OliBomby
e3b4483872
Refactor PlacementBlueprint to not be hitobject specific
2024-09-24 20:31:00 +02:00
Dean Herbert
5350945340
Update HasFlag
usages
2024-07-03 00:19:04 +09:00
Bartłomiej Dach
359ae31204
Fix catch distance snap grid not moving
...
Regressed in https://github.com/ppy/osu/pull/25154 .
Specifically, in 013b5fa916
and 74b86349d5
.
A simple case of too-much-code-deleted-itis.
2023-10-26 15:42:50 +02:00
Dean Herbert
74b86349d5
Tidy up CatchHitObjectComposer
2023-10-19 23:57:36 +09:00
Dean Herbert
013b5fa916
Move beat snap grid implementation details to ScrollingHitObjectComposer
2023-10-19 23:54:34 +09:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Bartłomiej Dach
0c4e74c82d
Inherit ScrollingHitObjectComposer
in catch
2023-10-19 11:58:25 +02:00
Bartłomiej Dach
31849192c3
Remove DistancedHitObjectComposer
inheritance from catch composer
2023-10-19 11:46:30 +02:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets
2023-10-17 17:09:42 +09:00
Bartłomiej Dach
f2791d4f3e
Move comment a bit to fix formatting
...
Would otherwise trigger IDE0055, but that isn't resolveable without
an inspection cycle with resharper, so just move in a more sane place.
2023-09-20 12:22:05 +02:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
37c2b330a2
Move toggle implementation to work on all scrolling rulesets automatically
2023-09-01 19:53:10 +09:00
Dean Herbert
c1f23ef211
Add beat snap grid for osu!catch editor
...
As discussed in https://github.com/ppy/osu/discussions/23462 .
2023-06-06 17:52:29 +09:00
Dean Herbert
3c69956b55
Fix incorrect catch grid specification
2023-05-26 10:41:29 +09:00
Dean Herbert
804671ca74
Split out grid snapping modes into "relative" and "global" types
2023-05-25 21:41:19 +09:00
Dean Herbert
f9ebdadfe8
Move right-side editor toolbox to base HitObjectComposer
...
Move right-side editor toolbox to base `HitObjectComposer`
2023-04-04 19:00:56 +09:00
ekrctb
a75fc5108a
Remove #nullable disable from Catch.Edit namespace
2023-01-15 17:29:32 +09:00
Dylan Nantz
6028abff39
Code Quality
2023-01-13 10:16:52 -05:00
Dylan Nantz
e38075c4ef
Use PlacementState to check juice stream placement
2023-01-13 09:37:23 -05:00
Dylan Nantz
4ab7ef9af9
Show distance snap for first juice stream object. Fixes #18469
2022-12-05 15:12:50 -05:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
f8a4af5e0e
Add osu!catch read-distance-spacing implementation
2022-10-26 13:45:06 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Dean Herbert
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
1e09a21279
Remove unused using statement
2022-10-21 19:55:58 +09:00
Dean Herbert
16f5c2a7c6
Apply same fix to osu!catch composer
2022-10-21 17:15:36 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
1778120f3e
Add inline comment mentioning binding issues
2022-10-18 12:10:30 +09:00
ekrctb
9247ff3e0a
Allow changing scrolling speed in catch editor
...
Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
2022-10-06 18:06:16 +09:00
ekrctb
e8cd9a5d11
Allow arbitrary height catch editor
...
Useful because can see more notes at once.
2022-10-06 17:26:03 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Salman Ahmed
b6d2ca7709
Clarify TODO comment
2022-04-28 10:57:14 +03:00
Salman Ahmed
bfc6bfc91b
Let CatchHitObjectComposer
inherit from DistancedHitObjectComposer
and hide control
2022-04-28 06:44:50 +03:00
Salman Ahmed
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
...
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
Salman Ahmed
19ee05c232
Add "distance spacing" multiplier for osu! ruleset
...
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
ekrctb
e5050b90a5
Don't assume catcher dash speed is 2x the walk speed
2021-10-26 20:09:48 +09:00
ekrctb
c5d765029c
Don't compute source object for distance snap grid when it is not enabled
2021-10-26 11:17:04 +09:00
ekrctb
b7a719de71
Rename method
2021-10-26 11:14:12 +09:00
ekrctb
6d1cd0a3a1
Add distance snapping to catch editor
2021-10-25 16:37:44 +09:00
ekrctb
2beef89c23
Add empty juice stream placement blueprint (no implementation)
2021-07-22 15:47:23 +09:00
ekrctb
115376c538
Add playfield border to catch editor
2021-07-07 16:14:45 +09:00
ekrctb
21331d3a13
Disable caught object stacking in editor
2021-06-22 17:20:13 +09:00
ekrctb
e8907b53a8
Add basic banana shower placement tool
2021-06-22 17:20:13 +09:00
ekrctb
4d7a877795
Add basic fruit placement tool
2021-06-22 17:20:13 +09:00
ekrctb
b8ccfe6ea7
Add basic selection blueprint movement logic
2021-06-22 17:20:13 +09:00