Dean Herbert
6b9102b2a4
Add osu!catch banana catching sounds
2020-07-30 17:58:49 +09:00
ekrctb
3278a1d7d8
Standardize osu!catch coordinate system
...
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)
This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration
2020-06-01 15:55:48 +09:00
Dean Herbert
cbd563e80b
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
Dean Herbert
b8e0a6f127
Move sett from EndTime to Duration
2020-05-27 12:37:44 +09:00
Dean Herbert
6b5b215299
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-26 17:44:47 +09:00
smoogipoo
6d29ff0928
Fix banana showers not using cancellation token
2020-05-21 12:13:02 +09:00
smoogipoo
4719fcc291
Actually use the cancellation token
2020-05-15 18:17:39 +09:00
smoogipoo
98125102a7
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
Dean Herbert
081a02f748
Merge branch 'master' into catch-hyperdash-fruit-colouring
2020-04-14 10:01:15 +09:00
Dean Herbert
65b96079a0
Move dampening to base implementation and change range to 0..1
2020-04-13 13:01:02 +09:00
Fire937
f274ec297c
Add positional sound support for all rulesets
...
The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
Salman Ahmed
d27d8671ab
Convert all static getter-only properties to static readonly fields
2020-04-08 14:23:29 +03:00
Salman Ahmed
c4f7b45768
Revert "Add support for custom hyper-dash fruit colouring"
...
This reverts commit 6f2cc5471a
and also its testing cases.
This became dead code after actual correct osu!catch skin colouring, we don't support modern skinning (non-legacy skinning) at the moment, so for what it's worth this can be reverted to default red-coloured
2020-04-05 00:07:25 +03:00
Salman Ahmed
7e82f5740b
Add a skin extension for simplifying falling back on hyper-dash colours
2020-04-03 19:35:50 +03:00
Salman Ahmed
16a4525a9c
CatchSkinConfiguration -> CatchSkinColour
2020-03-30 09:33:47 +03:00
Salman Ahmed
6f2cc5471a
Add support for custom hyper-dash fruit colouring
2020-03-26 05:42:12 +03:00
Dan Balasescu
42bc8bc50d
Merge pull request #8199 from peppy/add-banana-scale-rotate
...
Add random rotation and scale factors to osu!catch bananas
2020-03-11 16:31:18 +09:00
Dean Herbert
966e5bbc8a
User helper function to reduce copy paste
2020-03-11 15:54:21 +09:00
Dan Balasescu
cd5f0d6e96
Merge pull request #8201 from peppy/fix-hyperdash-test
...
Fix hyperdash test having a zero-length juice stream
2020-03-11 13:46:59 +09:00
Dan Balasescu
ba98155832
Merge branch 'master' into fix-hyperdash-test
2020-03-11 12:56:40 +09:00
Dan Balasescu
df52b58543
Merge branch 'master' into remove-tiny-droplet-samples
2020-03-11 12:46:16 +09:00
Dean Herbert
8ec2c35c4f
Change origin of nested objects inside JuiceStream to fix visibility issues
2020-03-10 19:35:10 +09:00
Dean Herbert
9ad519e5a5
Remove fade and custom InitialLifetimeOffset
2020-03-10 19:35:10 +09:00
Dean Herbert
4daba48a1d
Stop rotating DrawableCatchHitObjects at the top level
2020-03-10 19:30:31 +09:00
Dean Herbert
14192c069f
Don't play samples on catching a tiny droplet
2020-03-10 18:05:44 +09:00
Dean Herbert
5329b222f6
Fix hyperdash test having a zero-length juice stream
2020-03-10 17:49:51 +09:00
Dean Herbert
2b33594400
Add random rotation and scale factors to osu!catch bananas
2020-03-10 15:59:13 +09:00
Dean Herbert
015a39abc7
