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Commit Graph

135 Commits

Author SHA1 Message Date
Craftplacer
ece6e2db5c Change removed class 2020-04-27 13:12:31 +02:00
Craftplacer
e8a0b77729 Merge remote-tracking branch 'upstream/master' into taiko-don 2020-04-27 12:43:51 +02:00
dependabot-preview[bot]
03863d901b
Bump Microsoft.NET.Test.Sdk from 16.5.0 to 16.6.1
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.5.0 to 16.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.5.0...v16.6.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-04-27 08:59:09 +00:00
Dean Herbert
b9f28c8373 Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
Dean Herbert
1cd4fd2ac4
Merge branch 'master' into taiko-drumroll-party 2020-04-27 13:27:10 +09:00
smoogipoo
81df22d2a7 Improve test scene 2020-04-27 12:17:36 +09:00
Craftplacer
e830c7d833 Merge remote-tracking branch 'upstream/master' into taiko-don 2020-04-27 02:13:09 +02:00
Craftplacer
dc6acf6ec9 Various code changes, fixes 2020-04-27 01:40:57 +02:00
Dean Herbert
75c588c59d Remove stray space 2020-04-27 08:36:48 +09:00
Dean Herbert
743b4f05b3 Rename out of place variable 2020-04-27 08:36:36 +09:00
Dean Herbert
4ca7ce7715
Merge branch 'master' into taiko-barline-skinning 2020-04-25 18:58:44 +09:00
Craftplacer
dbf39be607 Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
Dean Herbert
dba737105e Update test scene for dynamic compilation 2020-04-24 08:57:01 +09:00
Dean Herbert
712331a2fe Add metric barline element 2020-04-23 15:26:20 +09:00
Dean Herbert
ab93c819b5 Add metric right background element 2020-04-23 15:26:03 +09:00
Dean Herbert
8f31846def Add playfield background to test scene to better understand bounds 2020-04-23 14:39:34 +09:00
Dean Herbert
2a1cc35541 Add test scene 2020-04-23 14:01:50 +09:00
Dean Herbert
559487b205 Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
Dean Herbert
37f7e0a734 Restructure TaikoPlayfield for better skin support 2020-04-23 12:49:53 +09:00
Dean Herbert
ca56e6c0d2 Rename taiko HitTarget classes to avoid conflict with mania 2020-04-23 12:11:30 +09:00
Dean Herbert
bfc17bf4c0 Add taiko hit target skinning 2020-04-21 19:06:43 +09:00
Dean Herbert
e74f902483 Add playfield test scene 2020-04-21 18:40:18 +09:00
Dean Herbert
d1c701a997 Rename existing test to something more relevant 2020-04-21 18:34:56 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Salman Ahmed
fc6c245de5 Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
Dean Herbert
3137417994 Add drumroll skinning 2020-04-15 18:03:23 +09:00
Dean Herbert
45d88b70f8 Split out base logic from LegacyHit into LegacyCirclePiece 2020-04-15 18:03:23 +09:00
Dean Herbert
18c28390ef Setup drumroll testing 2020-04-15 16:29:39 +09:00
Dean Herbert
019e777d7d Move taiko skinning tests to own namespace 2020-04-15 16:01:49 +09:00
Dean Herbert
bf938a37e3 Add old skin test resources (with "animation") 2020-04-11 15:00:39 +09:00
Dean Herbert
96bf86099c Fix scaling of strong hits 2020-04-11 14:43:57 +09:00
Dean Herbert
dc56be0a1d Add support for skinned hits 2020-04-11 14:23:13 +09:00
Dean Herbert
ca2df77c76 Add default skin test resources 2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134 Change inheritance of taiko hit pieces to better allow for skinning 2020-04-11 13:33:49 +09:00
Dean Herbert
40267cb1fe Add test sprites and make alignment initially better 2020-04-08 19:42:31 +09:00
Dean Herbert
2c840c52a3 Add skinnable test scene per ruleset to better allow dynamic compilation 2020-04-07 16:20:13 +09:00
Dean Herbert
0a7d9b930c Add osu!taiko legacy drum skinning support 2020-04-03 18:23:03 +09:00
smoogipoo
5106d275ca Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
Dean Herbert
0be423183d Rename data class 2020-03-11 00:36:56 +09:00
Dean Herbert
5b8aaba4a6 Merge branch 'master' into fix-perfect-judgements 2020-03-06 00:18:05 +09:00
Dean Herbert
5200633f9f Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
smoogipoo
d11d29c1f7 Adjust namespaces 2020-03-03 15:30:53 +09:00
smoogipoo
e58fb3f528 Make default taiko HP 1 for test scene 2020-03-02 13:25:16 +09:00
smoogipoo
6d939e9d41 Add failing test scenes 2020-03-02 12:42:48 +09:00
smoogipoo
239cfddcbb Improve test scenes/cases 2020-03-02 10:50:41 +09:00
smoogipoo
a02c5710ac Rename base class 2020-03-02 10:06:49 +09:00
voidedWarranties
089ec4c792 Test scene for mod development 2020-02-29 21:16:28 -08:00
Dean Herbert
a047456354 Revert changes to make HitObject abstract 2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
dependabot-preview[bot]
48781e5685 Bump Microsoft.NET.Test.Sdk from 16.4.0 to 16.5.0
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.4.0 to 16.5.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.4.0...v16.5.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-10 08:24:12 +00:00