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Commit Graph

15008 Commits

Author SHA1 Message Date
Bartłomiej Dach
f9cfc7d96c
Fix preview tracks not stopping playback when suspending/exiting daily challenge screen
Closes https://github.com/ppy/osu/issues/29083.
2024-07-26 10:53:12 +02:00
Bartłomiej Dach
e489ae8f72
Merge pull request #29055 from peppy/event-feed-improvements
Improve daily challenge event feed
2024-07-26 08:37:47 +02:00
Bartłomiej Dach
09a1fd2cd1
Merge pull request #29057 from frenzibyte/daily-challenge-replay-download-button
Fix daily challenge not showing a replay button in results screen
2024-07-26 08:03:17 +02:00
Bartłomiej Dach
c17cabd981
Adjust alpha for rows for better visibility 2024-07-26 07:44:02 +02:00
Salman Ahmed
c558dfdf13 Reset download state when score is changed 2024-07-26 05:11:54 +03:00
Dean Herbert
c90e04092a
Merge pull request #29068 from bdach/results-statistics-toggle-crash
Fix crash when toggling extended statistics visibility during results load
2024-07-25 22:49:41 +09:00
Bartłomiej Dach
8dbd4d70ff
Fix crash when toggling extended statistics visibility during results load
Closes https://github.com/ppy/osu/issues/29066.

Initially I fixed this at where the assert is right now:

	9790c5a574/osu.Game/Screens/Ranking/ResultsScreen.cs (L333)

but because of the weird way that visible state management is done in
this screen that made it possible for the extended statistics to be
visible *behind* the score panels, without the score panels making way
for it. So this is in a way safer, because it prevents the visibility
state of the extended statistics from changing in the first place if
there is no score selected (yet).

This can be also seen in playlists, at least.
2024-07-25 11:45:17 +02:00
Bartłomiej Dach
8d89557ab8
Fix not being able to send chat reports on daily challenge screen
Something something some people cannot be trusted with a textbox.
2024-07-25 11:11:54 +02:00
Salman Ahmed
9d5fbb8b4f Fix target score selection abruptly discarded after opening results screen 2024-07-25 09:01:43 +03:00
Dean Herbert
f1dda4ab1e
Fix too many event rows displaying after spending a long time in gameplay/results 2024-07-25 14:31:22 +09:00
Dean Herbert
c90d345ff9
Scroll content forever rather than aggressively fading 2024-07-25 14:31:21 +09:00
Salman Ahmed
dad8e28446 Fix replay download button not added when no score is selected initially 2024-07-25 07:40:17 +03:00
Dean Herbert
aac98ab6b2
Debounce leaderboard refetches to stop excessive operations after returning from gameplay 2024-07-25 12:58:35 +09:00
Dean Herbert
9ec687caab
Avoid reloading the daily challenge leaderboard when already requested 2024-07-25 12:55:45 +09:00
Dean Herbert
4983e5f33e
Merge pull request #29039 from bdach/multiple-selection-sample-popover
Make sample popover change properties of all samples in multiple selection
2024-07-24 22:49:20 +09:00
Bartłomiej Dach
1ed7e4b075
Make sample popover change properties of all samples in multiple selection
Closes https://github.com/ppy/osu/issues/28916.

The previous behaviour *may* have been intended, but it was honestly
quite baffling. This seems like a saner variant.
2024-07-24 12:15:12 +02:00
Dean Herbert
6e4625609d
Merge pull request #29036 from bdach/hardcode-positions-for-leaderboard
Fill daily challenge top 50 position numbers client-side
2024-07-24 17:49:51 +09:00
Bartłomiej Dach
788b70469d
Exit daily challenge screen when going offline
This sort of thing is bound to happen when rewriting screens from
scratch without invoking abstract eldritch entities sometimes. Damned if
you do, damned if you don't...
2024-07-24 09:15:32 +02:00
Bartłomiej Dach
bf4bf4d39e
Fill daily challenge top 50 position numbers client-side
Only doing this client-side, because doing this server-side is
expensive:

	https://github.com/ppy/osu-web/pull/11354#discussion_r1689224285
2024-07-24 08:57:11 +02:00
Dean Herbert
aded31bd07
Merge pull request #29021 from bdach/editor-breaks-respect-time-preempt
Respect pre-empt time when auto-generating breaks
2024-07-24 15:21:12 +09:00
Dean Herbert
aed7ba9508
Change order of application to avoid bias to side with more room to drag
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-07-23 20:56:21 +09:00
Bartłomiej Dach
c3062f96ee
Fix autogenerated breaks not invalidating on change to pre-empt time 2024-07-23 13:38:50 +02:00
Bartłomiej Dach
088e8ad0a2
Respect pre-empt time when auto-generating breaks
Closes https://github.com/ppy/osu/issues/28703.
2024-07-23 13:30:13 +02:00
Dean Herbert
cc4ed0ff3f
Use non-screen-space coordinates and add time-based drag ramping for better control 2024-07-23 18:59:22 +09:00
Bartłomiej Dach
38fc6f70f6
Add tolerance when drag-scrolling editor timeline
Closes https://github.com/ppy/osu/issues/28983.

While the direct cause of this is most likely mouse confine in
full-screen, it shouldn't/can't really be disabled just for this,
and I also get this on linux in *windowed* mode.

