startTime);
|
||||
new StartTimeChange(h, endTime - (h.GetEndTime() - startTime)).Apply(changeHandler);
|
||||
|
||||
if (h is Slider slider)
|
||||
{
|
||||
slider.Path.Reverse(out Vector2 offset);
|
||||
slider.Position += offset;
|
||||
var reverse = new ReverseSliderPathChange(slider.Path);
|
||||
reverse.Apply(changeHandler);
|
||||
new PositionChange(slider, slider.Position + reverse.PositionalOffset).Apply(changeHandler);
|
||||
}
|
||||
}
|
||||
|
||||
@ -118,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
|
||||
|
||||
for (int i = 0; i < hitObjects.Count; ++i)
|
||||
hitObjects[i].NewCombo = newComboOrder[i];
|
||||
new NewComboChange(hitObjects[i], newComboOrder[i]).Apply(changeHandler);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -167,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
if (!Precision.AlmostEquals(flippedPosition, h.Position))
|
||||
{
|
||||
h.Position = flippedPosition;
|
||||
new PositionChange(h, flippedPosition).Apply(changeHandler);
|
||||
didFlip = true;
|
||||
}
|
||||
|
||||
@ -176,7 +183,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
didFlip = true;
|
||||
|
||||
foreach (var cp in slider.Path.ControlPoints)
|
||||
cp.Position = GeometryUtils.GetFlippedPosition(flipAxis, controlPointFlipQuad, cp.Position);
|
||||
new PathControlPointPositionChange(cp, GeometryUtils.GetFlippedPosition(flipAxis, controlPointFlipQuad, cp.Position)).Apply(changeHandler);
|
||||
}
|
||||
}
|
||||
|
||||
@ -206,7 +213,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
delta.Y -= quad.BottomRight.Y - DrawHeight;
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
h.Position += delta;
|
||||
new PositionChange(h, h.Position + delta).Apply(changeHandler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -245,7 +252,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
if (mergedHitObject.Path.ControlPoints.Count == 0)
|
||||
{
|
||||
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.LINEAR));
|
||||
new InsertPathControlPointChange(mergedHitObject.Path.ControlPoints, mergedHitObject.Path.ControlPoints.Count, new PathControlPoint(Vector2.Zero, PathType.LINEAR)).Apply(changeHandler);
|
||||
}
|
||||
|
||||
// Merge all the selected hit objects into one slider path.
|
||||
@ -259,15 +266,15 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
float distanceToLastControlPoint = Vector2.Distance(mergedHitObject.Path.ControlPoints[^1].Position, offset);
|
||||
|
||||
// Calculate the distance required to travel to the expected distance of the merging slider.
|
||||
mergedHitObject.Path.ExpectedDistance.Value = mergedHitObject.Path.CalculatedDistance + distanceToLastControlPoint + hasPath.Path.Distance;
|
||||
new ExpectedDistanceChange(mergedHitObject.Path, mergedHitObject.Path.CalculatedDistance + distanceToLastControlPoint + hasPath.Path.Distance).Apply(changeHandler);
|
||||
|
||||
// Remove the last control point if it sits exactly on the start of the next control point.
|
||||
if (Precision.AlmostEquals(distanceToLastControlPoint, 0))
|
||||
{
|
||||
mergedHitObject.Path.ControlPoints.RemoveAt(mergedHitObject.Path.ControlPoints.Count - 1);
|
||||
new RemovePathControlPointChange(mergedHitObject.Path.ControlPoints, mergedHitObject.Path.ControlPoints.Count - 1).Apply(changeHandler);
|
||||
}
|
||||
|
||||
mergedHitObject.Path.ControlPoints.AddRange(hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type)));
|
||||
new AddRangePathControlPointChange(mergedHitObject.Path.ControlPoints, hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type))).Apply(changeHandler);
|
||||
lastCircle = false;
|
||||
}
|
||||
else
|
||||
@ -275,11 +282,11 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type.
|
||||
if (!lastCircle)
|
||||
{
|
||||
mergedHitObject.Path.ControlPoints.Last().Type = PathType.LINEAR;
|
||||
new PathControlPointTypeChange(mergedHitObject.Path.ControlPoints.Last(), PathType.LINEAR).Apply(changeHandler);
|
||||
}
|
||||
|
||||
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position));
|
||||
mergedHitObject.Path.ExpectedDistance.Value = null;
|
||||
new InsertPathControlPointChange(mergedHitObject.Path.ControlPoints, mergedHitObject.Path.ControlPoints.Count, new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position)).Apply(changeHandler);
|
||||
new ExpectedDistanceChange(mergedHitObject.Path, null).Apply(changeHandler);
|
||||
lastCircle = true;
|
||||
}
|
||||
}
|
||||
@ -289,17 +296,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
foreach (var selectedMergeableObject in mergeableObjects.Skip(1))
|
||||
{
|
||||
EditorBeatmap.Remove(selectedMergeableObject);
|
||||
new RemoveHitObjectChange(EditorBeatmap, selectedMergeableObject).Apply(changeHandler);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var selectedMergeableObject in mergeableObjects)
|
||||
{
|
||||
EditorBeatmap.Remove(selectedMergeableObject);
|
||||
new RemoveHitObjectChange(EditorBeatmap, selectedMergeableObject).Apply(changeHandler);
|
||||
}
|
||||
|
||||
EditorBeatmap.Add(mergedHitObject);
|
||||
new AddHitObjectChange(EditorBeatmap, mergedHitObject).Apply(changeHandler);
|
||||
}
|
||||
|
||||
// Make sure the merged hitobject is selected.
|
||||
|
@ -9,8 +9,10 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Changes;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
@ -20,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public partial class OsuSelectionRotationHandler : SelectionRotationHandler
|
||||
{
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
private NewBeatmapEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
|
||||
|
||||
@ -78,14 +80,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
foreach (var ho in objectsInRotation)
|
||||
{
|
||||
ho.Position = GeometryUtils.RotatePointAroundOrigin(originalPositions[ho], actualOrigin, rotation);
|
||||
new PositionChange(ho, GeometryUtils.RotatePointAroundOrigin(originalPositions[ho], actualOrigin, rotation)).Apply(changeHandler);
|
||||
|
||||
if (ho is IHasPath withPath)
|
||||
{
|
||||
var originalPath = originalPathControlPointPositions[withPath];
|
||||
|
||||
for (int i = 0; i < withPath.Path.ControlPoints.Count; ++i)
|
||||
withPath.Path.ControlPoints[i].Position = GeometryUtils.RotatePointAroundOrigin(originalPath[i], Vector2.Zero, rotation);
|
||||
{
|
||||
new PathControlPointPositionChange(withPath.Path.ControlPoints[i],
|
||||
GeometryUtils.RotatePointAroundOrigin(originalPath[i], Vector2.Zero, rotation)).Apply(changeHandler);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,9 +13,11 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Changes;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
@ -35,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public Bindable<bool> IsScalingSlider { get; private set; } = new BindableBool();
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
private NewBeatmapEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider? snapProvider { get; set; }
|
||||
@ -113,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
foreach (var (ho, originalState) in objectsInScale)
|
||||
{
|
||||
ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position, axisRotation);
|
||||
new PositionChange(ho, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position, axisRotation)).Apply(changeHandler);
|
||||
}
|
||||
}
|
||||
|
||||
@ -166,15 +168,16 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// Maintain the path types in case they were defaulted to bezier at some point during scaling
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
{
|
||||
slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalInfo.PathControlPointPositions[i], axisRotation);
|
||||
slider.Path.ControlPoints[i].Type = originalInfo.PathControlPointTypes[i];
|
||||
new PathControlPointPositionChange(slider.Path.ControlPoints[i],
|
||||
GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalInfo.PathControlPointPositions[i], axisRotation)).Apply(changeHandler);
|
||||
new PathControlPointTypeChange(slider.Path.ControlPoints[i], originalInfo.PathControlPointTypes[i]).Apply(changeHandler);
|
||||
}
|
||||
|
||||
// Snap the slider's length to the current beat divisor
|
||||
// to calculate the final resulting duration / bounding box before the final checks.
|
||||
slider.SnapTo(snapProvider);
|
||||
new SnapToChange<Slider>(slider, snapProvider).Apply(changeHandler);
|
||||
|
||||
slider.Position = GeometryUtils.GetScaledPosition(scale, origin, originalInfo.Position, axisRotation);
|
||||
new PositionChange(slider, GeometryUtils.GetScaledPosition(scale, origin, originalInfo.Position, axisRotation)).Apply(changeHandler);
|
||||
|
||||
//if sliderhead or sliderend end up outside playfield, revert scaling.
|
||||
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
|
||||
@ -184,12 +187,14 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return;
|
||||
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position = originalInfo.PathControlPointPositions[i];
|
||||
{
|
||||
new PathControlPointPositionChange(slider.Path.ControlPoints[i], originalInfo.PathControlPointPositions[i]).Apply(changeHandler);
|
||||
}
|
||||
|
||||
slider.Position = originalInfo.Position;
|
||||
new PositionChange(slider, originalInfo.Position).Apply(changeHandler);
|
||||
|
||||
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
|
||||
slider.SnapTo(snapProvider);
|
||||
new SnapToChange<Slider>(slider, snapProvider).Apply(changeHandler);
|
||||
}
|
||||
|
||||
private (bool X, bool Y) isQuadInBounds(Quad quad)
|
||||
@ -327,7 +332,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y;
|
||||
|
||||
foreach (var (h, _) in objectsInScale!)