Fix hyperdash fruit not visible on default skin
2020-02-26 19:22:31 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dan Balasescu
8d48008dd5
Merge branch 'master' into split-out-pulp-formations
2020-02-21 11:45:06 +09:00
Dean Herbert
9344f62cf0
Merge branch 'master' into catch-droplet-rotation
2020-02-21 11:09:02 +09:00
Dean Herbert
a7e3e8ace9
Merge branch 'master' into catch-drawable-namespace
2020-02-21 10:31:31 +09:00
Dean Herbert
8a6a424893
Merge branch 'master' into catch-droplet-rotation
2020-02-21 10:31:02 +09:00
smoogipoo
6468bfa543
Apply adjustments
2020-02-21 10:01:38 +09:00
Dean Herbert
5551343cf3
Throw instead of null return
2020-02-20 15:45:25 +09:00
Dean Herbert
2869128e11
Update in line with combo colour API changes
2020-02-20 15:41:57 +09:00
Dean Herbert
13873ff1b6
Split out pulp formations into own piece classes
2020-02-19 23:32:56 +09:00
Dean Herbert
ea0bbd2926
Rename drawable namespace to avoid clashes with framework class
2020-02-19 18:01:59 +09:00
Dean Herbert
7b27f6b378
Add droplet rotation animation
2020-02-19 17:55:40 +09:00
Dean Herbert
e1140d7c91
Fix caught fruit radius being incorrect due to moved scale
2020-02-19 17:28:40 +09:00
Dean Herbert
4c4140ae54
Adjust droplets to match stable
2020-02-19 15:55:22 +09:00
Dean Herbert
5261579531
Fix indices in beatmap not being transferred to children (and being off by one)
2020-02-19 15:37:12 +09:00
Dean Herbert
3f99d25e37
Use new UpdateComboColour method to simplify colouring
2020-02-19 15:28:29 +09:00
Dean Herbert
26fe15b038
Fix fruit representation not cycling as often as it should
2020-02-19 14:41:25 +09:00
Dean Herbert
aeb45c8442
Fix ordering of fruits to match stable
2020-02-19 14:31:43 +09:00
Dean Herbert
24e33abcbf
Fix banana colouring for skins
2020-02-19 14:31:32 +09:00
Dean Herbert
3eeb60f60f
Centralise and fix scaling
2020-02-19 14:31:14 +09:00
Dean Herbert
ce1a57550f
Add droplet skinning support
2020-02-19 13:29:05 +09:00
Dean Herbert
0f85e81240
Fix handling of bindable changes in accent colour
2020-02-19 12:10:09 +09:00
Dean Herbert
f245fe5934
Fix catch combo colouring
2020-02-19 10:28:20 +09:00
Dean Herbert
ab863cdfd9
Fix incorrect scaling factor being applied
2020-02-19 09:52:29 +09:00
Dean Herbert
73e5018696
Move radius adjust local to fruit piece
2020-02-19 09:39:56 +09:00
Dean Herbert
89bff32274
Fix metrics not matching between skins and lazer
2020-02-17 19:16:40 +09:00
Dean Herbert
7ce00bebf0
Add basic structure for skinning fruits
2020-02-17 18:47:22 +09:00
Dean Herbert
bb541f5ae4
Update inspectcode version and fix new issues
2020-02-15 11:54:29 +09:00
Dean Herbert
daf5fa9da4
Throw NotSupportedException instead
2020-02-06 13:16:32 +09:00
Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
smoogipoo
a554ca728b
Don't reuse the same control point references
2019-12-16 15:27:54 +09:00
smoogipoo
fa1468325e
Refactor hitobjects to remove default control point
2019-12-09 17:48:27 +09:00
smoogipoo
b9d12e5fe4
Fix nested hitobjects not updating
2019-12-06 20:53:40 +09:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
Berkan Diler
fccdbffa93
Use MathF instead of Math- functions when possible
...
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
144812669d
Use static local functions.
2019-11-12 19:56:54 +08:00
Huo Yaoyuan
bbeab6fa76
Use auto property.
