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Fix post-rebase issues.
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@ -68,7 +68,7 @@ namespace osu.Game.Modes.Osu.Objects
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return OsuScoreResult.Miss;
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}
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public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty)
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(timing, difficulty);
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@ -47,7 +47,7 @@ namespace osu.Game.Modes.Osu.Objects
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public double Velocity;
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public double TickDistance;
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public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty)
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(timing, difficulty);
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@ -30,6 +30,6 @@ namespace osu.Game.Modes.Objects
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/// </summary>
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/// <param name="difficulty">The difficulty settings to use.</param>
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/// <param name="timing">The timing settings to use.</param>
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public virtual void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty) { }
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public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { }
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}
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}
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@ -96,7 +96,7 @@ namespace osu.Game.Modes.UI
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// Apply defaults
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foreach (var h in Beatmap.HitObjects)
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h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.BaseDifficulty);
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h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
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// Post-process the beatmap
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processor.PostProcess(Beatmap);
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