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fix selection blueprint not updating position when hitobject not selected

This commit is contained in:
OliBomby 2024-10-13 01:06:06 +02:00
parent 6741f1c87f
commit c8e2adc884

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@ -125,6 +125,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
BodyPiece.UpdateFrom(HitObject);
HitObject.DefaultsApplied += _ => BodyPiece.UpdateFrom(HitObject);
if (editorBeatmap != null)
selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);