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Fix multiple invocations by using a separate variable
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@ -11,7 +11,6 @@ using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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using osu.Game.Rulesets.Catch.MathUtils;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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@ -50,8 +49,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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float? lastPosition = null;
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double lastStartTime = 0;
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foreach (var obj in beatmap.HitObjects)
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foreach (var obj in beatmap.HitObjects.OfType<CatchHitObject>())
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{
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obj.XOffset = 0;
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switch (obj)
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{
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case Fruit fruit:
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@ -62,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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case BananaShower bananaShower:
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foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
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{
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banana.X = (float)rng.NextDouble();
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banana.XOffset = (float)rng.NextDouble();
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rng.Next(); // osu!stable retrieved a random banana type
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rng.Next(); // osu!stable retrieved a random banana rotation
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rng.Next(); // osu!stable retrieved a random banana colour
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@ -75,10 +76,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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var hitObject = (CatchHitObject)nested;
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if (hitObject is TinyDroplet)
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hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
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hitObject.XOffset = MathHelper.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -hitObject.X, 1 - hitObject.X);
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else if (hitObject is Droplet)
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rng.Next(); // osu!stable retrieved a random droplet rotation
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hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
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}
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break;
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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}
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}
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private static void applyHardRockOffset(HitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
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private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
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{
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if (hitObject is JuiceStream stream)
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{
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@ -98,42 +98,40 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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if (!(hitObject is Fruit))
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return;
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var catchObject = (CatchHitObject)hitObject;
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float position = catchObject.X;
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float offsetPosition = hitObject.X;
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double startTime = hitObject.StartTime;
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if (lastPosition == null)
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{
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lastPosition = position;
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lastPosition = offsetPosition;
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lastStartTime = startTime;
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return;
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}
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float positionDiff = position - lastPosition.Value;
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float positionDiff = offsetPosition - lastPosition.Value;
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double timeDiff = startTime - lastStartTime;
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if (timeDiff > 1000)
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{
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lastPosition = position;
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lastPosition = offsetPosition;
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lastStartTime = startTime;
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return;
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}
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if (positionDiff == 0)
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{
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applyRandomOffset(ref position, timeDiff / 4d, rng);
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catchObject.X = position;
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applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng);
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hitObject.XOffset = hitObject.X - offsetPosition;
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return;
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}
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if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
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applyOffset(ref position, positionDiff);
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applyOffset(ref offsetPosition, positionDiff);
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catchObject.X = position;
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hitObject.XOffset = hitObject.X - offsetPosition;
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lastPosition = position;
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lastPosition = offsetPosition;
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lastStartTime = startTime;
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}
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@ -3,6 +3,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -12,7 +13,18 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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public const double OBJECT_RADIUS = 44;
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public float X { get; set; }
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private float x;
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public float X
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{
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get => x + XOffset;
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set => x = value;
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}
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/// <summary>
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/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
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/// </summary>
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internal float XOffset { get; set; }
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public double TimePreempt = 1000;
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