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fix selection blueprint not updating position when hitobject not selected
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@ -125,6 +125,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
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BodyPiece.UpdateFrom(HitObject);
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HitObject.DefaultsApplied += _ => BodyPiece.UpdateFrom(HitObject);
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if (editorBeatmap != null)
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selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
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