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e2b6003f98
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final. |
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.. | ||
Drawables | ||
BarLine.cs | ||
CentreHit.cs | ||
DrumRoll.cs | ||
DrumRollTick.cs | ||
Hit.cs | ||
RimHit.cs | ||
Swell.cs | ||
TaikoHitObject.cs | ||
TaikoHitObjectDifficulty.cs |