smoogipoo
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de9d075f94
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
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Bartłomiej Dach
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5af1ac1b53
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
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Bartłomiej Dach
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b1635ecd16
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Reflect can-be-strong split in DHO structure
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2020-12-13 13:08:30 +01:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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ekrctb
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f78bd7c739
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Move piece files of Taiko ruleset
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2020-12-07 12:29:14 +09:00 |
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Bartłomiej Dach
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891218ec6b
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Inline empty explosion in legacy transformer
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2020-11-11 09:11:33 +01:00 |
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Bartłomiej Dach
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be4735cd2b
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Explicitly set lifetime to ensure empty drawables are cleaned up
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2020-11-10 14:57:51 +01:00 |
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Bartłomiej Dach
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0387d994bd
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Do not lookup default kiai explosion if skin has own
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2020-11-10 14:18:43 +01:00 |
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Dean Herbert
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2ec2749cb4
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Fix taiko lookup logic
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2020-10-30 11:59:41 +09:00 |
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Dean Herbert
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8c528c8910
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Fix legacy taiko skins showing double judgements
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2020-10-07 18:36:40 +09:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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smoogipoo
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7890319802
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Merge branch 'master' into adjust-hit-result-types
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2020-10-01 16:19:07 +09:00 |
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smoogipoo
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cb6b35116a
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Merge branch 'master' into scoring-standardisation
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2020-10-01 12:28:51 +09:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Bartłomiej Dach
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2fb9a5d734
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Remove no longer required field
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2020-09-28 17:53:32 +02:00 |
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Bartłomiej Dach
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f6f267a43a
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Switch to strong sprite exactly once
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2020-09-28 17:53:12 +02:00 |
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Bartłomiej Dach
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0900661b23
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Use IsHit for strong hit instead of checking result type
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2020-09-28 16:34:04 +02:00 |
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Bartłomiej Dach
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4944128631
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Ensure both sprites are centered
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2020-09-27 18:11:12 +02:00 |
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Bartłomiej Dach
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2f7c0b4934
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Allow switching between legacy sprites
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2020-09-27 16:07:19 +02:00 |
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Bartłomiej Dach
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eb62ad4e55
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Look up both sprites for legacy explosions
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2020-09-27 16:06:59 +02:00 |
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Bartłomiej Dach
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d5f1d94b51
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Allow specifying two sprites for legacy hit explosions
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2020-09-27 15:52:40 +02:00 |
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Bartłomiej Dach
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919b19612f
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Add lookups for strong hit explosions
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2020-09-20 19:40:30 +02:00 |
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smoogipoo
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2cf2ba8fc5
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Store computed accent colour to local
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2020-08-26 14:24:04 +09:00 |
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smoogipoo
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ab8d9be095
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Move out into a separate method
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2020-08-25 15:16:41 +09:00 |
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smoogipoo
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9fbc5f3aeb
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Update taiko with legacy colour setters
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2020-08-22 00:23:08 +09:00 |
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Bartłomiej Dach
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648f9204f5
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Add sample lifetime constraints for taiko
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2020-07-26 17:50:25 +02:00 |
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Bartłomiej Dach
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ea3ef37f9a
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Add support for indexless mascot texture lookups
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2020-07-25 12:03:54 +02:00 |
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smoogipoo
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fc0f3f9171
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Fix taiko drumroll bodies behaving badly with edge alphas
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2020-07-17 16:55:01 +09:00 |
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Dean Herbert
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14ad3835ff
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Update naming
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2020-06-23 21:27:01 +09:00 |
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Bartłomiej Dach
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ad85c5f538
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Add base legacy skin transformer
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2020-06-21 23:06:55 +02:00 |
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smoogipoo
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4bf5477252
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Merge branch 'master' into fix-taiko-scroller-time-control
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2020-05-14 17:04:09 +09:00 |
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Dean Herbert
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134a94e86d
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Rename enum members (no idea what a TaikoDon is)
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2020-05-14 10:02:47 +09:00 |
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Dean Herbert
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00efeb7cc6
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Fix spawning too many sprites due to not yet populated sizing
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2020-05-13 19:19:58 +09:00 |
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Dean Herbert
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e28e89213f
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Fix incorrect spawning when scale adjustments are applied to child sprites
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2020-05-12 16:58:47 +09:00 |
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Dean Herbert
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c7d8793c1d
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Remove unnecessary overlap
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2020-05-12 15:44:14 +09:00 |
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Dean Herbert
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949e17cc0e
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Rework scroller to support backwards playback
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2020-05-12 15:23:47 +09:00 |
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Dean Herbert
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3b1680583e
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Fix taiko scroller not following gameplay time
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2020-05-12 11:31:08 +09:00 |
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Craftplacer
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43342c57b8
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Fix switch case
... caused by a poor merge
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2020-05-11 07:13:06 +02:00 |
|
Dan Balasescu
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d697de29a6
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Merge branch 'master' into taiko-don
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2020-05-11 13:24:27 +09:00 |
|
Dean Herbert
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8243dc239a
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Merge branch 'master' into taiko-don
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2020-05-10 22:34:47 +09:00 |
|
Dean Herbert
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5902cd81a4
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Move passing transforms to post-load for safety
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2020-05-10 07:52:54 +09:00 |
|
Dean Herbert
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3565fe1cb2
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Fix incorrect passing logic
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2020-05-10 07:51:39 +09:00 |
|
Dean Herbert
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115cbf25ae
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Fix new sprites not getting spawned with correct passing state
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2020-05-08 19:15:19 +09:00 |
|
Dean Herbert
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1a31e1f10f
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Also check for AffectsCombo to avoid too many passing switches
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2020-05-08 19:13:41 +09:00 |
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Dean Herbert
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cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
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Dean Herbert
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ff1d63060d
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Add and consume passing state in GameplayBeatmap
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2020-05-01 20:08:18 +09:00 |
|
Dean Herbert
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3033ab80ce
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Add passing/failing test
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2020-05-01 19:49:30 +09:00 |
|
Dean Herbert
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6ff31fb786
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Fix sizing when gameplay scale is adjusted
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2020-05-01 19:49:23 +09:00 |
|
Dean Herbert
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510df8b282
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Improve tiling logic
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2020-05-01 19:49:01 +09:00 |
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