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Make Path.Distance a property again
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parent
3b88d94793
commit
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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if (TickDistance == 0)
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return;
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var length = Path.GetDistance();
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var length = Path.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var spanDuration = length / Velocity;
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@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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}
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public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity;
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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set => path = value;
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}
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public double Distance => Path.GetDistance();
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public double Distance => Path.Distance;
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public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public event Action<SliderPath> PathChanged;
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public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity;
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double Duration => EndTime - StartTime;
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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public double Distance => Path.GetDistance();
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public double Distance => Path.Distance;
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public override Vector2 Position
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{
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@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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private void createTicks()
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{
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var length = Path.GetDistance();
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var length = Path.Distance;
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var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
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if (tickDistance == 0) return;
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// </summary>
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public SliderPath Path { get; set; }
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public double Distance => Path.GetDistance();
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public double Distance => Path.Distance;
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public List<List<SampleInfo>> NodeSamples { get; set; }
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public int RepeatCount { get; set; }
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@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Objects
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private double progressToDistance(double progress)
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{
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return MathHelper.Clamp(progress, 0, 1) * GetDistance();
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return MathHelper.Clamp(progress, 0, 1) * Distance;
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}
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private Vector2 interpolateVertices(int i, double d)
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@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Objects
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return p0 + (p1 - p0) * (float)w;
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}
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public double GetDistance() => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
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public double Distance => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
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/// <summary>
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/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)
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