|
||||
h.Position += delta;
|
||||
new PositionChange(h, h.Position + delta).Apply(changeHandler);
|
||||
}
|
||||
|
||||
private struct OriginalHitObjectState
|
||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
Caption = "Stack Leniency",
|
||||
HintText = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
Current = new BindableFloat(Beatmap.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
Beatmap.StackLeniency = stackLeniency.Current.Value;
|
||||
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.SaveState();
|
||||
|
@ -80,16 +80,16 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", metadata.AudioFile);
|
||||
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
||||
Assert.AreEqual(0, beatmap.AudioLeadIn);
|
||||
Assert.AreEqual(164471, metadata.PreviewTime);
|
||||
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
||||
Assert.AreEqual(0.7f, beatmap.StackLeniency);
|
||||
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
|
||||
Assert.IsFalse(beatmapInfo.LetterboxInBreaks);
|
||||
Assert.IsFalse(beatmapInfo.SpecialStyle);
|
||||
Assert.IsFalse(beatmapInfo.WidescreenStoryboard);
|
||||
Assert.IsFalse(beatmapInfo.SamplesMatchPlaybackRate);
|
||||
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
|
||||
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
|
||||
Assert.IsFalse(beatmap.LetterboxInBreaks);
|
||||
Assert.IsFalse(beatmap.SpecialStyle);
|
||||
Assert.IsFalse(beatmap.WidescreenStoryboard);
|
||||
Assert.IsFalse(beatmap.SamplesMatchPlaybackRate);
|
||||
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
|
||||
Assert.AreEqual(0, beatmap.CountdownOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
|
||||
var beatmap = decoder.Decode(stream);
|
||||
|
||||
int[] expectedBookmarks =
|
||||
{
|
||||
@ -109,13 +109,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
95901, 106450, 116999, 119637, 130186, 140735, 151285,
|
||||
161834, 164471, 175020, 185570, 196119, 206669, 209306
|
||||
};
|
||||
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
|
||||
Assert.AreEqual(expectedBookmarks.Length, beatmap.BeatmapInfo.Bookmarks.Length);
|
||||
for (int i = 0; i < expectedBookmarks.Length; i++)
|
||||
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
|
||||
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
|
||||
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
|
||||
Assert.AreEqual(4, beatmapInfo.GridSize);
|
||||
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
|
||||
Assert.AreEqual(expectedBookmarks[i], beatmap.BeatmapInfo.Bookmarks[i]);
|
||||
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
|
||||
Assert.AreEqual(4, beatmap.BeatmapInfo.BeatDivisor);
|
||||
Assert.AreEqual(4, beatmap.GridSize);
|
||||
Assert.AreEqual(2, beatmap.TimelineZoom);
|
||||
}
|
||||
}
|
||||
|
||||
@ -993,15 +993,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(decoded.BeatmapInfo.AudioLeadIn, Is.EqualTo(0));
|
||||
Assert.That(decoded.BeatmapInfo.StackLeniency, Is.EqualTo(0.7f));
|
||||
Assert.That(decoded.BeatmapInfo.SpecialStyle, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.LetterboxInBreaks, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.WidescreenStoryboard, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.EpilepsyWarning, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.SamplesMatchPlaybackRate, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.Countdown, Is.EqualTo(CountdownType.None));
|
||||
Assert.That(decoded.BeatmapInfo.CountdownOffset, Is.EqualTo(0));
|
||||
Assert.That(decoded.AudioLeadIn, Is.EqualTo(0));
|
||||
Assert.That(decoded.StackLeniency, Is.EqualTo(0.7f));
|
||||
Assert.That(decoded.SpecialStyle, Is.False);
|
||||
Assert.That(decoded.LetterboxInBreaks, Is.False);
|
||||
Assert.That(decoded.WidescreenStoryboard, Is.False);
|
||||
Assert.That(decoded.EpilepsyWarning, Is.False);
|
||||
Assert.That(decoded.SamplesMatchPlaybackRate, Is.False);
|
||||
Assert.That(decoded.Countdown, Is.EqualTo(CountdownType.None));
|
||||
Assert.That(decoded.CountdownOffset, Is.EqualTo(0));
|
||||
Assert.That(decoded.BeatmapInfo.Metadata.PreviewTime, Is.EqualTo(-1));
|
||||
Assert.That(decoded.BeatmapInfo.Ruleset.OnlineID, Is.EqualTo(0));
|
||||
});
|
||||
|
@ -51,14 +51,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
||||
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
||||
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
|
||||
Assert.AreEqual(0, beatmap.AudioLeadIn);
|
||||
Assert.AreEqual(0.7f, beatmap.StackLeniency);
|
||||
Assert.AreEqual(false, beatmap.SpecialStyle);
|
||||
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
|
||||
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
|
||||
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
|
||||
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
|
||||
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
|
||||
Assert.AreEqual(false, beatmap.LetterboxInBreaks);
|
||||
Assert.AreEqual(false, beatmap.WidescreenStoryboard);
|
||||
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
|
||||
Assert.AreEqual(0, beatmap.CountdownOffset);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -76,10 +76,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
|
||||
for (int i = 0; i < expectedBookmarks.Length; i++)
|
||||
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
|
||||
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
|
||||
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
|
||||
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
|
||||
Assert.AreEqual(4, beatmapInfo.GridSize);
|
||||
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
|
||||
Assert.AreEqual(4, beatmap.GridSize);
|
||||
Assert.AreEqual(2, beatmap.TimelineZoom);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Database
|
||||
Assert.That(lastChanges?.ModifiedIndices, Is.Empty);
|
||||
Assert.That(lastChanges?.NewModifiedIndices, Is.Empty);
|
||||
|
||||
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().CountdownOffset = 5);
|
||||
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().EditorTimestamp = 5);
|
||||
realm.Run(r => r.Refresh());
|
||||
|
||||
Assert.That(collectionChanges, Is.EqualTo(1));
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.None);
|
||||
AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
|
||||
}
|
||||
|
||||
@ -65,12 +65,12 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.Normal);
|
||||
AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
|
||||
|
||||
AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.DoubleSpeed);
|
||||
AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
|
||||
}
|
||||
|
||||
@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.Normal);
|
||||
|
||||
checkOffsetAfter("1", 1);
|
||||
checkOffsetAfter(string.Empty, 0);
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("commit text", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture));
|
||||
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue);
|
||||
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.CountdownOffset == expectedFinalValue);
|
||||
}
|
||||
|
||||
private partial class TestDesignSection : DesignSection
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("Set beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().Value = 16);
|
||||
AddStep("Set timeline zoom", () =>
|
||||
{
|
||||
originalTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
|
||||
originalTimelineZoom = EditorBeatmap.TimelineZoom;
|
||||
|
||||
var timeline = Editor.ChildrenOfType<Timeline>().Single();
|
||||
InputManager.MoveMouseTo(timeline);
|
||||
@ -81,19 +81,19 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddAssert("Ensure timeline zoom changed", () =>
|
||||
{
|
||||
changedTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
|
||||
changedTimelineZoom = EditorBeatmap.TimelineZoom;
|
||||
return !Precision.AlmostEquals(changedTimelineZoom, originalTimelineZoom);
|
||||
});
|
||||
|
||||
SaveEditor();
|
||||
|
||||
AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
|
||||
AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
|
||||
AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.TimelineZoom == changedTimelineZoom);
|
||||
|
||||
ReloadEditorToSameBeatmap();
|
||||
|
||||
AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
|
||||
AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
|
||||
AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.TimelineZoom == changedTimelineZoom);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
double originalSpacing = 0;
|
||||
|
||||
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.BeatmapInfo.DistanceSpacing);
|
||||
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.DistanceSpacing);
|
||||
|
||||
AddStep("hold ctrl", () => InputManager.PressKey(Key.LControl));
|
||||
AddStep("hold alt", () => InputManager.PressKey(Key.LAlt));
|
||||
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt));
|
||||
AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl));
|
||||
|
||||
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
|
||||
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.DistanceSpacing == originalSpacing + 0.5);
|
||||
}
|
||||
|
||||
public partial class EditorBeatmapContainer : PopoverContainer
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
BeatmapInfo = { AudioLeadIn = leadIn }
|
||||
AudioLeadIn = leadIn
|
||||
});
|
||||
|
||||
checkFirstFrameTime(expectedStartTime);
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
|
||||
+ $"FirstHitObjectTime: {FirstHitObjectTime} "
|
||||
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
|
||||
+ $"LeadInTime: {Beatmap.Value.Beatmap.AudioLeadIn} "
|
||||
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
|
||||
});
|
||||
}
|
||||
|
@ -136,10 +136,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
// Add intro time to test quick retry skipping (TestQuickRetry).
|
||||
workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
|
||||
workingBeatmap.Beatmap.AudioLeadIn = 60000;
|
||||
|
||||
// Set up data for testing disclaimer display.
|
||||
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning ?? false;
|
||||
workingBeatmap.Beatmap.EpilepsyWarning = epilepsyWarning ?? false;
|
||||
workingBeatmap.BeatmapInfo.Status = onlineStatus ?? BeatmapOnlineStatus.Ranked;
|
||||
|
||||
Beatmap.Value = workingBeatmap;
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
BeatmapInfo = { AudioLeadIn = 60000 }
|
||||
AudioLeadIn = 60000
|
||||
});
|
||||
|
||||
AddUntilStep("wait for skip overlay", () => Player.ChildrenOfType<SkipOverlay>().First().IsButtonVisible);
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("load storyboard with only video", () =>
|
||||
{
|
||||
// LegacyStoryboardDecoder doesn't parse WidescreenStoryboard, so it is set manually
|
||||
loadStoryboard("storyboard_only_video.osu", s => s.BeatmapInfo.WidescreenStoryboard = false);
|
||||
loadStoryboard("storyboard_only_video.osu", s => s.Beatmap.WidescreenStoryboard = false);
|
||||
});
|
||||
|
||||
AddAssert("storyboard is correct width", () => Precision.AlmostEquals(storyboard?.Width ?? 0f, 480 * 16 / 9f));
|
||||
|
@ -406,13 +406,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests spectating with a beatmap that has a high <see cref="BeatmapInfo.AudioLeadIn"/> value.
|
||||
/// Tests spectating with a beatmap that has a high <see cref="IBeatmap.AudioLeadIn"/> value.
|
||||
///
|
||||
/// This test is not intended not to check the correct initial time value, but only to guard against
|
||||
/// gameplay potentially getting stuck in a stopped state due to lead in time being present.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAudioLeadIn() => testLeadIn(b => b.BeatmapInfo.AudioLeadIn = 2000);
|
||||
public void TestAudioLeadIn() => testLeadIn(b => b.Beatmap.AudioLeadIn = 2000);
|
||||
|
||||
/// <summary>
|
||||
/// Tests spectating with a beatmap that has a storyboard element with a negative start time (i.e. intro storyboard element).
|
||||
|
@ -115,6 +115,30 @@ namespace osu.Game.Beatmaps
|
||||
return mostCommon.beatLength;
|
||||
}
|
||||
|
||||
public double AudioLeadIn { get; set; }
|
||||
|
||||
public float StackLeniency { get; set; } = 0.7f;
|
||||
|
||||
public bool SpecialStyle { get; set; }
|
||||
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
|
||||
public bool WidescreenStoryboard { get; set; } = true;
|
||||
|
||||
public bool EpilepsyWarning { get; set; }
|
||||
|
||||
public bool SamplesMatchPlaybackRate { get; set; }
|
||||
|
||||
public double DistanceSpacing { get; set; } = 1.0;
|
||||
|
||||
public int GridSize { get; set; }
|
||||
|
||||
public double TimelineZoom { get; set; } = 1.0;
|
||||
|
||||
public CountdownType Countdown { get; set; } = CountdownType.None;
|
||||
|
||||
public int CountdownOffset { get; set; }
|
||||
|
||||
IBeatmap IBeatmap.Clone() => Clone();
|
||||
|
||||
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
|
||||
|
@ -73,6 +73,18 @@ namespace osu.Game.Beatmaps
|
||||
beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList();
|
||||
beatmap.Breaks = original.Breaks;
|
||||
beatmap.UnhandledEventLines = original.UnhandledEventLines;
|
||||
beatmap.AudioLeadIn = original.AudioLeadIn;
|
||||
beatmap.StackLeniency = original.StackLeniency;
|
||||
beatmap.SpecialStyle = original.SpecialStyle;
|
||||
beatmap.LetterboxInBreaks = original.LetterboxInBreaks;
|
||||
beatmap.WidescreenStoryboard = original.WidescreenStoryboard;
|
||||
beatmap.EpilepsyWarning = original.EpilepsyWarning;
|
||||
beatmap.SamplesMatchPlaybackRate = original.SamplesMatchPlaybackRate;
|
||||
beatmap.DistanceSpacing = original.DistanceSpacing;
|
||||
beatmap.GridSize = original.GridSize;
|
||||
beatmap.TimelineZoom = original.TimelineZoom;
|
||||
beatmap.Countdown = original.Countdown;
|
||||
beatmap.CountdownOffset = original.CountdownOffset;
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
@ -428,17 +428,7 @@ namespace osu.Game.Beatmaps
|
||||
Hash = hash,
|
||||
DifficultyName = decodedInfo.DifficultyName,
|
||||
OnlineID = decodedInfo.OnlineID,
|
||||
AudioLeadIn = decodedInfo.AudioLeadIn,
|
||||
StackLeniency = decodedInfo.StackLeniency,
|
||||
SpecialStyle = decodedInfo.SpecialStyle,
|
||||
LetterboxInBreaks = decodedInfo.LetterboxInBreaks,
|
||||
WidescreenStoryboard = decodedInfo.WidescreenStoryboard,
|
||||
EpilepsyWarning = decodedInfo.EpilepsyWarning,
|
||||
SamplesMatchPlaybackRate = decodedInfo.SamplesMatchPlaybackRate,
|
||||
DistanceSpacing = decodedInfo.DistanceSpacing,
|
||||
BeatDivisor = decodedInfo.BeatDivisor,
|
||||
GridSize = decodedInfo.GridSize,
|
||||
TimelineZoom = decodedInfo.TimelineZoom,
|
||||
MD5Hash = memoryStream.ComputeMD5Hash(),
|
||||
EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration),
|
||||
TotalObjectCount = decoded.HitObjects.Count
|
||||
|
@ -6,14 +6,12 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.BeatmapSet.Scores;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Scoring;
|
||||
using Realms;
|
||||
|
||||
@ -136,60 +134,18 @@ namespace osu.Game.Beatmaps
|
||||
Status = BeatmapOnlineStatus.None;
|
||||
}
|
||||
|
||||
#region Properties we may not want persisted (but also maybe no harm?)
