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Add MoveCommand

This commit is contained in:
Marvin Schürz 2024-10-08 20:29:06 +02:00
parent 18f7321ac6
commit 867e986240
3 changed files with 46 additions and 1 deletions

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@ -14,7 +14,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects
{
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition, IHasTimePreempt
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasMutablePosition, IHasTimePreempt
{
/// <summary>
/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Objects.Types
{
/// <summary>
/// A HitObject that has a starting position that can be mutated.
/// </summary>
public interface IHasMutablePosition : IHasPosition
{
/// <summary>
/// The starting position of the HitObject.
/// </summary>
new Vector2 Position { get; set; }
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Screens.Edit.Commands
{
public class MoveCommand : IEditorCommand
{
public readonly IHasMutablePosition Target;
public readonly Vector2 Position;
public MoveCommand(IHasMutablePosition target, Vector2 position)
{
Target = target;
Position = position;
}
public void Apply() => Target.Position = Position;
public IEditorCommand CreateUndo() => new MoveCommand(Target, Target.Position);
public bool IsRedundant => Position == Target.Position;
}
}