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Commit Graph

128 Commits

Author SHA1 Message Date
Dan Balasescu
ebb8550f53
Merge branch 'master' into shrink-drawablehitobject_t 2018-01-14 00:16:42 +09:00
Aergwyn
7875f0cb01 remove unnecessary internal 2018-01-13 16:15:41 +01:00
Aergwyn
356bb5da1e move sample logic up too 2018-01-13 12:55:52 +01:00
Aergwyn
70fc09f81e move judgement + state logic up to DrawableHitObject 2018-01-13 12:42:42 +01:00
Aergwyn
ae1adfd2f2 remove unnecessary empty lines
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
smoogipoo
9d00e5bb7d Make ScrollingHitObjectContainer handle nested hitobjects 2018-01-11 15:08:30 +09:00
smoogipoo
9036ea92eb Run child updates for nested hitobjects when parent hitobjects are masked 2018-01-10 18:29:46 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
Dean Herbert
a0966305d4 Remove unnecessary new event 2017-12-30 14:46:44 +09:00
Aergwyn
f547c7986d created option to override values before UpdateState is called 2017-12-29 17:50:55 +01:00
Dean Herbert
27cb445c24 Always recrusively apply custom sequence to nested hitobjects 2017-12-29 17:48:05 +09:00
Aergwyn
dbcf87267d Merge branch 'master' into standard-hd-support 2017-12-27 21:26:39 +01:00
Aergwyn
4c2554595e implement hidden (mostly)
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
smoogipoo
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
smoogipoo
0fb620a8d3 Make HitObject.Samples non-nullable 2017-12-25 16:41:18 +09:00
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
smoogipoo
68d76d4380 Fix taiko strong hits not being handled 2017-12-23 20:58:09 +09:00
Dean Herbert
aeafa5645a Make Samples null by default and prepopulate in mania 2017-12-23 18:06:46 +09:00
Dean Herbert
2db68df999 Simplify DrawableHitObject's sample load code 2017-12-23 17:20:14 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
Dean Herbert
ff0927e71b Remove unnecessary newline 2017-12-23 16:23:33 +09:00
Dean Herbert
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
smoogipoo
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
smoogipoo
c99ea32574 Merge branch 'master' into beatmap-serialization 2017-12-21 13:39:39 +09:00
smoogipoo
a303bf71cf Give control over screen space conversion to DrawableHitObject 2017-12-11 22:19:02 +09:00
smoogipoo
b28306d3c0 Fix incorrect SelectionPoint 2017-12-11 18:08:16 +09:00
smoogipoo
4573cc3322 Refactor into a new DragBox class, representing a single drag 2017-12-11 17:45:03 +09:00
FreezyLemon
9e3d439f0a Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix 2017-12-08 08:30:02 +01:00
smoogipoo
f41af191ed Merge remote-tracking branch 'origin/master' into editor-selection-tool 2017-12-08 15:13:18 +09:00
FreezyLemon
43c270ea49 Rolled back the bad earlier implementation 2017-12-07 21:18:51 +01:00
smoogipoo
e573db04d4 Don't serialize HitObject.Kiai 2017-12-07 14:42:36 +09:00
smoogipoo
41b607c165 Dont serialize hitobject sample properties copied from the control point 2017-12-07 03:40:43 +09:00
Aergwyn
db50ad794e CI adjustments
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26 restructured OsuLegacyDecoder into LegacyDecoder
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
smoogipoo
cf859a6cf2 Make the dragger attach to objects it surrounds
Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
FreezyLemon
bc3f11fdb8 Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer) 2017-11-29 06:24:13 +01:00
Dean Herbert
2610cadd3c CI fixes 2017-11-21 12:11:29 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipoo
ae8407a3f3 Fix nested hitobject judgements not being removed 2017-11-13 14:00:35 +09:00
smoogipoo
66ee9d1631 Update in-line with framework changes 2017-11-09 17:04:04 +09:00
smoogipoo
348083f589 Update with framework state transformation
Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
smoogipoo
0620d0bd7a AllJudged does not need to be virtual anymore 2017-11-02 21:56:09 +09:00
smoogipoo
326891f51c Add "Final" to better determine when to stop processing the hitobject 2017-11-02 21:54:28 +09:00
smoogipoo
fe00ac7e41 Make DrawableHitObject/ScoreProcessor support rewinding 2017-11-02 21:21:07 +09:00
Dean Herbert
bb6b656ec6 Fix code review issues 2017-10-12 22:27:22 +09:00