smoogipoo
|
35d7fa8a81
|
Cleanup things that are now not needed with these changes
|
2017-12-26 14:18:38 +09:00 |
|
smoogipoo
|
14162b5d46
|
Make InputDrum handle all Normals/Claps, hitobjects all others
|
2017-12-26 14:18:23 +09:00 |
|
smoogipoo
|
8bfdee586b
|
Rename SwellSampleMapping -> DrumSampleMapping
|
2017-12-25 17:29:04 +09:00 |
|
smoogipoo
|
844e39a9f6
|
Make Swells play samples while they're being hit
|
2017-12-25 15:04:22 +09:00 |
|
smoogipoo
|
8529eb1d3a
|
Make strong hit misses not count as misses
|
2017-12-25 14:49:39 +09:00 |
|
Dean Herbert
|
298ac5468f
|
Fix regressions
|
2017-12-23 17:24:28 +09:00 |
|
Dean Herbert
|
46865bbacd
|
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
# osu.Game/Audio/SampleInfo.cs
|
2017-12-23 14:50:35 +09:00 |
|
smoogipoo
|
6a29f6020a
|
Make HitObjects construct nested hit objects
|
2017-12-22 21:42:54 +09:00 |
|
FreezyLemon
|
9d3d9bcdc8
|
Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit)
|
2017-12-08 09:42:10 +01:00 |
|
FreezyLemon
|
43c270ea49
|
Rolled back the bad earlier implementation
|
2017-12-07 21:18:51 +01:00 |
|
FreezyLemon
|
3e8db8c5e1
|
Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
|
2017-11-29 06:27:25 +01:00 |
|
FreezyLemon
|
bc3f11fdb8
|
Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
|
2017-11-29 06:24:13 +01:00 |
|
smoogipoo
|
5c2b1d4be2
|
Update xmldoc
|
2017-11-02 21:58:29 +09:00 |
|
smoogipoo
|
e2b6003f98
|
Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
|
2017-11-02 21:55:50 +09:00 |
|
smoogipoo
|
fe00ac7e41
|
Make DrawableHitObject/ScoreProcessor support rewinding
|
2017-11-02 21:21:07 +09:00 |
|
Dean Herbert
|
d5892cf54e
|
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
|
2017-10-09 20:17:05 +09:00 |
|
smoogipooo
|
fb05552ac4
|
Fix one more case of incorrect offset.
|
2017-09-12 18:36:31 +09:00 |
|
Dean Herbert
|
1194e46ef1
|
Merge remote-tracking branch 'upstream/master' into judgement-revamp
|
2017-09-12 17:46:21 +09:00 |
|
smoogipooo
|
19db7a8f72
|
Update in line with framework changes.
|
2017-09-07 22:46:21 +09:00 |
|
smoogipooo
|
0cc443e618
|
Remove all generic judgements.
|
2017-09-06 18:05:51 +09:00 |
|
smoogipooo
|
29941019a5
|
Hacky way to make osu! and taiko work again.
|
2017-09-06 17:44:51 +09:00 |
|
smoogipooo
|
ac8ec31b61
|
Make judgements able to be "added" plus make everything compile and run.
|
2017-09-06 17:02:13 +09:00 |
|
Dean Herbert
|
84c22df3f5
|
Combine Judgement.HitResults into one.
|
2017-09-06 17:01:48 +09:00 |
|
smoogipooo
|
d080a7e970
|
Determine size of ScrollingContainer a bit better to avoid taiko weirdness
|
2017-08-22 20:53:19 +09:00 |
|
smoogipooo
|
6a7e868a2e
|
Make taiko major bar line triangles show up again. Fixes #1081
|
2017-08-21 15:36:01 +09:00 |
|
smoogipooo
|
7a5708ce92
|
Further support for null judgements.
|
2017-08-21 15:35:16 +09:00 |
|
Dean Herbert
|
8364339617
|
Adjust with proposed formatting
|
2017-08-20 23:47:07 +09:00 |
|
Dean Herbert
|
a18b2bd5f0
|
Hook everything up
|
2017-08-20 22:21:16 +09:00 |
|
Dean Herbert
|
59fc6cbed7
|
Add action support to InputDrum
|
2017-08-20 21:51:56 +09:00 |
|
Dean Herbert
|
ff84eb219b
|
Add action support to taiko
|
2017-08-20 21:38:09 +09:00 |
|
smoogipooo
|
bb8c533802
|
Fix CI issues.
|
2017-08-09 17:34:09 +09:00 |
|
smoogipooo
|
8b4f28318f
|
Fix drum roll ticks.
|
2017-08-09 16:19:31 +09:00 |
|
smoogipooo
|
27e63eb7c4
|
Fix up sizing issues.
