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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
smoogipoo e2b6003f98 Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00
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Pieces Update in line with framework changes. 2017-09-07 22:46:21 +09:00
DrawableBarLine.cs Remove all generic judgements. 2017-09-06 18:05:51 +09:00
DrawableBarLineMajor.cs Make taiko major bar line triangles show up again. Fixes #1081 2017-08-21 15:36:01 +09:00
DrawableCentreHit.cs Add action support to taiko 2017-08-20 21:38:09 +09:00
DrawableCentreHitStrong.cs Add action support to taiko 2017-08-20 21:38:09 +09:00
DrawableDrumRoll.cs Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
DrawableDrumRollTick.cs Add a bool to specify whether judgements should be visible for certain DrawableHitObjects 2017-10-09 20:17:05 +09:00
DrawableHit.cs Make taiko use the new "Final" field 2017-11-02 21:55:50 +09:00
DrawableHitStrong.cs Make taiko use the new "Final" field 2017-11-02 21:55:50 +09:00
DrawableRimHit.cs Add action support to taiko 2017-08-20 21:38:09 +09:00
DrawableRimHitStrong.cs Add action support to taiko 2017-08-20 21:38:09 +09:00
DrawableSwell.cs Fix one more case of incorrect offset. 2017-09-12 18:36:31 +09:00
DrawableTaikoHitObject.cs Remove all generic judgements. 2017-09-06 18:05:51 +09:00