|
||||
|
||||
public double AudioLeadIn { get; set; }
|
||||
|
||||
public float StackLeniency { get; set; } = 0.7f;
|
||||
|
||||
public bool SpecialStyle { get; set; }
|
||||
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
|
||||
public bool WidescreenStoryboard { get; set; } = true;
|
||||
|
||||
public bool EpilepsyWarning { get; set; }
|
||||
|
||||
public bool SamplesMatchPlaybackRate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The time at which this beatmap was last played by the local user.
|
||||
/// </summary>
|
||||
public DateTimeOffset? LastPlayed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The ratio of distance travelled per time unit.
|
||||
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
|
||||
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
|
||||
///
|
||||
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
|
||||
/// </remarks>
|
||||
public double DistanceSpacing { get; set; } = 1.0;
|
||||
|
||||
public int BeatDivisor { get; set; } = 4;
|
||||
|
||||
public int GridSize { get; set; }
|
||||
|
||||
public double TimelineZoom { get; set; } = 1.0;
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds when last exiting the editor with this beatmap loaded.
|
||||
/// </summary>
|
||||
public double? EditorTimestamp { get; set; }
|
||||
|
||||
[Ignored]
|
||||
public CountdownType Countdown { get; set; } = CountdownType.None;
|
||||
|
||||
/// <summary>
|
||||
/// The number of beats to move the countdown backwards (compared to its default location).
|
||||
/// </summary>
|
||||
public int CountdownOffset { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
public bool Equals(BeatmapInfo? other)
|
||||
{
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
|
||||
parser = new ConvertHitObjectParser(getOffsetTime(), FormatVersion);
|
||||
|
||||
applyLegacyDefaults(this.beatmap.BeatmapInfo);
|
||||
ApplyLegacyDefaults(this.beatmap);
|
||||
|
||||
base.ParseStreamInto(stream, beatmap);
|
||||
|
||||
@ -190,9 +190,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// This method's intention is to restore those legacy defaults.
|
||||
/// See also: https://osu.ppy.sh/wiki/en/Client/File_formats/Osu_%28file_format%29
|
||||
/// </summary>
|
||||
private static void applyLegacyDefaults(BeatmapInfo beatmapInfo)
|
||||
internal static void ApplyLegacyDefaults(Beatmap beatmap)
|
||||
{
|
||||
beatmapInfo.WidescreenStoryboard = false;
|
||||
beatmap.WidescreenStoryboard = false;
|
||||
}
|
||||
|
||||
protected override void ParseLine(Beatmap beatmap, Section section, string line)
|
||||
@ -244,7 +244,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"AudioLeadIn":
|
||||
beatmap.BeatmapInfo.AudioLeadIn = Parsing.ParseInt(pair.Value);
|
||||
beatmap.AudioLeadIn = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
|
||||
case @"PreviewTime":
|
||||
@ -261,7 +261,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"StackLeniency":
|
||||
beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
|
||||
beatmap.StackLeniency = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
|
||||
case @"Mode":
|
||||
@ -269,31 +269,31 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"LetterboxInBreaks":
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"SpecialStyle":
|
||||
beatmap.BeatmapInfo.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"WidescreenStoryboard":
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"EpilepsyWarning":
|
||||
beatmap.BeatmapInfo.EpilepsyWarning = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.EpilepsyWarning = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"SamplesMatchPlaybackRate":
|
||||
beatmap.BeatmapInfo.SamplesMatchPlaybackRate = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.SamplesMatchPlaybackRate = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"Countdown":
|
||||
beatmap.BeatmapInfo.Countdown = Enum.Parse<CountdownType>(pair.Value);
|
||||
beatmap.Countdown = Enum.Parse<CountdownType>(pair.Value);
|
||||
break;
|
||||
|
||||
case @"CountdownOffset":
|
||||
beatmap.BeatmapInfo.CountdownOffset = Parsing.ParseInt(pair.Value);
|
||||
beatmap.CountdownOffset = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -313,7 +313,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"DistanceSpacing":
|
||||
beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
beatmap.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
break;
|
||||
|
||||
case @"BeatDivisor":
|
||||
@ -321,11 +321,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"GridSize":
|
||||
beatmap.BeatmapInfo.GridSize = Parsing.ParseInt(pair.Value);
|
||||
beatmap.GridSize = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
|
||||
case @"TimelineZoom":
|
||||
beatmap.BeatmapInfo.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
beatmap.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -79,14 +79,14 @@ namespace osu.Game.Beatmaps.Formats
|
||||
writer.WriteLine("[General]");
|
||||
|
||||
if (!string.IsNullOrEmpty(beatmap.Metadata.AudioFile)) writer.WriteLine(FormattableString.Invariant($"AudioFilename: {Path.GetFileName(beatmap.Metadata.AudioFile)}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.BeatmapInfo.AudioLeadIn}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.AudioLeadIn}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.BeatmapInfo.Countdown}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.Countdown}"));
|
||||
writer.WriteLine(FormattableString.Invariant(
|
||||
$"SampleSet: {toLegacySampleBank(((beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePoints.FirstOrDefault() ?? SampleControlPoint.DEFAULT).SampleBank)}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.BeatmapInfo.StackLeniency}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.StackLeniency}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"Mode: {onlineRulesetID}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.BeatmapInfo.LetterboxInBreaks ? '1' : '0')}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.LetterboxInBreaks ? '1' : '0')}"));
|
||||
// if (beatmap.BeatmapInfo.UseSkinSprites)
|
||||
// writer.WriteLine(@"UseSkinSprites: 1");
|
||||
// if (b.AlwaysShowPlayfield)
|
||||
@ -95,14 +95,14 @@ namespace osu.Game.Beatmaps.Formats
|
||||
// writer.WriteLine(@"OverlayPosition: " + b.OverlayPosition);
|
||||
// if (!string.IsNullOrEmpty(b.SkinPreference))
|
||||
// writer.WriteLine(@"SkinPreference:" + b.SkinPreference);
|
||||
if (beatmap.BeatmapInfo.EpilepsyWarning)
|
||||
if (beatmap.EpilepsyWarning)
|
||||
writer.WriteLine(@"EpilepsyWarning: 1");
|
||||
if (beatmap.BeatmapInfo.CountdownOffset > 0)
|
||||
writer.WriteLine(FormattableString.Invariant($@"CountdownOffset: {beatmap.BeatmapInfo.CountdownOffset}"));
|
||||
if (beatmap.CountdownOffset > 0)
|
||||
writer.WriteLine(FormattableString.Invariant($@"CountdownOffset: {beatmap.CountdownOffset}"));
|
||||
if (onlineRulesetID == 3)
|
||||
writer.WriteLine(FormattableString.Invariant($"SpecialStyle: {(beatmap.BeatmapInfo.SpecialStyle ? '1' : '0')}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"WidescreenStoryboard: {(beatmap.BeatmapInfo.WidescreenStoryboard ? '1' : '0')}"));
|
||||
if (beatmap.BeatmapInfo.SamplesMatchPlaybackRate)
|
||||
writer.WriteLine(FormattableString.Invariant($"SpecialStyle: {(beatmap.SpecialStyle ? '1' : '0')}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"WidescreenStoryboard: {(beatmap.WidescreenStoryboard ? '1' : '0')}"));
|
||||
if (beatmap.SamplesMatchPlaybackRate)
|
||||
writer.WriteLine(@"SamplesMatchPlaybackRate: 1");
|
||||
}
|
||||
|
||||
@ -112,10 +112,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
if (beatmap.BeatmapInfo.Bookmarks.Length > 0)
|
||||
writer.WriteLine(FormattableString.Invariant($"Bookmarks: {string.Join(',', beatmap.BeatmapInfo.Bookmarks)}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.BeatmapInfo.DistanceSpacing}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.DistanceSpacing}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"BeatDivisor: {beatmap.BeatmapInfo.BeatDivisor}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"GridSize: {beatmap.BeatmapInfo.GridSize}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"TimelineZoom: {beatmap.BeatmapInfo.TimelineZoom}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"GridSize: {beatmap.GridSize}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"TimelineZoom: {beatmap.TimelineZoom}"));
|
||||
}
|
||||
|
||||
private void handleMetadata(TextWriter writer)
|
||||
|
@ -38,6 +38,17 @@ namespace osu.Game.Beatmaps.Formats
|
||||
SetFallbackDecoder<Storyboard>(() => new LegacyStoryboardDecoder());
|
||||
}
|
||||
|
||||
protected override Storyboard CreateTemplateObject()
|
||||
{
|
||||
var sb = base.CreateTemplateObject();
|
||||
|
||||
var beatmap = new Beatmap();
|
||||
LegacyBeatmapDecoder.ApplyLegacyDefaults(beatmap);
|
||||
sb.Beatmap = beatmap;
|
||||
|
||||
return sb;
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(LineBufferedReader stream, Storyboard storyboard)
|
||||
{
|
||||
this.storyboard = storyboard;
|
||||
@ -73,6 +84,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
case "UseSkinSprites":
|
||||
storyboard.UseSkinSprites = pair.Value == "1";
|
||||
break;
|
||||
|
||||
case @"WidescreenStoryboard":
|
||||
storyboard.Beatmap.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -69,6 +70,43 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
double GetMostCommonBeatLength();
|
||||
|
||||
double AudioLeadIn { get; internal set; }
|
||||
|
||||
float StackLeniency { get; internal set; }
|
||||
|
||||
bool SpecialStyle { get; internal set; }
|
||||
|
||||
bool LetterboxInBreaks { get; internal set; }
|
||||
|
||||
bool WidescreenStoryboard { get; internal set; }
|
||||
|
||||
bool EpilepsyWarning { get; internal set; }
|
||||
|
||||
bool SamplesMatchPlaybackRate { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The ratio of distance travelled per time unit.
|
||||
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
|
||||
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
|
||||
///
|
||||
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
|
||||
/// </remarks>
|
||||
double DistanceSpacing { get; internal set; }
|
||||
|
||||
int GridSize { get; internal set; }
|
||||
|
||||
double TimelineZoom { get; internal set; }
|
||||
|
||||
CountdownType Countdown { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of beats to move the countdown backwards (compared to its default location).
|
||||
/// </summary>
|
||||
int CountdownOffset { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a shallow-clone of this beatmap and returns it.
|
||||
/// </summary>
|
||||
|
@ -62,7 +62,12 @@ namespace osu.Game.Beatmaps
|
||||
#region Resource getters
|
||||
|
||||
protected virtual Waveform GetWaveform() => new Waveform(null);
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard
|
||||
{
|
||||
BeatmapInfo = BeatmapInfo,
|
||||
Beatmap = Beatmap,
|
||||
};
|
||||
|
||||
protected abstract IBeatmap GetBeatmap();
|
||||
public abstract Texture GetBackground();
|
||||
|
@ -94,8 +94,9 @@ namespace osu.Game.Database
|
||||
/// 41 2024-04-17 Add ScoreInfo.TotalScoreWithoutMods for future mod multiplier rebalances.
