mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 10:45:36 +08:00
Turn slider path extensions into IRevertibleChange
This commit is contained in:
parent
b710742d2f
commit
9f62626bfa
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Changes;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using Direction = osu.Framework.Graphics.Direction;
|
||||
@ -95,9 +96,10 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
if (h is JuiceStream juiceStream)
|
||||
{
|
||||
juiceStream.Path.Reverse(out Vector2 positionalOffset);
|
||||
juiceStream.OriginalX += positionalOffset.X;
|
||||
juiceStream.LegacyConvertedY += positionalOffset.Y;
|
||||
var reverse = new ReverseSliderPathChange(juiceStream.Path);
|
||||
reverse.Apply();
|
||||
juiceStream.OriginalX += reverse.PositionalOffset.X;
|
||||
juiceStream.LegacyConvertedY += reverse.PositionalOffset.Y;
|
||||
EditorBeatmap.Update(juiceStream);
|
||||
}
|
||||
}
|
||||
|
@ -380,7 +380,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
EnsureValidPathTypes();
|
||||
|
||||
if (hitObject.Path.Distance < originalDistance)
|
||||
hitObject.SnapTo(distanceSnapProvider, changeHandler);
|
||||
new SnapToChange<T>(hitObject, distanceSnapProvider).Submit(changeHandler);
|
||||
else
|
||||
new ExpectedDistanceChange(hitObject.Path, originalDistance).Submit(changeHandler);
|
||||
|
||||
@ -454,7 +454,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
|
||||
// Snap the path to the current beat divisor before checking length validity.
|
||||
hitObject.SnapTo(distanceSnapProvider, changeHandler);
|
||||
new SnapToChange<T>(hitObject, distanceSnapProvider).Submit(changeHandler);
|
||||
|
||||
if (!hitObject.Path.HasValidLength)
|
||||
{
|
||||
@ -464,7 +464,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
new PositionChange(hitObject, oldPosition).Submit(changeHandler);
|
||||
new StartTimeChange(hitObject, oldStartTime).Submit(changeHandler);
|
||||
// Snap the path length again to undo the invalid length.
|
||||
hitObject.SnapTo(distanceSnapProvider, changeHandler);
|
||||
new SnapToChange<T>(hitObject, distanceSnapProvider).Submit(changeHandler);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -303,7 +303,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
|
||||
{
|
||||
sliderPath.ControlPoints.SubmitRemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1, changeHandler);
|
||||
new RemoveRangePathControlPointChange(sliderPath.ControlPoints, i + 1, sliderPath.ControlPoints.Count - i - 1).Submit(changeHandler);
|
||||
new PathControlPointTypeChange(sliderPath.ControlPoints[^1], null).Submit(changeHandler);
|
||||
break;
|
||||
}
|
||||
@ -443,7 +443,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
ControlPointVisualiser?.EnsureValidPathTypes();
|
||||
|
||||
HitObject.SnapTo(distanceSnapProvider, changeHandler);
|
||||
new SnapToChange<Slider>(HitObject, distanceSnapProvider).Submit(changeHandler);
|
||||
|
||||
return pathControlPoint;
|
||||
}
|
||||
@ -467,7 +467,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
ControlPointVisualiser?.EnsureValidPathTypes();
|
||||
|
||||
// Snap the slider to the current beat divisor before checking length validity.
|
||||
HitObject.SnapTo(distanceSnapProvider, changeHandler);
|
||||
new SnapToChange<Slider>(HitObject, distanceSnapProvider).Submit(changeHandler);
|
||||
|
||||
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
|
||||
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
|
||||
@ -512,7 +512,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
// Extract the split portion and remove from the original slider.
|
||||
var splitControlPoints = controlPoints.Take(index + 1).ToList();
|
||||
HitObject.Path.ControlPoints.SubmitRemoveRange(0, index, changeHandler);
|
||||
new RemoveRangePathControlPointChange(HitObject.Path.ControlPoints, 0, index).Submit(changeHandler);
|
||||
|
||||
var newSlider = new Slider
|
||||
{
|
||||
|
@ -115,8 +115,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
if (h is Slider slider)
|
||||
{
|
||||
slider.Path.Reverse(out Vector2 offset, changeHandler);
|
||||
new PositionChange(slider, slider.Position + offset).Submit(changeHandler);
|
||||
var reverse = new ReverseSliderPathChange(slider.Path);
|
||||
reverse.Submit(changeHandler);
|
||||
new PositionChange(slider, slider.Position + reverse.PositionalOffset).Submit(changeHandler);
|
||||
}
|
||||
}
|
||||
|
||||
@ -273,7 +274,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
new RemovePathControlPointChange(mergedHitObject.Path.ControlPoints, mergedHitObject.Path.ControlPoints.Count - 1).Submit(changeHandler);
|
||||
}
|
||||
|
||||
mergedHitObject.Path.ControlPoints.SubmitAddRange(hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type)), changeHandler);
|
||||
new AddRangePathControlPointChange(mergedHitObject.Path.ControlPoints, hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type))).Submit(changeHandler);
|
||||
lastCircle = false;
|
||||
}
|
||||
else
|
||||
|
@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
// Snap the slider's length to the current beat divisor
|
||||
// to calculate the final resulting duration / bounding box before the final checks.