|
2017-08-09 10:54:00 +09:00 |
|
smoogipooo
|
a95ee7494f
|
Initial conversion of taiko to use ScrollingPlayfield.
|
2017-08-08 16:01:18 +09:00 |
|
smoogipooo
|
ba31bfcdf1
|
CI fixes.
|
2017-08-03 20:44:05 +09:30 |
|
smoogipooo
|
351d255355
|
Fix brokenness due to relative sizes.
|
2017-08-03 20:12:31 +09:30 |
|
smoogipooo
|
0a4464bbe8
|
Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs
|
2017-08-03 20:02:19 +09:30 |
|
smoogipooo
|
74e9449a75
|
Make symbol pieces relative sized.
|
2017-08-03 15:57:45 +09:30 |
|
Dean Herbert
|
0d9ea97828
|
Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
|
2017-08-03 14:36:21 +09:00 |
|
smoogipooo
|
dc0d0a3602
|
CI.
|
2017-08-03 14:31:20 +09:30 |
|
smoogipooo
|
c2475f6721
|
Fix gravity.
|
2017-08-03 14:18:54 +09:30 |
|
smoogipooo
|
e55a406e4d
|
Fix DrawableTaikoHitObject + drawable hit objects.
|
2017-08-03 13:54:13 +09:30 |
|
smoogipooo
|
786bad3d71
|
Simplify + fix up circle pieces.
|
2017-08-03 13:53:12 +09:30 |
|
Thomas Müller
|
e68675f970
|
Rename EasingTypes to Easing
|
2017-07-22 20:53:53 +02:00 |
|
Thomas Müller
|
a7dc8a892b
|
Update framework
|
2017-07-21 17:24:09 +02:00 |
|
Thomas Müller
|
440878945e
|
Remove remaining usages of AddDelay
|
2017-07-17 18:16:15 +03:00 |
|
Thomas Müller
|
19fb03e737
|
Try different formatting style
|
2017-07-16 18:28:20 +03:00 |
|
Thomas Müller
|
032e9df67b
|
ApplyDelay -> AddDelay
|
2017-07-16 17:47:29 +03:00 |
|
Thomas Müller
|
99221260c4
|
Replace several usages of BeginDelayedSequence with LINQ-style
|
2017-07-16 17:42:01 +03:00 |
|
Thomas Müller
|
71105bb9ee
|
Delay -> ApplyDelay; DelayReset -> ResetDelay
|
2017-07-16 14:06:46 +03:00 |
|
Thomas Müller
|
a5e610a7ba
|
Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
|
2017-07-14 19:18:12 +03:00 |
|
Thomas Müller
|
9d523ea012
|
Update framework
|
2017-07-12 11:06:13 +09:00 |
|
paparony03
|
62dee59672
|
Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
|
2017-06-20 15:54:23 +10:00 |
|
smoogipooo
|
ffbb46f668
|
Update in line with framework.
|
2017-06-12 12:48:47 +09:00 |
|
John Neijzen
|
2f7d9655fd
|
More Clean up
|
2017-06-08 15:27:35 +08:00 |
|
Dean Herbert
|
391134b1d3
|
Adjust glow a bit
|
2017-05-24 17:16:02 +09:00 |
|
smoogipooo
|
c29f4b2ee8
|
Fix weird glow + add small pre-beat transition.
|
2017-05-24 15:40:34 +09:00 |
|
smoogipooo
|
445b469e47
|
Use ligher hue instead of white.
|
2017-05-24 15:22:46 +09:00 |
|
smoogipooo
|
9255297075
|
Cleanup.
|
2017-05-23 17:59:45 +09:00 |
|
smoogipooo
|
25a48d832f
|
Make kiai time hit object pulse on bar line beats.
|
2017-05-23 17:36:43 +09:00 |
|
smoogipooo
|
6cef3021c7
|
Adjust sizing to better fit glows within the playfield.
|
2017-05-22 19:50:01 +09:00 |
|
Dean Herbert
|
efab186384
|
Update namespaces in line with framework
|
2017-05-16 12:50:30 +09:00 |
|
Dean Herbert
|
94c259bd59
|
Remove most usages of DelayReset
ButtonSystem requires some more work.
|
2017-04-27 18:39:40 +09:00 |
|
Dean Herbert
|
2d53ad4c0a
|
Remove xmldoc-only using usage.
|
2017-04-21 14:01:58 +09:00 |
|
smoogipooo
|
ef56058ad2
|
Drum roll ticks shouldn't be able to result in miss judgements.
|
2017-04-20 15:09:49 +09:00 |
|
smoogipooo
|
a958c99e22
|
Make ticks smaller (as per flyte's suggestion).
|
2017-04-20 13:12:43 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
|