|
||||
/// 42 2024-08-07 Update mania key bindings to reflect changes to ManiaAction
|
||||
/// 43 2024-10-14 Reset keybind for toggling FPS display to avoid conflict with "convert to stream" in the editor, if not already changed by user.
|
||||
/// 44 2024-11-22 Removed several properties from BeatmapInfo which did not need to be persisted to realm.
|
||||
/// </summary>
|
||||
private const int schema_version = 43;
|
||||
private const int schema_version = 44;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
|
@ -174,6 +174,11 @@ namespace osu.Game
|
||||
/// </summary>
|
||||
public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the back button is currently displayed.
|
||||
/// </summary>
|
||||
private readonly IBindable<bool> backButtonVisibility = new Bindable<bool>();
|
||||
|
||||
IBindable<LocalUserPlayingState> ILocalUserPlayInfo.PlayingState => playingState;
|
||||
|
||||
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
|
||||
@ -1019,7 +1024,7 @@ namespace osu.Game
|
||||
if (!(ScreenStack.CurrentScreen is IOsuScreen currentScreen))
|
||||
return;
|
||||
|
||||
if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowBackButton && !currentScreen.OnBackButton()))
|
||||
if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowUserExit && !currentScreen.OnBackButton()))
|
||||
ScreenStack.Exit();
|
||||
}
|
||||
},
|
||||
@ -1189,6 +1194,14 @@ namespace osu.Game
|
||||
if (mode.NewValue != OverlayActivation.All) CloseAllOverlays();
|
||||
};
|
||||
|
||||
backButtonVisibility.ValueChanged += visible =>
|
||||
{
|
||||
if (visible.NewValue)
|
||||
BackButton.Show();
|
||||
else
|
||||
BackButton.Hide();
|
||||
};
|
||||
|
||||
// Importantly, this should be run after binding PostNotification to the import handlers so they can present the import after game startup.
|
||||
handleStartupImport();
|
||||
}
|
||||
@ -1581,12 +1594,14 @@ namespace osu.Game
|
||||
|
||||
if (current is IOsuScreen currentOsuScreen)
|
||||
{
|
||||
backButtonVisibility.UnbindFrom(currentOsuScreen.BackButtonVisibility);
|
||||
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
|
||||
API.Activity.UnbindFrom(currentOsuScreen.Activity);
|
||||
}
|
||||
|
||||
if (newScreen is IOsuScreen newOsuScreen)
|
||||
{
|
||||
backButtonVisibility.BindTo(newOsuScreen.BackButtonVisibility);
|
||||
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
|
||||
API.Activity.BindTo(newOsuScreen.Activity);
|
||||
|
||||
@ -1597,11 +1612,6 @@ namespace osu.Game
|
||||
else
|
||||
Toolbar.Show();
|
||||
|
||||
if (newOsuScreen.AllowBackButton)
|
||||
BackButton.Show();
|
||||
else
|
||||
BackButton.Hide();
|
||||
|
||||
if (newOsuScreen.ShowFooter)
|
||||
{
|
||||
BackButton.Hide();
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
[Resolved(canBeNull: true)]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
public override bool AllowUserExit => false;
|
||||
|
||||
public override bool AllowExternalScreenChange => false;
|
||||
|
||||
|
@ -184,7 +184,7 @@ namespace osu.Game.Overlays
|
||||
content.ResizeHeightTo(0, animate ? transition_duration : 0, Easing.OutQuint);
|
||||
}
|
||||
|
||||
headerContent.FadeColour(Expanded.Value ? Color4.White : OsuColour.Gray(0.5f), 200, Easing.OutQuint);
|
||||
headerContent.FadeColour(Expanded.Value ? Color4.White : OsuColour.Gray(0.7f), 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void updateFadeState()
|
||||
|
@ -341,6 +341,78 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
public double GetMostCommonBeatLength() => baseBeatmap.GetMostCommonBeatLength();
|
||||
public IBeatmap Clone() => new ProgressiveCalculationBeatmap(baseBeatmap.Clone());
|
||||
|
||||
public double AudioLeadIn
|
||||
{
|
||||
get => baseBeatmap.AudioLeadIn;
|
||||
set => baseBeatmap.AudioLeadIn = value;
|
||||
}
|
||||
|
||||
public float StackLeniency
|
||||
{
|
||||
get => baseBeatmap.StackLeniency;
|
||||
set => baseBeatmap.StackLeniency = value;
|
||||
}
|
||||
|
||||
public bool SpecialStyle
|
||||
{
|
||||
get => baseBeatmap.SpecialStyle;
|
||||
set => baseBeatmap.SpecialStyle = value;
|
||||
}
|
||||
|
||||
public bool LetterboxInBreaks
|
||||
{
|
||||
get => baseBeatmap.LetterboxInBreaks;
|
||||
set => baseBeatmap.LetterboxInBreaks = value;
|
||||
}
|
||||
|
||||
public bool WidescreenStoryboard
|
||||
{
|
||||
get => baseBeatmap.WidescreenStoryboard;
|
||||
set => baseBeatmap.WidescreenStoryboard = value;
|
||||
}
|
||||
|
||||
public bool EpilepsyWarning
|
||||
{
|
||||
get => baseBeatmap.EpilepsyWarning;
|
||||
set => baseBeatmap.EpilepsyWarning = value;
|
||||
}
|
||||
|
||||
public bool SamplesMatchPlaybackRate
|
||||
{
|
||||
get => baseBeatmap.SamplesMatchPlaybackRate;
|
||||
set => baseBeatmap.SamplesMatchPlaybackRate = value;
|
||||
}
|
||||
|
||||
public double DistanceSpacing
|
||||
{
|
||||
get => baseBeatmap.DistanceSpacing;
|
||||
set => baseBeatmap.DistanceSpacing = value;
|
||||
}
|
||||
|
||||
public int GridSize
|
||||
{
|
||||
get => baseBeatmap.GridSize;
|
||||
set => baseBeatmap.GridSize = value;
|
||||
}
|
||||
|
||||
public double TimelineZoom
|
||||
{
|
||||
get => baseBeatmap.TimelineZoom;
|
||||
set => baseBeatmap.TimelineZoom = value;
|
||||
}
|
||||
|
||||
public CountdownType Countdown
|
||||
{
|
||||
get => baseBeatmap.Countdown;
|
||||
set => baseBeatmap.Countdown = value;
|
||||
}
|
||||
|
||||
public int CountdownOffset
|
||||
{
|
||||
get => baseBeatmap.CountdownOffset;
|
||||
set => baseBeatmap.CountdownOffset = value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
});
|
||||
|
||||
DistanceSpacingMultiplier.Value = editorBeatmap.BeatmapInfo.DistanceSpacing;
|
||||
DistanceSpacingMultiplier.Value = editorBeatmap.DistanceSpacing;
|
||||
DistanceSpacingMultiplier.BindValueChanged(multiplier =>
|
||||
{
|
||||
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
|
||||
@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
if (multiplier.NewValue != multiplier.OldValue)
|
||||
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
|
||||
|
||||
editorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
|
||||
editorBeatmap.DistanceSpacing = multiplier.NewValue;
|
||||
}, true);
|
||||
|
||||
DistanceSpacingMultiplier.BindDisabledChanged(disabled => distanceSpacingSlider.Alpha = disabled ? 0 : 1, true);
|
||||
|
@ -28,6 +28,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
@ -67,6 +68,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private NewBeatmapEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
public override ComposeBlueprintContainer BlueprintContainer => blueprintContainer;
|
||||
private ComposeBlueprintContainer blueprintContainer;
|
||||
|
||||
@ -272,7 +276,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
TernaryStates = CreateTernaryButtons().ToArray();
|
||||
togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
|
||||
|
||||
sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Zip(BlueprintContainer.SampleAdditionBankTernaryStates).Select(b => new SampleBankTernaryButton(b.First, b.Second)));
|
||||
sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Zip(BlueprintContainer.SampleAdditionBankTernaryStates)
|
||||
.Select(b => new SampleBankTernaryButton(b.First, b.Second)));
|
||||
|
||||
SetSelectTool();
|
||||
|
||||
@ -550,13 +555,13 @@ namespace osu.Game.Rulesets.Edit
|
||||
public void CommitPlacement(HitObject hitObject)
|
||||
{
|
||||
EditorBeatmap.PlacementObject.Value = null;
|
||||
EditorBeatmap.Add(hitObject);
|
||||
new AddHitObjectChange(EditorBeatmap, hitObject).Apply(changeHandler);
|
||||
|
||||
if (autoSeekOnPlacement.Value && EditorClock.CurrentTime < hitObject.StartTime)
|
||||
EditorClock.SeekSmoothlyTo(hitObject.StartTime);
|
||||
}
|
||||
|
||||
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
||||
public void Delete(HitObject hitObject) => new RemoveHitObjectChange(EditorBeatmap, hitObject).Apply(changeHandler);
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// A multiplier which changes the ratio of distance travelled per time unit.
|
||||
/// Importantly, this is provided for manual usage, and not multiplied into any of the methods exposed by this interface.
|
||||
/// </summary>
|
||||
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
|
||||
/// <seealso cref="IBeatmap.DistanceSpacing"/>
|
||||
Bindable<double> DistanceSpacingMultiplier { get; }
|
||||
|
||||
/// <summary>
|
||||
|
24
osu.Game/Screens/Edit/Changes/AddHitObjectChange.cs
Normal file
24
osu.Game/Screens/Edit/Changes/AddHitObjectChange.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class AddHitObjectChange : IRevertibleChange
|
||||
{
|
||||
public EditorBeatmap Beatmap;
|
||||
|
||||
public HitObject HitObject;
|
||||
|
||||
public AddHitObjectChange(EditorBeatmap beatmap, HitObject hitObject)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
public void Apply() => Beatmap.Add(HitObject);
|
||||
|
||||
public void Revert() => Beatmap.Remove(HitObject);
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds a range of <see cref="PathControlPoint"/>s to the provided <see cref="BindableList{T}"/>.
|
||||
/// </summary>
|
||||
public class AddRangePathControlPointChange : CompositeChange
|
||||
{
|
||||
private readonly BindableList<PathControlPoint> controlPoints;
|
||||
private readonly IEnumerable<PathControlPoint> points;
|
||||
|
||||
public AddRangePathControlPointChange(BindableList<PathControlPoint> controlPoints, IEnumerable<PathControlPoint> points)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
this.points = points;
|
||||
}
|
||||
|
||||
protected override void SubmitChanges()
|
||||
{
|
||||
foreach (var point in points)
|
||||
Submit(new InsertPathControlPointChange(controlPoints, controlPoints.Count, point));
|
||||
}
|
||||
}
|
||||
}
|
46
osu.Game/Screens/Edit/Changes/CompositeChange.cs
Normal file
46
osu.Game/Screens/Edit/Changes/CompositeChange.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public abstract class CompositeChange : IRevertibleChange
|
||||
{
|
||||
private List<IRevertibleChange>? changes;
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
if (changes == null)
|
||||
{
|
||||
changes = new List<IRevertibleChange>();
|
||||
SubmitChanges();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var change in changes)
|
||||
change.Apply();
|
||||
}
|
||||
|
||||
public void Revert()
|
||||
{
|
||||
if (changes == null)
|
||||
throw new System.InvalidOperationException("Cannot revert before applying.");
|
||||
|
||||
for (int i = changes.Count - 1; i >= 0; i--)
|
||||
changes[i].Revert();
|
||||
}
|
||||
|
||||
protected void Submit(IRevertibleChange change)
|
||||
{
|
||||
change.Apply();
|
||||
changes!.Add(change);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the tracks the changes of this <see cref="CompositeChange"/>.