2019-11-12 19:53:25 +08:00
Dean Herbert
b37bf4ea01
Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition
2019-11-12 10:44:53 +09:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
smoogipoo
6fc1be64c2
Make hitobject samples a bindable list
2019-11-08 14:04:57 +09:00
smoogipoo
f429a8f7c2
Add back/obsolete old AddNested() method
2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c
Rename parameter
2019-10-17 12:53:54 +09:00
smoogipoo
1a0dfcdd46
Make catch use the new nested hitobject structure
2019-10-17 12:37:09 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
smoogipoo
bbf0544a8d
Add bindables for IHasComboInformation properties
2019-09-26 16:55:08 +09:00
Dean Herbert
1c317bc9dc
Merge branch 'reset-dho-lifetimes' into fix-catch-rewind
2019-09-12 19:40:26 +09:00
Dean Herbert
f21e47d6d2
Move expire to DrawableHitObject
2019-09-12 19:29:08 +09:00
Dean Herbert
ec7a50b75f
Fix already caught osu!catch objects not correctly disappearing
2019-09-08 00:10:31 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
Dean Herbert
9a98f39f06
Share logic with other rulesets (and make default)
2019-08-28 18:12:47 +09:00
iiSaLMaN
fb69755869
Use transform management for catch hit objects
2019-08-26 15:15:23 +03:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
smoogipoo
38a2b9d92b
Fix multiple invocations by using a separate variable
2019-08-01 13:33:00 +09:00
Dean Herbert
c3b81bef4a
Flip default to the preferred method going forward
2019-07-22 15:55:38 +09:00
Dean Herbert
91f86adb66
Move DrawableHitObject state management to base class
2019-07-22 15:07:12 +09:00
Dean Herbert
8327452fe1
Make AccentColour a bindable
2019-07-22 14:48:59 +09:00
Dean Herbert
392985a95b
Merge branch 'master' into ctb-hd
2019-07-03 13:29:59 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
Unknown
01508e6813
implement HD for CtB
2019-06-28 10:34:04 +02:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
14cef94a53
Merge remote-tracking branch 'upstream/master' into hitobject-drawable-representation
2019-03-29 12:59:26 +09:00
Dean Herbert
39df8cce19
Fix incorrect usage of InternalChildren
...
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
2019-03-25 13:48:55 +09:00
Dean Herbert
9bf48863b0
Fix DrawableRuleset drawable creation method's name
2019-03-25 00:00:29 +09:00
Dean Herbert
489153579a
Add xmldoc and clarify struct variables
2019-03-11 14:36:29 +09:00
Dean Herbert
165a353a83
Add extensive commenting about LegacyLastTick usage
2019-03-08 20:12:48 +09:00
Dean Herbert
355705f0a5
Fix legacy tick handling
2019-03-08 19:57:30 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
5b1f111922
Rollback other fallthrough regressions
2019-02-05 18:14:43 +09:00
Dean Herbert
a5c1ef03f9
Merge branch 'master' into catch-slider-conversion-tweak
2019-01-31 19:27:08 +09:00
ekrctb
ea48d6a88a
reduce code duplication / allocations
2019-01-26 16:16:49 +09:00
ekrctb
1a5a238752
Use integer count for tiny droplet generation
2019-01-26 16:14:37 +09:00
ekrctb
3375096f1d
Fix juice stream generates tiny droplet at tick time
2019-01-25 18:11:27 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
ekrctb
67ea3beeb4
Fix catch slider conversion for last droplets
2019-01-21 18:05:55 +09:00
Dean Herbert
4cee21f356
Make skinning better
2019-01-07 20:12:39 +09:00
smoogipoo
b64932f6db
Implement hit windows
2018-12-27 22:39:15 +09:00
Dan Balasescu
b5fdbe8d87
Merge branch 'master' into master
2018-11-25 01:38:19 +09:00
123tris
b2d21e4ee0
* Corrected misspelling of function in DrawableFruit.cs and refactored all of its use cases
2018-11-24 16:50:23 +01:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
3aba462e52
Make Path.Distance a property again
2018-11-12 14:07:48 +09:00
smoogipoo
54ab256c8e
Instantiate a new path rather than setting properties on it
...
# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
smoogipoo
a4caaf56ef
Merge remote-tracking branch 'origin/master' into fix-slider-samples
...
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
Dean Herbert
bb2f8deb18
ControlPoint -> PathControlPoint
...
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
smoogipoo
47be95ce0b
Fix slider nodes using the wrong samples
2018-10-16 17:10:24 +09:00
smoogipoo
83fd251c7b
Pass sub-controlpoints as span slices
2018-10-11 17:44:25 +09:00
Hanamuke
a17200a66a
Merge branch 'master' into fix_combo
2018-09-14 18:48:13 +02:00
Hanamuke
1c2cc3837a
Compute combo for nested Objects. Display fruit depending on Combo for
...
osu!catch
2018-09-13 21:52:15 +02:00
Hanamuke
7d3380db66
Fixed comment. Created static CatchArea.GetCatcheWidth method
2018-09-13 17:01:33 +02:00
Hanamuke
a3c3bfb1a8
Fixes hyperdash computation (for nested objects)
2018-09-12 19:48:35 +02:00
smoogipoo
31f324945e
Implement combo offsets
2018-08-15 11:47:31 +09:00
smoogipoo
3a7488767c
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
smoogipoo
741ec0021e
Rename more judgement-related methods to "result"
2018-08-06 11:31:46 +09:00
smoogipoo
2a4994e5ce
Make hitobjects only have one judgement + result
2018-08-03 15:38:48 +09:00
smoogipoo
9dff5cea07
Make Rulesets.Catch use the new judgement result structure
2018-08-02 20:37:07 +09:00
smoogipoo
e825edb6d7
Migrate Rulesets.Catch to the new judgement system
2018-08-02 15:44:48 +09:00
Dean Herbert
f1a35f77d2
Make bananas explode even on miss
2018-06-29 16:49:01 +09:00
Dean Herbert
f7fbf61306
Centralise judgement logic
2018-06-29 15:27:02 +09:00
Dean Herbert
0940715631
Merge branch 'master' into catch-scoring
2018-06-29 14:59:15 +09:00
smoogipoo
80501de4b9
Add legacy slider offsets
2018-06-27 12:09:21 +09:00
Dean Herbert
1a8aa6eab1
Fix regression causing new combos to once again not be respected
2018-06-26 20:13:55 +09:00
Dean Herbert
f7f17bab78
Merge branch 'master' into catch-droplet-fix
2018-06-26 19:29:15 +09:00
smoogipoo
c9581a2d56
Merge remote-tracking branch 'origin/master' into catch_star_rating
...
# Conflicts:
# osu-framework
# osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
# osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs
2018-06-21 12:15:25 +09:00
ekrctb
516b1c5495
Fix droplet position clamping
2018-06-20 18:29:23 +09:00
ekrctb
9d7e5b4920
Clamp juice stream position
2018-06-20 17:23:55 +09:00
Dan Balasescu
0ba80fad60
Merge branch 'master' into droplets-should-bounce
2018-06-15 17:34:54 +09:00
Dean Herbert
149d94116b
Fix droplets not bouncing off catcher's plate immediately
2018-06-15 15:44:47 +09:00
Dean Herbert
2ff7b4cdcf
Merge branch 'master' into catch-droplet-fix
2018-06-15 14:34:01 +09:00
smoogipoo
31bd59442f
Remove banana positioning comment
2018-06-14 21:38:08 +09:00
Dean Herbert
c41a50bf24
Fix combos ending with JuiceStreams never leaving the catcher's plate
...
Closes #2634 .
2018-06-14 16:39:31 +09:00
Dan Balasescu
cbb883614a
Merge branch 'master' into catch-droplet-fix
2018-06-13 15:18:52 +09:00
clayton
e44e08201b
Remove unnecessary usings and move Banana out of BananaShower
2018-06-11 12:43:01 -07:00
clayton
f486bcfee1
Add judgements to catch
2018-06-09 17:38:17 -07:00
ekrctb
456dc81f2f
Fix InspectCode issues
2018-05-25 19:18:11 +09:00