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mirror of https://github.com/ppy/osu.git synced 2024-12-26 23:23:22 +08:00
Commit Graph

347 Commits

Author SHA1 Message Date
Dean Herbert
10656be954 Add interpolation to repeat point during sliding 2018-07-23 16:55:38 +02:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
Dean Herbert
79af5cb0a0 Limit shake duration to ensure it doesn't overlap miss window 2018-07-06 17:24:30 +09:00
Dean Herbert
e041352690 Add comment regarding add/clear/remove overrides 2018-07-06 13:19:43 +09:00
Dean Herbert
48d90a67ae xmldoc and formatting 2018-07-06 12:13:23 +09:00
Dean Herbert
aa96d91762 Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake 2018-07-06 11:57:32 +09:00
Dean Herbert
d453414070 Forward shakes from slider head objects to sliders 2018-07-06 11:52:58 +09:00
tgi74000
558b2622a7 Move the Shake logic to a new ShakeContainer 2018-07-05 15:48:54 +02:00
Dean Herbert
1d6609d9f3 Add common custom words to dotsettings dictionary
Also fixes some typos and reduces spelling suggestions to hints.
2018-07-05 15:54:41 +09:00
smoogipoo
45a4187923 Tidy up lookups to NestedHitObjects 2018-07-02 16:10:56 +09:00
Dan Balasescu
f35ea18755
Merge branch 'master' into hit-shake 2018-06-29 17:38:02 +09:00
tgi74000
3d50050089 Move shake duration to a constant 2018-06-29 10:36:00 +02:00
Dan Balasescu
e3317b5145
Make method protected 2018-06-29 17:31:13 +09:00
Dean Herbert
098aeabc9e
Merge branch 'master' into catch-scoring 2018-06-29 17:16:14 +09:00
Dean Herbert
cacabeb67e Remove unused field 2018-06-29 17:00:41 +09:00
Dean Herbert
9d4bc7b630 Fix combo index being wrong 2018-06-29 01:34:47 +09:00
Dean Herbert
0a945e4709 Check whether initialised first 2018-06-28 22:44:40 +09:00
tgi74000
59e03fa528 Move Shake to DrawableOsuHitObject, Clean up Shake() 2018-06-28 15:33:59 +02:00
tgi74000
61c416dc16 Trigger Shake if HitCircles are hit too early 2018-06-28 13:41:23 +02:00
Dean Herbert
e197ebe4c5 Fix slider heads displaying in incorrect colour 2018-06-28 01:55:09 +09:00
smoogipoo
0366b0f081 The tail circle will always be the last hitobject 2018-06-27 12:09:40 +09:00
smoogipoo
80501de4b9 Add legacy slider offsets 2018-06-27 12:09:21 +09:00
Dan Balasescu
0b1b3319aa
Merge branch 'master' into update-framework 2018-06-19 20:57:19 +09:00
Dean Herbert
3819ecb2be Update framework 2018-06-19 20:19:52 +09:00
Tom Arrow
4aa89de2d7 Fix reverse arrow displayed with incorrect angle 2018-06-18 17:22:01 +02:00
smoogipoo
f67d263596 Move ruleset-specific hitwindows to post-converted hitobjects 2018-05-17 13:35:15 +09:00
smoogipoo
0dce7a5b61 Update framework + fix CI errors 2018-04-20 18:19:17 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
d9c5a0c6d1 Fix position editing not working 2018-03-29 22:38:44 +09:00
smoogipoo
6d4f94756e Rewrite the way drag + click selections happen
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).

I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.

1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
af65f2dd48 Move AccentColour changes local to rulesets which rely on it 2018-03-22 18:53:16 +09:00
Dan Balasescu
ab9505652b Merge branch 'master' into skin--completion 2018-03-22 16:44:00 +09:00
smoogipoo
4ccaf143b5 Give sliders a default accent colour 2018-03-22 15:50:19 +09:00
Dean Herbert
78a8f60b39 IHasComboIndex -> IHasComboInformation 2018-03-22 12:35:17 +09:00
Dean Herbert
fb3d319d0e Make fallback bool into a function
Allows correct handling now that beatmap skins are also a thing.
