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Fix fruit representation not cycling as often as it should

This commit is contained in:
Dean Herbert 2020-02-19 14:41:25 +09:00
parent aeb45c8442
commit 26fe15b038

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4);
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual bool NewCombo { get; set; }