|
||||
slider.SnapTo(snapProvider, changeHandler);
|
||||
new SnapToChange<Slider>(slider, snapProvider).Submit(changeHandler);
|
||||
|
||||
new PositionChange(slider, GeometryUtils.GetScaledPosition(scale, origin, originalInfo.Position, axisRotation)).Submit(changeHandler);
|
||||
|
||||
@ -194,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
new PositionChange(slider, originalInfo.Position).Submit(changeHandler);
|
||||
|
||||
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
|
||||
slider.SnapTo(snapProvider, changeHandler);
|
||||
new SnapToChange<Slider>(slider, snapProvider).Submit(changeHandler);
|
||||
}
|
||||
|
||||
private (bool X, bool Y) isQuadInBounds(Quad quad)
|
||||
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds a range of <see cref="PathControlPoint"/>s to the provided <see cref="BindableList{T}"/>.
|
||||
/// </summary>
|
||||
public class AddRangePathControlPointChange : CompositeChange
|
||||
{
|
||||
private readonly BindableList<PathControlPoint> controlPoints;
|
||||
private readonly IEnumerable<PathControlPoint> points;
|
||||
|
||||
public AddRangePathControlPointChange(BindableList<PathControlPoint> controlPoints, IEnumerable<PathControlPoint> points)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
this.points = points;
|
||||
}
|
||||
|
||||
protected override void SubmitChanges()
|
||||
{
|
||||
foreach (var point in points)
|
||||
Submit(new InsertPathControlPointChange(controlPoints, controlPoints.Count, point));
|
||||
}
|
||||
}
|
||||
}
|
46
osu.Game/Screens/Edit/Changes/CompositeChange.cs
Normal file
46
osu.Game/Screens/Edit/Changes/CompositeChange.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
public abstract class CompositeChange : IRevertibleChange
|
||||
{
|
||||
private List<IRevertibleChange>? changes;
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
if (changes == null)
|
||||
{
|
||||
changes = new List<IRevertibleChange>();
|
||||
SubmitChanges();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var change in changes)
|
||||
change.Apply();
|
||||
}
|
||||
|
||||
public void Revert()
|
||||
{
|
||||
if (changes == null)
|
||||
throw new System.InvalidOperationException("Cannot revert before applying.");
|
||||
|
||||
for (int i = changes.Count - 1; i >= 0; i--)
|
||||
changes[i].Revert();
|
||||
}
|
||||
|
||||
protected void Submit(IRevertibleChange change)
|
||||
{
|
||||
change.Apply();
|
||||
changes!.Add(change);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the tracks the changes of this <see cref="CompositeChange"/>.
|
||||
/// </summary>
|
||||
/// <remarks>Use <see cref="Submit"/> to apply the <see cref="IRevertibleChange"/> created in this method.</remarks>
|
||||
protected abstract void SubmitChanges();
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
/// <summary>
|
||||
/// Removes a range of <see cref="PathControlPoint"/>s from the provided <see cref="BindableList{T}"/>.
|
||||
/// </summary>
|
||||
public class RemoveRangePathControlPointChange : CompositeChange
|
||||
{
|
||||
private readonly BindableList<PathControlPoint> controlPoints;
|
||||
private readonly int startIndex;
|
||||
private readonly int count;
|
||||
|
||||
public RemoveRangePathControlPointChange(BindableList<PathControlPoint> controlPoints, int startIndex, int count)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
this.startIndex = startIndex;
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
protected override void SubmitChanges()
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
Submit(new RemovePathControlPointChange(controlPoints, startIndex));
|
||||
}
|
||||
}
|
||||
}
|
102
osu.Game/Screens/Edit/Changes/ReverseSliderPathChange.cs
Normal file
102
osu.Game/Screens/Edit/Changes/ReverseSliderPathChange.cs
Normal file
@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
/// <summary>
|
||||
/// Reverse the direction of this path.
|
||||
/// </summary>
|
||||
public class ReverseSliderPathChange : CompositeChange
|
||||
{
|
||||
/// <summary>
|
||||
/// The positional offset of the resulting path. It should be added to the start position of the path.
|
||||
/// </summary>
|
||||
public Vector2 PositionalOffset { get; private set; }
|
||||
|
||||
private readonly SliderPath sliderPath;
|
||||
|
||||
/// <summary>
|
||||
/// Reverse the direction of this path.
