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Commit Graph

157 Commits

Author SHA1 Message Date
Dean Herbert
8e6ea2dd9b
Update argon and triangles to match display style 2023-12-25 17:37:28 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor 2023-12-21 14:52:31 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses 2023-12-20 20:23:19 +09:00
Poyo
a73c870712 Allow GameplayRate to be nullable and assert before use 2023-11-15 17:00:35 -08:00
Poyo
064857c40b Calculate unstable rate using rate-adjusted offsets 2023-11-10 19:57:44 -08:00
Dean Herbert
3787348448
Change Perfect judgement to not give extra score 2023-10-13 16:29:02 +09:00
Dan Balasescu
18d20cad8b
Adjust xmldoc for readability
Co-authored-by: Dean Herbert <pe@ppy.sh>
2023-10-10 17:04:21 +09:00
Dan Balasescu
04ce223e66
Remove pairings that shouldn't be valid 2023-10-10 10:03:37 +09:00
Dan Balasescu
65ac617be4
Actually validate judgements 2023-10-09 10:45:29 +09:00
Dan Balasescu
9415fe4446
Add mania hold note body + combo break judgement 2023-10-09 09:47:00 +09:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
7cbf48ffcf Fix TestSceneScoring and incorrect combo calculations 2023-05-19 14:09:19 +09:00
ekrctb
258de3b2d8 Store RawTime in JudgementResult 2023-02-09 17:15:37 +09:00
ekrctb
5f0636c330 Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield 2023-02-09 16:47:58 +09:00
ekrctb
27578c48f5 Remove JudgementResultEntry
It is not needed anymore as TimeAbsolute is stored raw.
2023-01-27 19:35:44 +09:00
ekrctb
efef97d5be Store Result.TimeAbsolute separately from offset
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
ekrctb
e66e43e17c Remove unused code 2023-01-24 14:15:17 +09:00
ekrctb
812a4b412a Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Bartłomiej Dach
80de5dac66
Fix judgement text never being added to hierarchy 2022-12-24 09:37:40 +01:00
Bartłomiej Dach
f973befcd4
Remove unused resolved member 2022-12-24 09:34:30 +01:00
Dean Herbert
5e9fb1063a Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
Dean Herbert
727ac00f6d Combine base class for JudgementPiece 2022-12-24 03:32:13 +08:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
5bdbf56f43 Merge branch 'master' into taiko-judgement-fixes 2022-11-11 15:48:33 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
bf26dbffc2 Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
Dean Herbert
2b72c3833b Remove unnecessary centering logic in DrawableJudgement 2022-11-07 17:19:32 +09:00
Dean Herbert
105aa01e7d Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
b29172ea45 Increase HP lost for misses 2022-05-20 17:53:14 +09:00
Dan Balasescu
3fdff7bbcb Make Meh judgements not drain HP 2022-05-20 15:36:30 +09:00
Dean Herbert
b907c2f4f6 Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Bartłomiej Dach
f868a201f5
Ensure proxied judgement content is correctly depth-ordered 2021-08-01 15:21:31 +02:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
f41e34ae2c Remove more obsoleted members 2021-06-09 14:10:48 +09:00
Dean Herbert
a87226ab10 Remove obsoleted DrawableJudgement methods
Undated, but change was made on 2020-11-18.
2021-06-09 14:09:23 +09:00
smoogipoo
8293b06c0a Remove obsolete code 2021-04-09 13:56:58 +09:00
smoogipoo
3acc612a67 Adjust scoring values to better fit osu!mania 2021-04-05 13:28:46 +09:00
Bartłomiej Dach
06e42b4b4c Fix taiko leaving behind empty judgements on legacy skins 2021-03-06 16:02:20 +01:00
smoogipoo
d5878db615 Fix default judgement text mispositioned for one frame 2021-01-14 12:33:33 +09:00
Dean Herbert
c46d655832 Uncomment incorrectly commented lines 2020-11-25 12:11:44 +09:00
Dean Herbert
1682260677 Remove left over logging line 2020-11-24 15:28:03 +09:00
Dean Herbert
ee33f62809 Fix DrawableJudgement not always animating correctly on skin change
If the skin is changed before gameplay has started (at the loading
screen) it is possible for a sequence of events to occur which results
in the animation not being played:

- `SkinReloadableDrawable` runs its BDL load (and calls `OnSkinChanged`
  once)
- User changes skin, triggering `DrawableJudgement`'s skin change
  handling (binding directly on the `SkinSource` locally)
- This will call `PrepareDrawables` and reinitialise the
  `SkinnableDrawable` child hierarchy, then immediately apply the
animations to it.
- The new `SkinnableDrawable` will then get the `SkinChanged` event and
  schedule a handler for it, which will run on its first Update call.
- Any added animations will be lost as a result.

Fixed by binding directly to the `SkinnableDrawable`'s `OnSkinChanged`.
This has the added bonus of not needing to reinitialise the child
hierarchy on skin change (which felt a bit weird in the first place).
2020-11-24 15:23:53 +09:00
Dean Herbert
19faa2b9bb Add comment covering intentional call to ClearTransformsAfter 2020-11-23 15:20:59 +09:00
Bartłomiej Dach
9f997db958 Rewind judgement transforms before clearing 2020-11-21 17:56:49 +01:00
Dean Herbert
53b6d90ab4 Don't show default judgements in front of objects for now 2020-11-20 16:30:58 +09:00
Dean Herbert
a00e0d7279 Move CanBeNull specification to the interface 2020-11-20 16:30:48 +09:00
Dean Herbert
7fe0923fcf Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00