|
||||
/// </summary>
|
||||
/// <remarks>Use <see cref="Submit"/> to apply the <see cref="IRevertibleChange"/> created in this method.</remarks>
|
||||
protected abstract void SubmitChanges();
|
||||
}
|
||||
}
|
19
osu.Game/Screens/Edit/Changes/ExpectedDistanceChange.cs
Normal file
19
osu.Game/Screens/Edit/Changes/ExpectedDistanceChange.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class ExpectedDistanceChange : PropertyChange<SliderPath, double?>
|
||||
{
|
||||
public ExpectedDistanceChange(SliderPath target, double? value)
|
||||
: base(target, value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override double? ReadValue(SliderPath target) => target.ExpectedDistance.Value;
|
||||
|
||||
protected override void WriteValue(SliderPath target, double? value) => target.ExpectedDistance.Value = value;
|
||||
}
|
||||
}
|
32
osu.Game/Screens/Edit/Changes/IRevertibleChange.cs
Normal file
32
osu.Game/Screens/Edit/Changes/IRevertibleChange.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a change which can be undone.
|
||||
/// </summary>
|
||||
public interface IRevertibleChange
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this change to the current state.
|
||||
/// </summary>
|
||||
void Apply();
|
||||
|
||||
/// <summary>
|
||||
/// Applies the inverse of this change to the current state.
|
||||
/// </summary>
|
||||
void Revert();
|
||||
}
|
||||
|
||||
public static class RevertibleChangeExtension
|
||||
{
|
||||
public static void Apply(this IRevertibleChange change, NewBeatmapEditorChangeHandler? changeHandler, bool commitImmediately = false)
|
||||
{
|
||||
if (changeHandler != null)
|
||||
changeHandler.Submit(change, commitImmediately);
|
||||
else
|
||||
change.Apply();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class InsertPathControlPointChange : IRevertibleChange
|
||||
{
|
||||
public readonly IList<PathControlPoint> Target;
|
||||
|
||||
public readonly int InsertionIndex;
|
||||
|
||||
public readonly PathControlPoint Item;
|
||||
|
||||
public InsertPathControlPointChange(IList<PathControlPoint> target, int insertionIndex, PathControlPoint item)
|
||||
{
|
||||
Target = target;
|
||||
InsertionIndex = insertionIndex;
|
||||
Item = item;
|
||||
}
|
||||
|
||||
public void Apply() => Target.Insert(InsertionIndex, Item);
|
||||
|
||||
public void Revert() => Target.RemoveAt(InsertionIndex);
|
||||
}
|
||||
}
|
19
osu.Game/Screens/Edit/Changes/NewComboChange.cs
Normal file
19
osu.Game/Screens/Edit/Changes/NewComboChange.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class NewComboChange : PropertyChange<IHasComboInformation, bool>
|
||||
{
|
||||
public NewComboChange(IHasComboInformation target, bool value)
|
||||
: base(target, value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool ReadValue(IHasComboInformation target) => target.NewCombo;
|
||||
|
||||
protected override void WriteValue(IHasComboInformation target, bool value) => target.NewCombo = value;
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class PathControlPointPositionChange : PropertyChange<PathControlPoint, Vector2>
|
||||
{
|
||||
public PathControlPointPositionChange(PathControlPoint target, Vector2 value)
|
||||
: base(target, value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Vector2 ReadValue(PathControlPoint target) => target.Position;
|
||||
|
||||
protected override void WriteValue(PathControlPoint target, Vector2 value) => target.Position = value;
|
||||
}
|
||||
}
|
20
osu.Game/Screens/Edit/Changes/PathControlPointTypeChange.cs
Normal file
20
osu.Game/Screens/Edit/Changes/PathControlPointTypeChange.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class PathControlPointTypeChange : PropertyChange<PathControlPoint, PathType?>
|
||||
{
|
||||
public PathControlPointTypeChange(PathControlPoint target, PathType? value)
|
||||
: base(target, value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override PathType? ReadValue(PathControlPoint target) => target.Type;
|
||||
|
||||
protected override void WriteValue(PathControlPoint target, PathType? value) => target.Type = value;
|
||||
}
|
||||
}
|
49
osu.Game/Screens/Edit/Changes/PropertyChange.cs
Normal file
49
osu.Game/Screens/Edit/Changes/PropertyChange.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a single property update on a given <see cref="Target"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="TTarget">Type of the object owning the property</typeparam>
|
||||
/// <typeparam name="TValue">Type of the property to update</typeparam>
|
||||
public abstract class PropertyChange<TTarget, TValue> : IRevertibleChange where TTarget : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Reads the current value of the property from the target.
|
||||
/// </summary>
|
||||
protected abstract TValue ReadValue(TTarget target);
|
||||
|
||||
/// <summary>
|
||||
/// Writes the new value to the target object.
|
||||
/// </summary>
|
||||
protected abstract void WriteValue(TTarget target, TValue value);
|
||||
|
||||
/// <summary>
|
||||
/// The target object, which owns the property to change.
|
||||
/// </summary>
|
||||
public readonly TTarget Target;
|
||||
|
||||
/// <summary>
|
||||
/// The value to change the property to.
|
||||
/// </summary>
|
||||
public readonly TValue Value;
|
||||
|
||||
/// <summary>
|
||||
/// The original value of the property before the change.
|
||||
/// </summary>
|
||||
public readonly TValue OriginalValue;
|
||||
|
||||
protected PropertyChange(TTarget target, TValue value)
|
||||
{
|
||||
Target = target;
|
||||
Value = value;
|
||||
OriginalValue = ReadValue(target);
|
||||
}
|
||||
|
||||
public void Apply() => WriteValue(Target, Value);
|
||||
|
||||
public void Revert() => WriteValue(Target, OriginalValue);
|
||||
}
|
||||
}
|
24
osu.Game/Screens/Edit/Changes/RemoveHitObjectChange.cs
Normal file
24
osu.Game/Screens/Edit/Changes/RemoveHitObjectChange.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class RemoveHitObjectChange : IRevertibleChange
|
||||
{
|
||||
public EditorBeatmap Beatmap;
|
||||
|
||||
public HitObject HitObject;
|
||||
|
||||
public RemoveHitObjectChange(EditorBeatmap beatmap, HitObject hitObject)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
public void Apply() => Beatmap.Remove(HitObject);
|
||||
|
||||
public void Revert() => Beatmap.Add(HitObject);
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class RemovePathControlPointChange : IRevertibleChange
|
||||
{
|
||||
public readonly IList<PathControlPoint> Target;
|
||||
|
||||
public readonly int Index;
|
||||
|
||||
public readonly PathControlPoint Item;
|
||||
|
||||
public RemovePathControlPointChange(IList<PathControlPoint> target, int index)
|
||||
{
|
||||
Target = target;
|
||||
Index = index;
|
||||
Item = target[index];
|
||||
}
|
||||
|
||||
public RemovePathControlPointChange(IList<PathControlPoint> target, PathControlPoint item)
|
||||
{
|
||||
Target = target;
|
||||
Index = target.IndexOf(item);
|
||||
Item = item;
|
||||
}
|
||||
|
||||
public void Apply() => Target.RemoveAt(Index);
|
||||
|
||||
public void Revert() => Target.Insert(Index, Item);
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
/// <summary>
|
||||
/// Removes a range of <see cref="PathControlPoint"/>s from the provided <see cref="BindableList{T}"/>.
|
||||
/// </summary>
|
||||
public class RemoveRangePathControlPointChange : CompositeChange
|
||||
{
|
||||
private readonly BindableList<PathControlPoint> controlPoints;
|
||||
private readonly int startIndex;
|
||||
private readonly int count;
|
||||
|
||||
public RemoveRangePathControlPointChange(BindableList<PathControlPoint> controlPoints, int startIndex, int count)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
this.startIndex = startIndex;
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
protected override void SubmitChanges()
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
Submit(new RemovePathControlPointChange(controlPoints, startIndex));
|
||||
}
|
||||
}
|
||||
}
|
@ -3,29 +3,34 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public static class SliderPathExtensions
|
||||
/// <summary>
|
||||
/// Reverse the direction of this path.
|
||||
/// </summary>
|
||||
public class ReverseSliderPathChange : CompositeChange
|
||||
{
|
||||
/// <summary>
|
||||
/// Snaps the provided <paramref name="hitObject"/>'s duration using the <paramref name="snapProvider"/>.
|
||||
/// The positional offset of the resulting path. It should be added to the start position of the path.
|
||||
/// </summary>
|
||||
public static void SnapTo<THitObject>(this THitObject hitObject, IDistanceSnapProvider? snapProvider)
|
||||
where THitObject : HitObject, IHasPath
|
||||
{
|
||||
hitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(hitObject, (float)hitObject.Path.CalculatedDistance, DistanceSnapTarget.Start) ?? hitObject.Path.CalculatedDistance;
|
||||
}
|
||||
public Vector2 PositionalOffset { get; private set; }
|
||||
|
||||
private readonly SliderPath sliderPath;
|
||||
|
||||
/// <summary>
|
||||
/// Reverse the direction of this path.
|
||||
/// </summary>
|
||||
/// <param name="sliderPath">The <see cref="SliderPath"/>.</param>
|
||||
/// <param name="positionalOffset">The positional offset of the resulting path. It should be added to the start position of this path.</param>
|
||||
public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOffset)
|
||||
public ReverseSliderPathChange(SliderPath sliderPath)
|
||||
{
|
||||
this.sliderPath = sliderPath;
|
||||
}
|
||||
|
||||
protected override void SubmitChanges()
|
||||
{
|
||||
var controlPoints = sliderPath.ControlPoints;
|
||||
|
||||
@ -33,7 +38,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
// Inherited points after a linear point, as well as the first control point if it inherited,
|
||||
// should be treated as linear points, so their types are temporarily changed to linear.
|
||||
inheritedLinearPoints.ForEach(p => p.Type = PathType.LINEAR);
|
||||
inheritedLinearPoints.ForEach(p => Submit(new PathControlPointTypeChange(p, PathType.LINEAR)));
|
||||
|
||||
double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
|
||||
|
||||
@ -46,11 +51,11 @@ namespace osu.Game.Rulesets.Objects
|
||||
segmentEnds = segmentEnds[..^1];
|
||||
}
|
||||
|
||||
controlPoints.RemoveAt(controlPoints.Count - 1);
|
||||
Submit(new RemovePathControlPointChange(controlPoints, controlPoints.Count - 1));
|
||||
}
|
||||
|
||||
// Restore original control point types.
|
||||
inheritedLinearPoints.ForEach(p => p.Type = null);
|
||||
inheritedLinearPoints.ForEach(p => Submit(new PathControlPointTypeChange(p, null)));
|
||||
|
||||
// Recalculate middle perfect curve control points at the end of the slider path.
|
||||
if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECT_CURVE && controlPoints[^2].Type == null && segmentEnds.Any())
|
||||
@ -61,30 +66,25 @@ namespace osu.Game.Rulesets.Objects
|
||||
var circleArcPath = new List<Vector2>();
|
||||
sliderPath.GetPathToProgress(circleArcPath, lastSegmentStart / lastSegmentEnd, 1);
|
||||
|
||||
controlPoints[^2].Position = circleArcPath[circleArcPath.Count / 2];
|
||||
Submit(new PathControlPointPositionChange(controlPoints[^2], circleArcPath[circleArcPath.Count / 2]));
|
||||
}
|
||||
|
||||
sliderPath.reverseControlPoints(out positionalOffset);
|
||||
reverseControlPoints();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverses the order of the provided <see cref="SliderPath"/>'s <see cref="PathControlPoint"/>s.