|
||||
/// </summary>
|
||||
/// <param name="sliderPath">The <see cref="SliderPath"/>.</param>
|
||||
public ReverseSliderPathChange(SliderPath sliderPath)
|
||||
{
|
||||
this.sliderPath = sliderPath;
|
||||
}
|
||||
|
||||
protected override void SubmitChanges()
|
||||
{
|
||||
var controlPoints = sliderPath.ControlPoints;
|
||||
|
||||
var inheritedLinearPoints = controlPoints.Where(p => sliderPath.PointsInSegment(p)[0].Type == PathType.LINEAR && p.Type == null).ToList();
|
||||
|
||||
// Inherited points after a linear point, as well as the first control point if it inherited,
|
||||
// should be treated as linear points, so their types are temporarily changed to linear.
|
||||
inheritedLinearPoints.ForEach(p => Submit(new PathControlPointTypeChange(p, PathType.LINEAR)));
|
||||
|
||||
double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
|
||||
|
||||
// Remove segments after the end of the slider.
|
||||
for (int numSegmentsToRemove = segmentEnds.Count(se => se >= 1) - 1; numSegmentsToRemove > 0 && controlPoints.Count > 0;)
|
||||
{
|
||||
if (controlPoints.Last().Type is not null)
|
||||
{
|
||||
numSegmentsToRemove--;
|
||||
segmentEnds = segmentEnds[..^1];
|
||||
}
|
||||
|
||||
Submit(new RemovePathControlPointChange(controlPoints, controlPoints.Count - 1));
|
||||
}
|
||||
|
||||
// Restore original control point types.
|
||||
inheritedLinearPoints.ForEach(p => Submit(new PathControlPointTypeChange(p, null)));
|
||||
|
||||
// Recalculate middle perfect curve control points at the end of the slider path.
|
||||
if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECT_CURVE && controlPoints[^2].Type == null && segmentEnds.Any())
|
||||
{
|
||||
double lastSegmentStart = segmentEnds.Length > 1 ? segmentEnds[^2] : 0;
|
||||
double lastSegmentEnd = segmentEnds[^1];
|
||||
|
||||
var circleArcPath = new List<Vector2>();
|
||||
sliderPath.GetPathToProgress(circleArcPath, lastSegmentStart / lastSegmentEnd, 1);
|
||||
|
||||
Submit(new PathControlPointPositionChange(controlPoints[^2], circleArcPath[circleArcPath.Count / 2]));
|
||||
}
|
||||
|
||||
reverseControlPoints();
|
||||
}
|
||||
|
||||
private void reverseControlPoints()
|
||||
{
|
||||
var points = sliderPath.ControlPoints.ToArray();
|
||||
PositionalOffset = sliderPath.PositionAt(1);
|
||||
|
||||
Submit(new RemoveRangePathControlPointChange(sliderPath.ControlPoints, 0, sliderPath.ControlPoints.Count));
|
||||
|
||||
PathType? lastType = null;
|
||||
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
{
|
||||
var p = new PathControlPoint(points[i].Position, points[i].Type);
|
||||
p.Position -= PositionalOffset;
|
||||
|
||||
// propagate types forwards to last null type
|
||||
if (i == points.Length - 1)
|
||||
{
|
||||
p.Type = lastType;
|
||||
p.Position = Vector2.Zero;
|
||||
}
|
||||
else if (p.Type != null)
|
||||
(p.Type, lastType) = (lastType, p.Type);
|
||||
|
||||
Submit(new InsertPathControlPointChange(sliderPath.ControlPoints, 0, p));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
30
osu.Game/Screens/Edit/Changes/SnapToChange.cs
Normal file
30
osu.Game/Screens/Edit/Changes/SnapToChange.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Changes
|
||||
{
|
||||
/// <summary>
|
||||
/// Snaps the provided <see cref="HitObject"/>'s duration using the <see cref="IDistanceSnapProvider"/>.
|
||||
/// </summary>
|
||||
public class SnapToChange<THitObject> : CompositeChange where THitObject : HitObject, IHasPath
|
||||
{
|
||||
private readonly THitObject hitObject;
|
||||
private readonly IDistanceSnapProvider? snapProvider;
|
||||
|
||||
public SnapToChange(THitObject hitObject, IDistanceSnapProvider? snapProvider)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
this.snapProvider = snapProvider;
|
||||
}
|
||||
|
||||
protected override void SubmitChanges()
|
||||
{
|
||||
double newDistance = snapProvider?.FindSnappedDistance(hitObject, (float)hitObject.Path.CalculatedDistance, DistanceSnapTarget.Start) ?? hitObject.Path.CalculatedDistance;
|
||||
Submit(new ExpectedDistanceChange(hitObject.Path, newDistance));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user