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mirror of https://github.com/ppy/osu.git synced 2026-05-31 12:30:24 +08:00

Make Path.Distance a property again

This commit is contained in:
smoogipoo
2018-11-12 14:07:48 +09:00
Unverified
parent 3b88d94793
commit 3aba462e52
4 changed files with 9 additions and 9 deletions
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Objects
if (TickDistance == 0)
return;
var length = Path.GetDistance();
var length = Path.Distance;
var tickDistance = Math.Min(TickDistance, length);
var spanDuration = length / Velocity;
@@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Objects
}
}
public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity;
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
@@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Catch.Objects
set => path = value;
}
public double Distance => Path.GetDistance();
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
+3 -3
View File
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public event Action<SliderPath> PathChanged;
public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity;
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
public double Duration => EndTime - StartTime;
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
@@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
public double Distance => Path.GetDistance();
public double Distance => Path.Distance;
public override Vector2 Position
{
@@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createTicks()
{
var length = Path.GetDistance();
var length = Path.Distance;
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
if (tickDistance == 0) return;
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// </summary>
public SliderPath Path { get; set; }
public double Distance => Path.GetDistance();
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; }
public int RepeatCount { get; set; }
+2 -2
View File
@@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Objects
private double progressToDistance(double progress)
{
return MathHelper.Clamp(progress, 0, 1) * GetDistance();
return MathHelper.Clamp(progress, 0, 1) * Distance;
}
private Vector2 interpolateVertices(int i, double d)
@@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Objects
return p0 + (p1 - p0) * (float)w;
}
public double GetDistance() => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
public double Distance => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
/// <summary>
/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)