|
||||
/// </summary>
|
||||
/// <param name="sliderPath">The <see cref="SliderPath"/>.</param>
|
||||
/// <param name="positionalOffset">The positional offset of the resulting path. It should be added to the start position of this path.</param>
|
||||
private static void reverseControlPoints(this SliderPath sliderPath, out Vector2 positionalOffset)
|
||||
private void reverseControlPoints()
|
||||
{
|
||||
var points = sliderPath.ControlPoints.ToArray();
|
||||
positionalOffset = sliderPath.PositionAt(1);
|
||||
PositionalOffset = sliderPath.PositionAt(1);
|
||||
|
||||
sliderPath.ControlPoints.Clear();
|
||||
Submit(new RemoveRangePathControlPointChange(sliderPath.ControlPoints, 0, sliderPath.ControlPoints.Count));
|
||||
|
||||
PathType? lastType = null;
|
||||
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
{
|
||||
var p = points[i];
|
||||
p.Position -= positionalOffset;
|
||||
var p = new PathControlPoint(points[i].Position, points[i].Type);
|
||||
p.Position -= PositionalOffset;
|
||||
|
||||
// propagate types forwards to last null type
|
||||
if (i == points.Length - 1)
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
else if (p.Type != null)
|
||||
(p.Type, lastType) = (lastType, p.Type);
|
||||
|
||||
sliderPath.ControlPoints.Insert(0, p);
|
||||
Submit(new InsertPathControlPointChange(sliderPath.ControlPoints, 0, p));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class SliderVelocityMultiplierChange : PropertyChange<IHasSliderVelocity, double>
|
||||
{
|
||||
public SliderVelocityMultiplierChange(IHasSliderVelocity target, double value)
|
||||
: base(target, value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override double ReadValue(IHasSliderVelocity target) => target.SliderVelocityMultiplier;
|
||||
|
||||
protected override void WriteValue(IHasSliderVelocity target, double value) => target.SliderVelocityMultiplier = value;
|
||||
}
|
||||
}
|
30
osu.Game/Screens/Edit/Changes/SnapToChange.cs
Normal file
30
osu.Game/Screens/Edit/Changes/SnapToChange.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
/// <summary>
|
||||
/// Snaps the provided <see cref="HitObject"/>'s duration using the <see cref="IDistanceSnapProvider"/>.
|
||||
/// </summary>
|
||||
public class SnapToChange<THitObject> : CompositeChange where THitObject : HitObject, IHasPath
|
||||
{
|
||||
private readonly THitObject hitObject;
|
||||
private readonly IDistanceSnapProvider? snapProvider;
|
||||
|
||||
public SnapToChange(THitObject hitObject, IDistanceSnapProvider? snapProvider)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
this.snapProvider = snapProvider;
|
||||
}
|
||||
|
||||
protected override void SubmitChanges()
|
||||
{
|
||||
double newDistance = snapProvider?.FindSnappedDistance(hitObject, (float)hitObject.Path.CalculatedDistance, DistanceSnapTarget.Start) ?? hitObject.Path.CalculatedDistance;
|
||||
Submit(new ExpectedDistanceChange(hitObject.Path, newDistance));
|
||||
}
|
||||
}
|
||||
}
|
19
osu.Game/Screens/Edit/Changes/StartTimeChange.cs
Normal file
19
osu.Game/Screens/Edit/Changes/StartTimeChange.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public class StartTimeChange : PropertyChange<HitObject, double>
|
||||
{
|
||||
public StartTimeChange(HitObject target, double value)
|
||||
: base(target, value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override double ReadValue(HitObject target) => target.StartTime;
|
||||
|
||||
protected override void WriteValue(HitObject target, double value) => target.StartTime = value;
|
||||
}
|
||||
}
|
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
private NewBeatmapEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
protected readonly BindableList<T> SelectedItems = new BindableList<T>();
|
||||
|
||||
@ -433,7 +433,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// Finishes the current blueprint selection.
|
||||
/// </summary>
|
||||
/// <param name="e">The mouse event which triggered end of selection.</param>
|
||||
/// <returns>Whether a click selection was active.</returns>
|
||||
/// <returns>
|
||||
/// Whether the mouse event is considered to be fully handled.
|
||||
/// If the return value is <see langword="false"/>, the standard click / mouse up action will follow.
|
||||
/// </returns>
|
||||
private bool endClickSelection(MouseButtonEvent e)
|
||||
{
|
||||
// If already handled a selection, double-click, or drag, we don't want to perform a mouse up / click action.
|
||||
@ -443,14 +446,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
if (e.ControlPressed)
|
||||
{
|
||||
// if a selection didn't occur, we may want to trigger a deselection.
|
||||
|
||||
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
|
||||
// Priority is given to already-selected blueprints.
|
||||
foreach (SelectionBlueprint<T> blueprint in SelectionBlueprints.AliveChildren.Where(b => b.IsHovered).OrderByDescending(b => b.IsSelected))
|
||||
return clickSelectionHandled = SelectionHandler.MouseUpSelectionRequested(blueprint, e);
|
||||
|
||||
return false;
|
||||
// can only be reached if there are no hovered blueprints.
|
||||
// in that case, we still want to suppress mouse up / click handling, because when control is pressed,
|
||||
// it is presumed we want to add to existing selection, not remove from it
|
||||
// (unless explicitly control-clicking a selected object, which is handled above).
|
||||
return true;
|
||||
}
|
||||
|
||||
if (selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1)
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
@ -25,6 +26,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[Resolved]
|
||||
protected EditorBeatmap Beatmap { get; private set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private NewBeatmapEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
protected readonly HitObjectComposer Composer;
|
||||
|
||||
private HitObjectUsageEventBuffer usageEventBuffer;
|
||||
@ -87,8 +91,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
Beatmap.PerformOnSelection(obj =>
|
||||
{
|
||||
obj.StartTime += offset;
|
||||
new StartTimeChange(obj, obj.StartTime + offset).Apply(changeHandler);
|
||||
Beatmap.Update(obj);
|
||||
changeHandler?.RecordUpdate(obj);
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -119,7 +124,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
// handle positional change etc.
|
||||
foreach (var blueprint in SelectionBlueprints)
|
||||
{
|
||||
Beatmap.Update(blueprint.Item);
|
||||
changeHandler?.RecordUpdate(blueprint.Item);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnDoubleClick(DoubleClickEvent e)
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected SelectionBox SelectionBox { get; private set; } = null!;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
protected IEditorChangeHandler? ChangeHandler { get; private set; }
|
||||
protected NewBeatmapEditorChangeHandler? ChangeHandler { get; private set; }
|
||||
|
||||
public SelectionRotationHandler RotationHandler { get; private set; } = null!;
|
||||
|
||||
|
@ -157,7 +157,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
Scheduler.AddOnce(applyVisualOffset, beatmap);
|
||||
}, true);
|
||||
|
||||
Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
|
||||
Zoom = (float)(defaultTimelineZoom * editorBeatmap.TimelineZoom);
|
||||
}
|
||||
|
||||
private void applyVisualOffset(IBindable<WorkingBeatmap> beatmap)
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
float minimumZoom = getZoomLevelForVisibleMilliseconds(10000);
|
||||
float maximumZoom = getZoomLevelForVisibleMilliseconds(500);
|
||||
|
||||
float initialZoom = (float)Math.Clamp(defaultTimelineZoom * (editorBeatmap.BeatmapInfo.TimelineZoom == 0 ? 1 : editorBeatmap.BeatmapInfo.TimelineZoom), minimumZoom, maximumZoom);
|
||||
float initialZoom = (float)Math.Clamp(defaultTimelineZoom * (editorBeatmap.TimelineZoom == 0 ? 1 : editorBeatmap.TimelineZoom), minimumZoom, maximumZoom);
|
||||
|
||||
SetupZoom(initialZoom, minimumZoom, maximumZoom);
|
||||
|
||||
@ -234,7 +234,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
protected override void OnZoomChanged()
|
||||
{
|
||||
base.OnZoomChanged();
|
||||
editorBeatmap.BeatmapInfo.TimelineZoom = Zoom / defaultTimelineZoom;
|
||||
editorBeatmap.TimelineZoom = Zoom / defaultTimelineZoom;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -80,8 +80,6 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public override float BackgroundParallaxAmount => 0.1f;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
@ -179,6 +177,8 @@ namespace osu.Game.Screens.Edit
|
||||
[CanBeNull] // Should be non-null once it can support custom rulesets.
|
||||
private EditorChangeHandler changeHandler;
|
||||
|
||||
private NewBeatmapEditorChangeHandler newChangeHandler;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
private bool isNewBeatmap;
|
||||
@ -194,6 +194,8 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool InitialBackButtonVisibility => false;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
@ -302,6 +304,9 @@ namespace osu.Game.Screens.Edit
|
||||
dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
|
||||
}
|
||||
|
||||
newChangeHandler = new NewBeatmapEditorChangeHandler(editorBeatmap);
|
||||
dependencies.CacheAs(newChangeHandler);
|
||||
|
||||
beatDivisor.SetArbitraryDivisor(editorBeatmap.BeatmapInfo.BeatDivisor);
|
||||
beatDivisor.BindValueChanged(divisor => editorBeatmap.BeatmapInfo.BeatDivisor = divisor.NewValue);
|
||||
|
||||
@ -440,8 +445,8 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
});
|
||||
|
||||
changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
newChangeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
newChangeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
|
||||
editorBackgroundDim.BindValueChanged(_ => dimBackground());
|
||||
}
|
||||
@ -760,11 +765,6 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
// as we don't want to display the back button, manual handling of exit action is required.
