Allows derivers to define the Content container in the constructor, to redirect the positioning of the HitObjects container.
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs osu.Game.Modes.Catch/UI/CatchHitRenderer.cs osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs osu.Game.Modes.Osu/UI/OsuHitRenderer.cs osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs osu.Game/Modes/UI/HitRenderer.cs osu.Game/osu.Game.csproj
# Conflicts: # osu.Game/Modes/UI/HitRenderer.cs
Conflicts: osu.Desktop.VisualTests/app.config osu.Game.Modes.Catch/CatchRuleset.cs osu.Game.Modes.Mania/ManiaRuleset.cs osu.Game.Modes.Mania/app.config osu.Game.Modes.Osu/OsuRuleset.cs osu.Game.Modes.Osu/app.config osu.Game.Modes.Taiko/TaikoRuleset.cs osu.Game/Modes/Ruleset.cs osu.Game/app.config osu.Game/osu.Game.csproj
Conflicts: osu.Game/Modes/UI/HitRenderer.cs
Because sliderticks provide judgements even though they are added as nested hitobjects, the count method would not work to determine if all hitobjects have been judged. This needs a little bit more thought put in...
Conflicts: osu.Game.Modes.Catch/CatchRuleset.cs osu.Game.Modes.Mania/ManiaRuleset.cs osu.Game.Modes.Osu/OsuRuleset.cs osu.Game.Modes.Taiko/TaikoRuleset.cs
Conflicts: osu.Game/Modes/UI/HudOverlay.cs