2018-03-20 16:40:11 +09:00
Dean Herbert
cb3d0db555 Move combo colours completely out of HitObjects 2018-03-20 15:50:12 +09:00
Dean Herbert
a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
Dean Herbert
a0691168cb Merge remote-tracking branch 'upstream/master' into editor-hitobject-movement 2018-03-14 15:35:24 +09:00
smoogipoo
212142429f Derive from IHasPosition 2018-03-12 17:25:34 +09:00
Dean Herbert
eb643b690a
Merge branch 'master' into more-skinning 2018-03-12 11:55:50 +09:00
Dean Herbert
d27cf16bf9 Merge remote-tracking branch 'ppy/master' into more-skinning 2018-03-12 10:46:37 +09:00
Dan Balasescu
8ba87dfdbd
Merge branch 'master' into fix-duplicate-judgements 2018-03-12 10:29:50 +09:00
smoogipoo
92b302971f Trim whitespace 2018-03-10 01:23:53 +09:00
smoogipoo
24501c37dd Merge branch 'drawableslider-cleanup' into editor-hitobject-movement 2018-03-10 01:15:24 +09:00
smoogipoo
8ed5fce43a Split out the slider head into a separate drawable hitobject 2018-03-10 01:13:59 +09:00
smoogipoo
376f6eec58 SetPosition -> OffsetPosition 2018-03-10 00:02:13 +09:00
smoogipoo
4a48136e4f Make hitobject positions adjustable 2018-03-09 23:12:34 +09:00
Dean Herbert
b62ed004f2 Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
Dean Herbert
f2d7621df3 Add skin support for explode/flash layers
Basically to hide them for legacy skins, though.
2018-03-07 18:21:05 +09:00
Dean Herbert
05eb678654 Add skin support for judgements 2018-03-07 18:21:05 +09:00
Dean Herbert
4dfd3a61cc Remove alpha setting 2018-03-06 18:40:39 +09:00
Dean Herbert
7cf1d4450a SliderTick transform improvements 2018-03-06 18:28:36 +09:00
Dean Herbert
ea6e3938c0 Fix hard crash due to spinner spin requirement being zero
Resolves #2133.
2018-03-04 03:01:47 +09:00
Dean Herbert
0704d823a9 Fix slider selection point not being set to new origin 2018-03-01 22:03:00 +09:00
smoogipoo
d5d4bcb558 Merge branch 'master' into editor-hitobject-overlays 2018-03-01 14:04:38 +09:00
Dean Herbert
5b4fef0180 Add bare minimum sanity checking of beatmap input values to make broken maps load
Resolves ppy/osu#1988.
2018-02-28 18:12:24 +09:00
Dean Herbert
bdd88303b3
Merge branch 'master' into editor-hitobject-overlays 2018-02-26 17:53:50 +09:00
Dean Herbert
1218a75b7f Improve vector conditional 2018-02-26 16:11:26 +09:00
Dean Herbert
9cbed461c4
Merge branch 'master' into sliderbody-rework 2018-02-26 15:00:18 +09:00
Dean Herbert
f1ddfa0581 Fix sliders never getting a correct lifetime set 2018-02-25 16:25:56 +09:00
smoogipoo
50d1183ec2 Division-by-zero safety + reference our own size 2018-02-24 02:53:02 +09:00
smoogipoo
066abfbdbc Rename PositionAt -> CurvePositionAt to represent its new meaning 2018-02-24 02:43:36 +09:00
smoogipoo
8c90abe0dc Make slider control points relative to start position 2018-02-23 20:59:27 +09:00
smoogipoo
08bb25347c Make DrawableSlider contain the slider body 2018-02-23 20:27:05 +09:00
Dean Herbert
84b707f4f8 Add basic hitcircle skinning 2018-02-23 13:38:12 +09:00
smoogipoo
604b0fa20a Fix post-merge issues 2018-02-22 14:11:06 +09:00
smoogipoo
ded2644df8 Merge branch 'master' into editor-hitobject-overlays 2018-02-22 14:08:36 +09:00
Dean Herbert
3b4e4bd110 Merge remote-tracking branch 'upstream/master' into general-slider-improvements 2018-02-22 12:28:33 +09:00
smoogipoo
08e52e8c15 Remove unnecessary schedules 2018-02-21 18:02:52 +09:00
smoogipoo
9cd9c83f2c Allow changing accentcolour/bordercolour post-load 2018-02-21 18:00:46 +09:00
smoogipoo
f903e6d241 Fix stacking not working with sliders
Fixes #2093.