|
||||
this.Exit();
|
||||
return true;
|
||||
|
||||
case GlobalAction.EditorCloneSelection:
|
||||
Clone();
|
||||
return true;
|
||||
@ -976,9 +976,9 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
#endregion
|
||||
|
||||
protected void Undo() => changeHandler?.RestoreState(-1);
|
||||
protected void Undo() => newChangeHandler.Undo();
|
||||
|
||||
protected void Redo() => changeHandler?.RestoreState(1);
|
||||
protected void Redo() => newChangeHandler.Redo();
|
||||
|
||||
protected void SetPreviewPointToCurrentTime()
|
||||
{
|
||||
|
@ -198,6 +198,78 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength();
|
||||
|
||||
public double AudioLeadIn
|
||||
{
|
||||
get => PlayableBeatmap.AudioLeadIn;
|
||||
set => PlayableBeatmap.AudioLeadIn = value;
|
||||
}
|
||||
|
||||
public float StackLeniency
|
||||
{
|
||||
get => PlayableBeatmap.StackLeniency;
|
||||
set => PlayableBeatmap.StackLeniency = value;
|
||||
}
|
||||
|
||||
public bool SpecialStyle
|
||||
{
|
||||
get => PlayableBeatmap.SpecialStyle;
|
||||
set => PlayableBeatmap.SpecialStyle = value;
|
||||
}
|
||||
|
||||
public bool LetterboxInBreaks
|
||||
{
|
||||
get => PlayableBeatmap.LetterboxInBreaks;
|
||||
set => PlayableBeatmap.LetterboxInBreaks = value;
|
||||
}
|
||||
|
||||
public bool WidescreenStoryboard
|
||||
{
|
||||
get => PlayableBeatmap.WidescreenStoryboard;
|
||||
set => PlayableBeatmap.WidescreenStoryboard = value;
|
||||
}
|
||||
|
||||
public bool EpilepsyWarning
|
||||
{
|
||||
get => PlayableBeatmap.EpilepsyWarning;
|
||||
set => PlayableBeatmap.EpilepsyWarning = value;
|
||||
}
|
||||
|
||||
public bool SamplesMatchPlaybackRate
|
||||
{
|
||||
get => PlayableBeatmap.SamplesMatchPlaybackRate;
|
||||
set => PlayableBeatmap.SamplesMatchPlaybackRate = value;
|
||||
}
|
||||
|
||||
public double DistanceSpacing
|
||||
{
|
||||
get => PlayableBeatmap.DistanceSpacing;
|
||||
set => PlayableBeatmap.DistanceSpacing = value;
|
||||
}
|
||||
|
||||
public int GridSize
|
||||
{
|
||||
get => PlayableBeatmap.GridSize;
|
||||
set => PlayableBeatmap.GridSize = value;
|
||||
}
|
||||
|
||||
public double TimelineZoom
|
||||
{
|
||||
get => PlayableBeatmap.TimelineZoom;
|
||||
set => PlayableBeatmap.TimelineZoom = value;
|
||||
}
|
||||
|
||||
public CountdownType Countdown
|
||||
{
|
||||
get => PlayableBeatmap.Countdown;
|
||||
set => PlayableBeatmap.Countdown = value;
|
||||
}
|
||||
|
||||
public int CountdownOffset
|
||||
{
|
||||
get => PlayableBeatmap.CountdownOffset;
|
||||
set => PlayableBeatmap.CountdownOffset = value;
|
||||
}
|
||||
|
||||
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
|
||||
|
||||
private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public override float BackgroundParallaxAmount => 0.1f;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
public override bool AllowUserExit => false;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
|
206
osu.Game/Screens/Edit/NewBeatmapEditorChangeHandler.cs
Normal file
206
osu.Game/Screens/Edit/NewBeatmapEditorChangeHandler.cs
Normal file
@ -0,0 +1,206 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public partial class NewBeatmapEditorChangeHandler : TransactionalCommitComponent
|
||||
{
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
public readonly Bindable<bool> CanUndo = new BindableBool();
|
||||
|
||||
public readonly Bindable<bool> CanRedo = new BindableBool();
|
||||
|
||||
public bool HasUncommittedChanges => currentTransaction.UndoChanges.Count != 0;
|
||||
|
||||
private Transaction currentTransaction;
|
||||
|
||||
private readonly Stack<Transaction> undoStack = new Stack<Transaction>();
|
||||
|
||||
private readonly Stack<Transaction> redoStack = new Stack<Transaction>();
|
||||
|
||||
private bool isRestoring;
|
||||
|
||||
public NewBeatmapEditorChangeHandler(EditorBeatmap editorBeatmap)
|
||||
{
|
||||
currentTransaction = new Transaction();
|
||||
this.editorBeatmap = editorBeatmap;
|
||||
|
||||
editorBeatmap.TransactionBegan += BeginChange;
|
||||
editorBeatmap.TransactionEnded += EndChange;
|
||||
editorBeatmap.SaveStateTriggered += SaveState;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Submits a change to be applied and added to the history.
|
||||
/// </summary>
|
||||
/// <param name="change">Change to be applied.</param>
|
||||
/// <param name="commitImmediately">Whether to commit the current transaction and push it onto the undo stack immediately.</param>
|
||||
public void Submit(IRevertibleChange change, bool commitImmediately = false)
|
||||
{
|
||||
change.Apply();
|
||||
record(change);
|
||||
|
||||
if (commitImmediately)
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Submits a collection of changes to be applied and added to the history.
|
||||
/// </summary>
|
||||
/// <param name="changes">Changes to be applied.</param>
|
||||
/// <param name="commitImmediately">Whether to commit the current transaction and push it onto the undo stack immediately.</param>
|
||||
public void Submit(IEnumerable<IRevertibleChange> changes, bool commitImmediately = false)
|
||||
{
|
||||
foreach (var change in changes)
|
||||
Submit(change);
|
||||
|
||||
if (commitImmediately)
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
protected override void UpdateState()
|
||||
{
|
||||
if (isRestoring)
|
||||
return;
|
||||
|
||||
if (!HasUncommittedChanges)
|
||||
{
|
||||
Logger.Log("Nothing to commit");
|
||||
return;
|
||||
}
|
||||
|
||||
undoStack.Push(currentTransaction);
|
||||
redoStack.Clear();
|
||||
|
||||
Logger.Log($"Added {currentTransaction.UndoChanges.Count} change(s) to undo stack");
|
||||
|
||||
currentTransaction = new Transaction();
|
||||
|
||||
historyChanged();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Undoes the last transaction from the undo stack.
|
||||
/// Returns false if there are is nothing to undo.
|
||||
/// </summary>
|
||||
public bool Undo()
|
||||
{
|
||||
if (undoStack.Count == 0)
|
||||
return false;
|
||||
|
||||
var transaction = undoStack.Pop();
|
||||
|
||||
revertTransaction(transaction);
|
||||
|
||||
redoStack.Push(transaction);
|
||||
|
||||
historyChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Redoes the last transaction from the redo stack.
|
||||
/// Returns false if there are is nothing to redo.
|
||||
/// </summary>
|
||||
public bool Redo()
|
||||
{
|
||||
if (redoStack.Count == 0)
|
||||
return false;
|
||||
|
||||
var transaction = redoStack.Pop();
|
||||
|
||||
applyTransaction(transaction);
|
||||
|
||||
undoStack.Push(transaction);
|
||||
|
||||
historyChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void revertTransaction(Transaction transaction)
|
||||
{
|
||||
isRestoring = true;
|
||||
editorBeatmap.BeginChange();
|
||||
|
||||
foreach (var change in transaction.UndoChanges.Reverse())
|
||||
change.Revert();
|
||||
|
||||
foreach (var hitObject in transaction.HitObjectUpdates)
|
||||
editorBeatmap.Update(hitObject);
|
||||
|
||||
editorBeatmap.EndChange();
|
||||
isRestoring = false;
|
||||
}
|
||||
|
||||
private void applyTransaction(Transaction transaction)
|
||||
{
|
||||
isRestoring = true;
|
||||
editorBeatmap.BeginChange();
|
||||
|
||||
foreach (var change in transaction.UndoChanges)
|
||||
change.Apply();
|
||||
|
||||
foreach (var hitObject in transaction.HitObjectUpdates)
|
||||
editorBeatmap.Update(hitObject);
|
||||
|
||||
editorBeatmap.EndChange();
|
||||
isRestoring = false;
|
||||
}
|
||||
|
||||
private void historyChanged()
|
||||
{
|
||||
CanUndo.Value = undoStack.Count > 0;
|
||||
CanRedo.Value = redoStack.Count > 0;
|
||||
}
|
||||
|
||||
private void record(IRevertibleChange change)
|
||||
{
|
||||
currentTransaction.Add(change);
|
||||
}
|
||||
|
||||
public void RecordUpdate(HitObject hitObject)
|
||||
{
|
||||
currentTransaction.RecordUpdate(hitObject);
|
||||
}
|
||||
|
||||
private readonly struct Transaction
|
||||
{
|
||||
public Transaction()
|
||||
{
|
||||
undoChanges = new List<IRevertibleChange>();
|
||||
}
|
||||
|
||||
private readonly List<IRevertibleChange> undoChanges;
|
||||
|
||||
private readonly HashSet<HitObject> hitObjectUpdates = new HashSet<HitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// The changes to undo the given transaction.
|
||||
/// Stored in reverse order of original changes to match execution order when undoing.
|
||||
/// </summary>
|
||||
public IReadOnlyList<IRevertibleChange> UndoChanges => undoChanges;
|
||||
|
||||
public IReadOnlySet<HitObject> HitObjectUpdates => hitObjectUpdates;
|
||||
|
||||
public void Add(IRevertibleChange change)
|
||||
{
|
||||
undoChanges.Add(change);
|
||||
}
|
||||
|
||||
public void RecordUpdate(HitObject hitObject)
|
||||
{
|
||||
hitObjectUpdates.Add(hitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.EnableCountdown,
|
||||
HintText = EditorSetupStrings.CountdownDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
|
||||
Current = { Value = Beatmap.Countdown != CountdownType.None },
|
||||
},
|
||||
CountdownSettings = new FillFlowContainer
|
||||
{
|
||||
@ -52,14 +52,14 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
CountdownSpeed = new FormEnumDropdown<CountdownType>
|
||||
{
|
||||
Caption = EditorSetupStrings.CountdownSpeed,
|
||||
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
|
||||
Current = { Value = Beatmap.Countdown != CountdownType.None ? Beatmap.Countdown : CountdownType.Normal },
|
||||
Items = Enum.GetValues<CountdownType>().Where(type => type != CountdownType.None)
|
||||
},
|
||||
CountdownOffset = new FormNumberBox
|
||||
{
|
||||
Caption = EditorSetupStrings.CountdownOffset,
|
||||
HintText = EditorSetupStrings.CountdownOffsetDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
|
||||
Current = { Value = Beatmap.CountdownOffset.ToString() },
|
||||
TabbableContentContainer = this,
|
||||
}
|
||||
}
|
||||
@ -68,25 +68,25 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.WidescreenSupport,
|
||||
HintText = EditorSetupStrings.WidescreenSupportDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
|
||||
Current = { Value = Beatmap.WidescreenStoryboard }
|
||||
},
|
||||
epilepsyWarning = new FormCheckBox
|
||||
{
|
||||
Caption = EditorSetupStrings.EpilepsyWarning,
|
||||
HintText = EditorSetupStrings.EpilepsyWarningDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
|
||||
Current = { Value = Beatmap.EpilepsyWarning }
|
||||
},
|
||||
letterboxDuringBreaks = new FormCheckBox
|
||||
{
|
||||
Caption = EditorSetupStrings.LetterboxDuringBreaks,
|
||||
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
|
||||
Current = { Value = Beatmap.LetterboxInBreaks }
|
||||
},
|
||||
samplesMatchPlaybackRate = new FormCheckBox
|
||||
{
|
||||
Caption = EditorSetupStrings.SamplesMatchPlaybackRate,
|
||||
HintText = EditorSetupStrings.SamplesMatchPlaybackRateDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate }
|
||||
Current = { Value = Beatmap.SamplesMatchPlaybackRate }
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -113,18 +113,18 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
updateBeatmap();
|
||||
// update displayed text to ensure parsed value matches display (i.e. if empty string was provided).
|
||||
CountdownOffset.Current.Value = Beatmap.BeatmapInfo.CountdownOffset.ToString(CultureInfo.InvariantCulture);
|
||||
CountdownOffset.Current.Value = Beatmap.CountdownOffset.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
|
||||
Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
|
||||
Beatmap.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
|
||||
Beatmap.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
|
||||
|
||||
Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value;
|
||||
Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
|
||||
Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
|
||||
Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
|
||||
Beatmap.WidescreenStoryboard = widescreenSupport.Current.Value;
|
||||
Beatmap.EpilepsyWarning = epilepsyWarning.Current.Value;
|
||||
Beatmap.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
|
||||
Beatmap.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
|
||||
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Footer;
|
||||
@ -21,15 +22,21 @@ namespace osu.Game.Screens
|
||||
bool DisallowExternalBeatmapRulesetChanges { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user can exit this <see cref="IOsuScreen"/> by pressing the back button.
|
||||
/// Whether the user can exit this <see cref="IOsuScreen"/>.