In checking other apps, adding some tolerance to this sort of
drag-scroll behaviour seems like a sane UX improvement anyways.
2024-07-23 11:10:18 +02:00
Bartłomiej Dach
dd8be62d07
Merge pull request #28849 from frenzibyte/custom-profile-colour
Add custom hue support to user profile overlay
2024-07-22 09:41:32 +02:00
Salman Ahmed
818b60a3d8 Fix pause overlay hiding input from ruleset input manager
If a key is pressed while the pause overlay is visible, the ruleset input manager will not see it, therefore if the user resumes while the key is held then releases the key, the ruleset input manager will not receive the key up event.
2024-07-19 18:48:35 +03:00
Salman Ahmed
d7651ef387 Add extensive test cases for correct input handling while paused in osu! & non-osu! 2024-07-19 18:48:35 +03:00
Bartłomiej Dach
27000aa8ed
Merge branch 'master' into editor-blah 2024-07-19 13:42:40 +02:00
Dan Balasescu
ad564f31cb
Merge pull request #28947 from peppy/fix-playlist-item-panel
Fix various visuals of playlist beatmap panels
2024-07-19 20:12:40 +09:00
Dean Herbert
c2cc85e6f0
Use purple again for kiai time specifically 2024-07-19 19:59:38 +09:00
Dean Herbert
c4de2bbb60
Ignore "too many ticks" in timeline (triggers in normal cases) 2024-07-19 19:57:47 +09:00
Dean Herbert
5ee645ac8f
Increase opacity of control points slightly 2024-07-19 19:50:21 +09:00
Dean Herbert
d9297438ba
Merge pull request #28900 from smoogipoo/fix-more-tests
Fix more test failures
2024-07-19 19:38:52 +09:00
Dean Herbert
f11f01f9b7
Fix various visuals of playlist beatmap panels
Supersedes https://github.com/ppy/osu/pull/28907.

- Fix border being fat
- Fix thumbnail not masking correctly
- Fix background layer not being correctly fit to the panel
- Dim the main background on hover
- Minor tweaks to dimming
2024-07-19 19:26:04 +09:00
Dan Balasescu
5af39aad00
Add beatmap name to log string
Makes it easy to compare this line versus the one in
OsuGame.PresentBeatmap(). At the moment it's just GUID which is... not
useful!
2024-07-19 19:02:41 +09:00
Dean Herbert
0f29ed618a
Don't attempt to clear the carousel during realm blocking operation 2024-07-19 17:39:47 +09:00
Dean Herbert
0560214d5b
Fix beatmap carousel performance regression with large databases 2024-07-19 17:39:47 +09:00
Bartłomiej Dach
4dd225fdc8
Fix compose blueprint container not unsubscribing from event
Closes https://github.com/ppy/osu/issues/28938.

This is related to reloading the composer on timing point changes in
scrolling rulesets. The lack of unsubscription from this would cause
blueprints to be created for disposed composers via the
`hitObjectAdded()` flow.

The following line looks as if a sync load should be forced on a newly
created placement blueprint:

    da4d37c4ad/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs (L364)

however, it is not the case if the parent
(`placementBlueprintContainer`) is disposed, which it would be in this
case. Therefore, the blueprint stays `NotLoaded` rather than `Ready`,
therefore it never receives its DI dependencies, therefore it dies on
an `EditorBeatmap` nullref.
2024-07-19 08:32:36 +02:00
Salman Ahmed
a570949459 Fix selection box initialy visible despite no items selected 2024-07-19 03:00:44 +03:00
Salman Ahmed
d61a72b8fb Explicitly define Hue rather than implicitly provide it by enum value 2024-07-18 00:26:24 +03:00
Bartłomiej Dach
4c1f902969
Do not allow working beatmap to switch to protected beatmap in song select
Principal fix to https://github.com/ppy/osu/issues/28880.
2024-07-17 11:46:19 +02:00
Bartłomiej Dach
ad2db3f853
Merge pull request #28882 from peppy/update-framework
Update framework
2024-07-16 12:28:51 +02:00
Dean Herbert
f1325386f0
Fix summary timeline timing points having x position applied twice 2024-07-16 18:32:54 +09:00
Dean Herbert
4ad7d900c1
Fix incorrect editor screen padding 2024-07-16 18:20:33 +09:00
Dean Herbert
1083e71ce6
Fix potential crash when exiting daily challenge screen
Without the schedule this will potentially run after disposal of the
local drawable hierarchy.

Closes https://github.com/ppy/osu/issues/28875.
2024-07-16 03:02:04 +09:00
Dean Herbert
eb3f480a2a
Merge pull request #28683 from frenzibyte/footer-v2-integration
Replace local footer in existing sheared overlays (e.g. mod select & first-run setup) with `ScreenFooter`
2024-07-12 22:45:06 +09:00
Dean Herbert
e8f7213b3b
Move logo depth to a forward passing 2024-07-12 22:01:20 +09:00
Bartłomiej Dach
217b01d303
Apply tooltip to bookmark pieces too
Bookmarks don't show on real beatmaps, but they do show in test scenes
(namely `TestSceneEditorSummaryTimeline`).

Also does some more changes to adjust the markers to the latest updates
to other markers.
2024-07-12 11:12:20 +02:00
Dean Herbert
2453e2fd00
Fix nullability issue 2024-07-12 18:11:23 +09:00