2018-02-21 17:46:45 +09:00
smoogipoo
f877b642da Clean up and document better what "progress" means 2018-02-21 17:10:18 +09:00
smoogipoo
7fe0989427 Merge branch 'general-slider-improvements' into editor-hitobject-overlays 2018-02-20 23:51:47 +09:00
smoogipoo
ee055b8e5c Allow customizing the snake-ability of sliders 2018-02-20 20:53:06 +09:00
smoogipoo
8270e4d758 Add BorderColour to SliderBody 2018-02-20 20:51:28 +09:00
smoogipoo
ad2f556133 Add hitobject overlays to selected hitobjects 2018-02-20 18:01:45 +09:00
Dean Herbert
58f20c3723
Merge branch 'master' into editor-hitobject-movement 2018-02-13 18:56:16 +09:00
smoogipoo
87baa6febd Merge remote-tracking branch 'origin/master' into editor-pattern-adjustments 2018-02-12 19:08:13 +09:00
smoogipoo
cfb2b3f1e8 Rework SelctionLayer to support click-selections 2018-02-12 16:02:42 +09:00
Aergwyn
c3ce015869 fade slider ticks with hidden mod 2018-02-11 11:03:01 +01:00
Dean Herbert
534eb223b3
Merge branch 'master' into unified-hitwindows 2018-02-08 17:46:29 +09:00
smoogipoo
c213e58eff Make slider tails not play hitsounds 2018-02-08 14:40:35 +09:00
smoogipoo
46284c61ae Return HitResult.None instead of null 2018-02-08 14:25:59 +09:00
smoogipoo
beaecbafbd Merge branch 'master' into unified-hitwindows 2018-02-08 13:22:44 +09:00
Dean Herbert
3d0ef8b3bd Move property back to local variable
Never used elsewhere
2018-02-06 18:14:08 +09:00
Dean Herbert
27fd42fb17 Adjust appear animations of repeats and ticks 2018-02-06 18:10:15 +09:00
Dean Herbert
e417aaa23f Adjust scale out effect 2018-02-06 17:46:56 +09:00
Dean Herbert
60fb78e49d Simplify iteration code 2018-02-06 17:46:45 +09:00
ColdVolcano
bf26fc94d8 Merge branch 'master' into repeat-points 2018-02-03 23:56:40 -06:00
smoogipoo
b15f184261 Make osu! use HitWindows 2018-02-02 20:33:59 +09:00
Dan Balasescu
cf665b717f
Merge branch 'master' into starrating-fix 2018-02-01 18:44:04 +09:00
Dan Balasescu
39e626f29e
Merge branch 'master' into fix-ticks-appearing-late 2018-02-01 18:28:42 +09:00
Dean Herbert
b8f6dcffaf Merge remote-tracking branch 'upstream/master' into repeat-points 2018-02-01 13:32:53 +09:00
ColdVolcano
06b615c474 Merge branch 'master' into repeat-points 2018-01-31 21:30:28 -06:00
smoogipoo
cd4a0612c0 Properly construct slider ends using HitObject.AddNested 2018-01-30 16:53:19 +09:00
smoogipoo
27357e100a Simplify condition 2018-01-30 16:28:38 +09:00
smoogipoo
702c4efb88 Give Slider a tail hitobject to make slider ends counts towards score 2018-01-30 16:28:14 +09:00
smoogipoo
b293408147 Construct the head of sliders from Slider 2018-01-30 15:50:48 +09:00
Aergwyn
373b3871f9 update SliderTick calculation + more ticks in tests
math is hard >_<
2018-01-29 12:03:44 +01:00
Thomas Tan
33c5fdcedb AppVeyor fix 2018-01-29 16:30:46 +08:00