|
||||
/// </summary>
|
||||
bool AllowBackButton { get; }
|
||||
/// <remarks>
|
||||
/// When overriden to <c>false</c>,
|
||||
/// the user is blocked from exiting the screen via the <see cref="GlobalAction.Back"/> action,
|
||||
/// and the back button is hidden from this screen by the initial state of <see cref="BackButtonVisibility"/> being set to hidden.
|
||||
/// </remarks>
|
||||
bool AllowUserExit { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether a footer (and a back button) should be displayed underneath the screen.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Temporarily, the back button is shown regardless of whether <see cref="AllowBackButton"/> is true.
|
||||
/// Temporarily, the footer's own back button is shown regardless of whether <see cref="BackButtonVisibility"/> is set to hidden.
|
||||
/// This will be corrected as the footer becomes used more commonly.
|
||||
/// </remarks>
|
||||
bool ShowFooter { get; }
|
||||
|
||||
@ -59,6 +66,11 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
IBindable<OverlayActivation> OverlayActivationMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the back button should be displayed in this screen.
|
||||
/// </summary>
|
||||
IBindable<bool> BackButtonVisibility { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The current <see cref="UserActivity"/> for this screen.
|
||||
/// </summary>
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public override bool HideOverlaysOnEnter => Buttons == null || Buttons.State == ButtonSystemState.Initial;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
public override bool AllowUserExit => false;
|
||||
|
||||
public override bool AllowExternalScreenChange => true;
|
||||
|
||||
|
@ -126,7 +126,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
syncManager = new SpectatorSyncManager(masterClockContainer)
|
||||
{
|
||||
ReadyToStart = performInitialSeek,
|
||||
}
|
||||
},
|
||||
new PlayerSettingsOverlay()
|
||||
};
|
||||
|
||||
for (int i = 0; i < Users.Count; i++)
|
||||
|
@ -180,7 +180,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
if (!(screenStack.CurrentScreen is IOnlinePlaySubScreen onlineSubScreen))
|
||||
return false;
|
||||
|
||||
if (((Drawable)onlineSubScreen).IsLoaded && onlineSubScreen.AllowBackButton && onlineSubScreen.OnBackButton())
|
||||
if (((Drawable)onlineSubScreen).IsLoaded && onlineSubScreen.AllowUserExit && onlineSubScreen.OnBackButton())
|
||||
return true;
|
||||
|
||||
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Screens
|
||||
|
||||
public string Description => Title;
|
||||
|
||||
public virtual bool AllowBackButton => true;
|
||||
public virtual bool AllowUserExit => true;
|
||||
|
||||
public virtual bool ShowFooter => false;
|
||||
|
||||
@ -56,6 +56,15 @@ namespace osu.Game.Screens
|
||||
|
||||
IBindable<OverlayActivation> IOsuScreen.OverlayActivationMode => OverlayActivationMode;
|
||||
|
||||
/// <summary>
|
||||
/// The initial visibility state of the back button when this screen is entered for the first time.
|
||||
/// </summary>
|
||||
protected virtual bool InitialBackButtonVisibility => AllowUserExit;
|
||||
|
||||
public readonly Bindable<bool> BackButtonVisibility;
|
||||
|
||||
IBindable<bool> IOsuScreen.BackButtonVisibility => BackButtonVisibility;
|
||||
|
||||
public virtual bool CursorVisible => true;
|
||||
|
||||
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
||||
@ -154,6 +163,7 @@ namespace osu.Game.Screens
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
OverlayActivationMode = new Bindable<OverlayActivation>(InitialOverlayActivationMode);
|
||||
BackButtonVisibility = new Bindable<bool>(InitialBackButtonVisibility);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
|
@ -1,46 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class PlayerSettingsOverlay : VisibilityContainer
|
||||
public partial class PlayerSettingsOverlay : ExpandingContainer
|
||||
{
|
||||
public VisualSettings VisualSettings { get; private set; }
|
||||
|
||||
private const float padding = 10;
|
||||
|
||||
public const float EXPANDED_WIDTH = player_settings_width + padding * 2;
|
||||
|
||||
private const float player_settings_width = 270;
|
||||
|
||||
private const int fade_duration = 200;
|
||||
|
||||
public readonly VisualSettings VisualSettings;
|
||||
public override void Show() => this.FadeIn(fade_duration);
|
||||
public override void Hide() => this.FadeOut(fade_duration);
|
||||
|
||||
// we'll handle this ourselves because we have slightly custom logic.
|
||||
protected override bool ExpandOnHover => false;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly FillFlowContainer content;
|
||||
|
||||
public PlayerSettingsOverlay()
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
private readonly IconButton button;
|
||||
|
||||
InternalChild = content = new FillFlowContainer
|
||||
private InputManager inputManager = null!;
|
||||
|
||||
public PlayerSettingsOverlay()
|
||||
: base(0, EXPANDED_WIDTH)
|
||||
{
|
||||
Origin = Anchor.TopRight;
|
||||
Anchor = Anchor.TopRight;
|
||||
|
||||
base.Content.Add(content = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Margin = new MarginPadding(padding),
|
||||
Children = new PlayerSettingsGroup[]
|
||||
{
|
||||
VisualSettings = new VisualSettings { Expanded = { Value = false } },
|
||||
new AudioSettings { Expanded = { Value = false } }
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddInternal(button = new IconButton
|
||||
{
|
||||
Icon = FontAwesome.Solid.Cog,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Margin = new MarginPadding(5),
|
||||
Action = () => Expanded.Toggle()
|
||||
});
|
||||
|
||||
AddInternal(new Box
|
||||
{
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0), Color4.Black.Opacity(0.8f)),
|
||||
Depth = float.MaxValue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||
protected override void PopOut() => this.FadeOut(fade_duration);
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager()!;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Expanded.Value = inputManager.CurrentState.Mouse.Position.X >= button.ScreenSpaceDrawQuad.TopLeft.X;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
// handle un-expanding manually because our children do weird hover blocking stuff.
|
||||
}
|
||||
|
||||
public void AddAtStart(PlayerSettingsGroup drawable) => content.Insert(-1, drawable);
|
||||
}
|
||||
|
@ -115,6 +115,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public HUDOverlay([CanBeNull] DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods, bool alwaysShowLeaderboard = true)
|
||||
{
|
||||
Container rightSettings;
|
||||
|
||||
this.drawableRuleset = drawableRuleset;
|
||||
this.mods = mods;
|
||||
|
||||
@ -146,7 +148,6 @@ namespace osu.Game.Screens.Play
|
||||
Children = new Drawable[]
|
||||
{
|
||||
ModDisplay = CreateModsContainer(),
|
||||
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
|
||||
}
|
||||
},
|
||||
bottomRightElements = new FillFlowContainer
|
||||
@ -164,6 +165,14 @@ namespace osu.Game.Screens.Play
|
||||
HoldToQuit = CreateHoldForMenuButton(),
|
||||
}
|
||||
},
|
||||
rightSettings = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
PlayerSettingsOverlay = new PlayerSettingsOverlay(),
|
||||
}
|
||||
},
|
||||
LeaderboardFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -173,7 +182,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
};
|
||||
|
||||
hideTargets = new List<Drawable> { mainComponents, topRightElements };
|
||||
hideTargets = new List<Drawable> { mainComponents, topRightElements, rightSettings };
|
||||
|
||||
if (rulesetComponents != null)
|
||||
hideTargets.Add(rulesetComponents);
|
||||
@ -389,8 +398,6 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopRight,
|
||||
};
|
||||
|
||||
protected PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
|
@ -95,8 +95,8 @@ namespace osu.Game.Screens.Play
|
||||
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
|
||||
// this is not available as an option in the live editor but can still be applied via .osu editing.
|
||||
double firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
||||
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
|
||||
time = Math.Min(time, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
|
||||
if (beatmap.Beatmap.AudioLeadIn > 0)
|
||||
time = Math.Min(time, firstHitObjectTime - beatmap.Beatmap.AudioLeadIn);
|
||||
|
||||
return time;
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
public event Action OnGameplayStarted;
|
||||
|
||||
public override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||
public override bool AllowUserExit => false; // handled by HoldForMenuButton
|
||||
|
||||
protected override bool PlayExitSound => !isRestarting;
|
||||
|
||||
@ -457,7 +457,7 @@ namespace osu.Game.Screens.Play
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
BreakOverlay = new BreakOverlay(working.Beatmap.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Clock = DrawableRuleset.FrameStableClock,
|
||||
ProcessCustomClock = false,
|
||||
|
@ -242,7 +242,7 @@ namespace osu.Game.Screens.Play
|
||||
sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click"))
|
||||
};
|
||||
|
||||
if (Beatmap.Value.BeatmapInfo.EpilepsyWarning)
|
||||
if (Beatmap.Value.Beatmap.EpilepsyWarning)
|
||||
{
|
||||
disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer(PlayerLoaderStrings.EpilepsyWarningTitle, PlayerLoaderStrings.EpilepsyWarningContent));
|
||||
}
|
||||
@ -485,6 +485,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (quickRestart)
|
||||
{
|
||||
BackButtonVisibility.Value = false;
|
||||
|
||||
// A quick restart starts by triggering a fade to black
|
||||
AddInternal(quickRestartBlackLayer = new Box
|
||||
{
|
||||
@ -503,6 +505,8 @@ namespace osu.Game.Screens.Play
|
||||
.Delay(quick_restart_initial_delay)
|
||||
.ScaleTo(1)
|
||||
.FadeInFromZero(500, Easing.OutQuint);
|
||||
|
||||
this.Delay(quick_restart_initial_delay).Schedule(() => BackButtonVisibility.Value = true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
public abstract partial class StartupScreen : OsuScreen
|
||||
{
|
||||
public override bool AllowBackButton => false;
|
||||
public override bool AllowUserExit => false;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
|
||||
bool onlyHasVideoElements = Storyboard.Layers.SelectMany(l => l.Elements).All(e => e is StoryboardVideo);
|
||||
|
||||
Width = Height * (storyboard.BeatmapInfo.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f);
|
||||
Width = Height * (storyboard.Beatmap.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Storyboards
|
||||
public IEnumerable<StoryboardLayer> Layers => layers.Values;
|
||||
|
||||
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
|
||||
public IBeatmap Beatmap { get; set; } = new Beatmap();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the storyboard should prefer textures from the current skin before using local storyboard textures.
|
||||
|
@ -27,6 +27,17 @@ namespace osu.Game.Tests.Beatmaps
|
||||
BeatmapInfo = baseBeatmap.BeatmapInfo;
|
||||
ControlPointInfo = baseBeatmap.ControlPointInfo;
|
||||
UnhandledEventLines = baseBeatmap.UnhandledEventLines;
|
||||
AudioLeadIn = baseBeatmap.AudioLeadIn;
|
||||
StackLeniency = baseBeatmap.StackLeniency;
|
||||
SpecialStyle = baseBeatmap.SpecialStyle;
|
||||
LetterboxInBreaks = baseBeatmap.LetterboxInBreaks;
|
||||
WidescreenStoryboard = baseBeatmap.WidescreenStoryboard;
|
||||
EpilepsyWarning = baseBeatmap.EpilepsyWarning;
|
||||
SamplesMatchPlaybackRate = baseBeatmap.SamplesMatchPlaybackRate;
|
||||
DistanceSpacing = baseBeatmap.DistanceSpacing;
|
||||
GridSize = baseBeatmap.GridSize;
|
||||
TimelineZoom = baseBeatmap.TimelineZoom;
|
||||
CountdownOffset = baseBeatmap.CountdownOffset;
|
||||
|
||||
if (withHitObjects)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user