Dean Herbert
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32afd3f426
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Replace all basic usages
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2021-10-02 02:22:23 +09:00 |
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smoogipoo
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a1f880a36a
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Split classes
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2021-10-01 21:00:39 +09:00 |
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smoogipoo
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5820a71652
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Fix mania difficulty calculator crashing
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2021-10-01 19:57:45 +09:00 |
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Dean Herbert
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05996cc2e9
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Add changes that got forgotted in branch surgery
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2021-10-01 17:04:53 +09:00 |
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Dean Herbert
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a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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8595eb2d11
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Switch BeatmapDifficulty usages to use interface type
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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d309636460
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Update all EF based models to implement new read only interfaces
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2021-10-01 16:55:50 +09:00 |
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smoogipoo
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84bddf0885
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Initial PP counter implementation
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2021-09-30 17:00:24 +09:00 |
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Dean Herbert
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46bafb6252
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-28 13:53:56 +09:00 |
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Dean Herbert
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16e60eed56
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Reduce NestedHitObject enumerator overhead
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
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2021-09-20 15:09:27 +09:00 |
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Dean Herbert
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a743a3f306
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Change combo bind logic to be non-weird
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2021-09-17 19:15:14 +09:00 |
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smoogipoo
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2d39131202
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Refactor taiko flashlight a bit
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2021-09-17 18:41:03 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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a1d325cb22
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Mark key and value non-nullable (at realm end) and simplify Value logic
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2021-09-15 17:16:05 +09:00 |
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Dean Herbert
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a150fb2996
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Add nullability directive and make variant non-nullable
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2021-09-15 17:16:05 +09:00 |
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Dean Herbert
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dcfe9c67e3
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Make ruleset id non-nullable
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2021-09-15 17:12:04 +09:00 |
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Dean Herbert
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80ecf81be3
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Rename all databased setting classes to be specific to rulesets for now
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2021-09-15 17:12:04 +09:00 |
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Dean Herbert
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520e550764
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Bring back SettingsStore to avoid changing ruleset API for now
Also fixes some remaining test failures due to locally constructed
rulesets that are not being tracked by the game.
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2021-09-15 17:12:02 +09:00 |
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Dean Herbert
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c36a67d06e
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Fix some tests failing due to using a locally constructed ruleset
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2021-09-15 17:04:38 +09:00 |
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Dean Herbert
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a2f1752344
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Make settings works with current caching structure
Will likely pull out that `RulesetConfigCache` next, but this is an
"everything works" state.
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2021-09-15 16:31:13 +09:00 |
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Dean Herbert
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187c557ea8
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Begin migrating settings implementation across to realm
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2021-09-15 16:22:14 +09:00 |
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Dean Herbert
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a7ae3cc03e
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Change SampleControlPoint time to use leniency in bindable changed event too
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2021-09-14 16:24:55 +09:00 |
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Dean Herbert
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cd227213e6
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Ensure time of HitObject related ControlPoint s are kept in sync with the hitobject
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2021-09-10 15:59:30 +09:00 |
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Dean Herbert
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714f55b6bc
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Clone control points when copying to HitObject s
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2021-09-10 14:36:39 +09:00 |
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Dean Herbert
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464797fecf
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Allow ModIcon to be constructed using an IMod
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2021-09-10 12:43:12 +09:00 |
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Dean Herbert
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c3531e1361
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Move more specification from Mod to IMod
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2021-09-10 12:42:53 +09:00 |
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Dean Herbert
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719392de39
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Change CreateInstance to use Activator.CreateInstance instead of clone
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2021-09-10 12:05:10 +09:00 |
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Dean Herbert
|
cf633973a9
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Refactor exposed mod retrieval methods for better safety
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2021-09-10 11:09:13 +09:00 |
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Dean Herbert
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2edb851008
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Add ability to lookup mod from a type specification
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2021-09-09 16:50:59 +09:00 |
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Dean Herbert
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4d0530ca9d
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Add new methods to ruleset for quicker mod lookups
|
2021-09-09 16:46:14 +09:00 |
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Dean Herbert
|
693ecdf62a
|
Refactor some incorrect/outdated terminology
|
2021-09-06 21:32:43 +09:00 |
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Dean Herbert
|
3c7a34bdbd
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Move mania-specific conversion to converter
|
2021-09-06 21:06:13 +09:00 |
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Dean Herbert
|
766d789845
|
Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion)
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2021-09-06 21:06:13 +09:00 |
|
Dean Herbert
|
0500cd578a
|
Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-06 21:06:12 +09:00 |
|
Dean Herbert
|
25420af078
|
Rename method to drop redundant ruleset suffix
|
2021-09-05 13:34:23 +09:00 |
|
Dean Herbert
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6894ed3426
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Fix new ordering of retrieval meaning EndTime is not available in time
|
2021-09-03 17:11:12 +09:00 |
|
Dean Herbert
|
74f385bad8
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Assign default control points earlier in HitObject construction
|
2021-09-03 17:11:12 +09:00 |
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Dean Herbert
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1aff4c2238
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Ensure all hitobject level control points are populated before calling virtual defaults application
|
2021-09-03 17:11:12 +09:00 |
|
Dean Herbert
|
d587dc6203
|
Populate new approach rate where required
|
2021-09-03 17:11:12 +09:00 |
|
Dean Herbert
|
d4e5a612ea
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
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2021-09-03 17:11:12 +09:00 |
|
Dean Herbert
|
a3d9ab1e2e
|
Move approach rate to EffectControlPoint
|
2021-09-03 16:58:16 +09:00 |
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Dean Herbert
|
b41b1e2394
|
Write out DifficultyControlPoint s into HitObject s
|
2021-09-03 16:58:16 +09:00 |
|
Bartłomiej Dach
|
ce1912781e
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Add extension point for ruleset-specific beatmap setup sections
|
2021-09-02 23:29:14 +02:00 |
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Dean Herbert
|
cdd0262ca1
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Merge pull request #14598 from smoogipoo/adjust-classic-scoring
Make classic scoring a constant multiple of standardised scoring
|
2021-09-02 19:18:03 +09:00 |
|
Dan Balasescu
|
6c649b7bbe
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Merge branch 'master' into no-more-sample-control-points-info
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2021-09-02 18:09:05 +09:00 |
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smoogipoo
|
e2f7aaeb71
|
Fix 0 score with bonus-only maps
|
2021-09-02 17:00:13 +09:00 |
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Dean Herbert
|
b907c2f4f6
|
Fix osu! judgements getting scaled twice over different durations
|
2021-09-02 16:31:43 +09:00 |
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smoogipoo
|
31433c4b89
|
Apply @spaceman_atlas' quadratic factor
|
2021-09-02 16:26:17 +09:00 |
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smoogipoo
|
bd0f385cdb
|
Make classic scoring a constant multiple of standardised scoring
|
2021-09-01 14:53:11 +09:00 |
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Dean Herbert
|
d988aa1680
|
Actually serialise SampleControlPoint s along with HitObject s
|
2021-08-31 15:14:03 +09:00 |
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