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Commit Graph

181 Commits

Author SHA1 Message Date
Dean Herbert
05b3db0147 Remove masking 2020-04-24 16:56:18 +09:00
Dean Herbert
f804be25d1 Remove incorrect area sizing (now using fillmode / relative instead) 2020-04-23 13:39:44 +09:00
Dean Herbert
559487b205 Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
Dean Herbert
2e022fbcb5 Add comment about padding update computation 2020-04-23 12:49:53 +09:00
Dean Herbert
49568a3d56 Adjust input drum to work with new playfield changes 2020-04-23 12:49:53 +09:00
Dean Herbert
37f7e0a734 Restructure TaikoPlayfield for better skin support 2020-04-23 12:49:53 +09:00
Dean Herbert
ca56e6c0d2 Rename taiko HitTarget classes to avoid conflict with mania 2020-04-23 12:11:30 +09:00
Dean Herbert
bfc17bf4c0 Add taiko hit target skinning 2020-04-21 19:06:43 +09:00
Dean Herbert
0a7d9b930c Add osu!taiko legacy drum skinning support 2020-04-03 18:23:03 +09:00
Dean Herbert
388cf5c83a Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00
Dean Herbert
96a849f897 Add remaining replay recorders 2020-03-24 14:55:49 +09:00
smoogipoo
5106d275ca Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Bartłomiej Dach
9323df26a1 Decouple bar line hitobjects from generator
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.

This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Dean Herbert
af3bb5a2cd Centralise and share bar line generation code between rulesets 2019-09-10 13:30:54 +09:00
Dean Herbert
40c61894ef Update some case sensitive resources lookups in-line with resources 2019-09-04 10:44:24 +09:00
Dean Herbert
70e417533f Update naming 2019-08-30 15:13:29 +09:00
smoogipoo
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
smoogipoo
7cc92e2fad Make taiko proxy containers use LifetimeManagementContainer 2019-08-28 13:20:28 +09:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability 2019-04-27 18:41:19 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
smoogipoo
a56e29347f Adjust namespaces 2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
42eaabe24c Fix editor blueprints being misplaced
Regressed with PlayfieldAdjustmentContainer changes.
2019-03-31 01:29:37 +09:00
Dean Herbert
14cef94a53 Merge remote-tracking branch 'upstream/master' into hitobject-drawable-representation 2019-03-29 12:59:26 +09:00
Dean Herbert
ed3746e166 Make PlayfieldAdjustmentContainer universal 2019-03-26 13:32:44 +09:00
Dean Herbert
9bf48863b0 Fix DrawableRuleset drawable creation method's name 2019-03-25 00:00:29 +09:00
Dean Herbert
7b6d882ce6 Remove double-generic type 2019-03-20 11:29:16 +09:00
Dean Herbert
baea7230bc Rename RulesetContainer to DrawableRuleset 2019-03-19 23:47:31 +09:00
Dean Herbert
68f28326a2 Refactor RulesetContainer for readability 2019-03-19 20:21:31 +09:00
David Zhao
527b77b07d Make all inheritors of drawablejudgement use new method 2019-03-12 19:52:44 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
2ee181daf7 Re-namespace replay-related classes 2018-11-28 17:20:37 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
jorolf
41a0f9896e
Merge branch 'master' into flashlight-mod 2018-11-15 00:35:42 +01:00
jorolf
7d2958b7b0 split shader, remove unnecessary clutter and fix some bugs 2018-11-15 00:33:13 +01:00
smoogipoo
d8e7ad8241 Fix post-rebase issues 2018-11-12 17:36:19 +09:00
smoogipoo
10543cf1b6 Move rest of ScrollingPlayfield into ScrollingRulesetContainer 2018-11-12 17:34:35 +09:00
smoogipoo
ad45bc7666 Move scroll direction to scrollinginfo 2018-11-12 17:34:35 +09:00
smoogipoo
7f0f143a1b Move IScrollAlgorithm to ScrollingRulesetContainer + use DI 2018-11-12 17:34:35 +09:00
smoogipoo
aee7a80e71 ScrollAlgorithm -> ScrollVisualisationMethod 2018-11-12 17:26:37 +09:00
jorolf
023924396d Move flashlight code from OsuModFlashlight to ModFlashlight and implement other modes and break time 2018-11-11 18:38:12 +01:00