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Update IEditorCommand.cs
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@ -11,18 +11,18 @@ namespace osu.Game.Screens.Edit.Commands
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/// <summary>
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/// Applies this command to the current state.
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/// </summary>
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public void Apply();
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void Apply();
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/// <summary>
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/// Creates a command which undoes the change of this command.
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/// </summary>
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/// <returns>The undo command.</returns>
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/// <remarks>Make sure to call this before calling <see cref="Apply"/>, as it reads the current state of the object.</remarks>
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public IEditorCommand CreateUndo();
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IEditorCommand CreateUndo();
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/// <summary>
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/// Whether this command would not have any meaningful effect if applied to the current state.
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/// </summary>
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public virtual bool IsRedundant => false;
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bool IsRedundant => false;
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}
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}
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