Dean Herbert
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a61fb5ef5d
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Initial updates to make generic containers work.
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2016-11-07 21:13:56 +09:00 |
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Dean Herbert
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f14a35d480
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Update FontAwesome definitions.
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2016-11-07 17:59:00 +09:00 |
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Thomas Müller
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90c889a7ce
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Smoothen wedged buttons in main menu and the wedges on song select background.
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2016-11-06 19:34:44 +01:00 |
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Thomas Müller
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103176826f
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Ensure transformations are never used prior to being added to the Drawable tree.
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2016-11-06 11:13:52 +01:00 |
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Thomas Müller
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32ee20b843
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Merge branch 'master' of github.com:ppy/osu into better-clocks
# Conflicts:
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
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2016-11-06 10:08:24 +01:00 |
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Thomas Müller
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5f2bf165a2
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Remove now obsolete clock usages.
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2016-11-06 10:06:09 +01:00 |
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Thomas Müller
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a6c0fd29f2
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Make use of new timing system in Drawables and Transforms.
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2016-11-06 08:25:21 +01:00 |
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Thomas Müller
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07e74068e7
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Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
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2016-11-05 13:35:15 +01:00 |
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Dean Herbert
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a11d534067
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Add beatmap backgrounds.
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2016-11-05 20:00:14 +09:00 |
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Dean Herbert
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2ee5e2efb7
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Bring framework up-to-date.
# Conflicts:
# osu-framework
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2016-11-05 18:18:52 +09:00 |
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Dean Herbert
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92b85b251e
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Fix scale more.
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2016-11-04 15:43:53 +09:00 |
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Dean Herbert
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e939746159
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Fix scale ratio of gamefield.
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2016-11-04 15:43:53 +09:00 |
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Dean Herbert
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788cba6f4d
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Add autoplay toggle (const).
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2016-11-04 15:43:53 +09:00 |
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Dean Herbert
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f3d461e318
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Fix some events not firing correctly.
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2016-11-04 12:27:43 +09:00 |
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Dean Herbert
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439204b4fa
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Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow
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2016-11-03 16:44:49 +09:00 |
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Dean Herbert
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3d611dd57b
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Improve coodination of startup sequence.
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2016-11-02 01:02:48 +09:00 |
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Dean Herbert
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c78e3efc66
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Schedule some illegal calls.
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2016-11-02 01:02:34 +09:00 |
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Drew DeVault
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0edfeaaff9
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Move wedgeContainer transition to OnEntering
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2016-11-01 09:22:49 -06:00 |
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Dean Herbert
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b86f308af6
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Add async workflow.
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2016-11-01 23:24:14 +09:00 |
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Drew DeVault
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e5f948dccc
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Fade song select wedges in
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2016-10-31 16:16:11 -06:00 |
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Adonais Romero González
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fd0900eb3c
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I knew I forgot something >:(
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2016-10-29 18:42:40 -05:00 |
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Adonais Romero González
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ef9d2b5b3c
|
Minor improvements to combo counters
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2016-10-29 18:26:12 -05:00 |
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Dean Herbert
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d8ca11bf0d
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Use Any instead of First to avoid potential throw.
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2016-10-29 04:29:43 +09:00 |
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Dean Herbert
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a2f995ebe0
|
Remove forgotten parens.
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2016-10-29 03:44:27 +09:00 |
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Dean Herbert
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c969e0b4f0
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Remove forced disposal of WorkingBeatmap.
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2016-10-29 03:31:40 +09:00 |
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Dean Herbert
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f0e4a252a5
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Add some warning comments.
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2016-10-28 23:35:49 +09:00 |
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Dean Herbert
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42ad96778e
|
Tidy shit up; reduce number of unnecssesary events being fired.
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2016-10-28 23:29:21 +09:00 |
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Dean Herbert
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5dc495e41d
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Avoid accessing the beatmap too early.
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2016-10-28 21:08:32 +09:00 |
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Dean Herbert
|
10ef34b805
|
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
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2016-10-28 20:24:14 +09:00 |
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Dean Herbert
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74f1a9622f
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Add initial game-wide beatmap flow.
|
2016-10-28 19:55:48 +09:00 |
|
Dean Herbert
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0f5614ffa2
|
Only allow osu! mode maps to be played for now.
|
2016-10-28 18:07:42 +09:00 |
|
Dean Herbert
|
13b5fb0578
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Update transforms to not accept clock.
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2016-10-28 17:42:00 +09:00 |
|
Dean Herbert
|
0e39c5cc9c
|
Move Results to own namespace.
|
2016-10-28 16:10:10 +09:00 |
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Dean Herbert
|
feccb7286c
|
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
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2016-10-28 14:14:45 +09:00 |
|
Dean Herbert
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012c29addb
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Minor fixes to player flow.
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2016-10-27 22:27:45 +09:00 |
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Dean Herbert
|
d6ed055682
|
Don't hard-crash on failing to load a beatmap.
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2016-10-27 20:37:01 +09:00 |
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Dean Herbert
|
d9dfc324c1
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Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
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2016-10-27 19:52:48 +09:00 |
|
Dean Herbert
|
c828b1bc7b
|
Add comment about optional database parameter.
|
2016-10-27 17:53:47 +09:00 |
|
Dean Herbert
|
9074bc3396
|
Allow Player to load from BeatmapInfo.
|
2016-10-27 17:53:37 +09:00 |
|
Dean Herbert
|
a764a97602
|
Use memory database again, local to TestCasePlaySongSelect.
|
2016-10-27 17:35:00 +09:00 |
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Dean Herbert
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f16cc430f8
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Stop using memory database. Load sample data local to TestCase.
Also makes the connection private.
|
2016-10-27 17:08:53 +09:00 |
|
Dean Herbert
|
debea59bab
|
Merge pull request #61 from SirCmpwn/song-select
Song select
|
2016-10-27 13:54:34 +09:00 |
|
Dean Herbert
|
456169f182
|
Move BeatmapGroupState to outside class definition.
|
2016-10-27 13:42:37 +09:00 |
|
Dean Herbert
|
ba5b2f2d73
|
Remove difficulty width offsets and tidy up flow of information.
|
2016-10-27 12:31:45 +09:00 |
|
Dean Herbert
|
f846505a92
|
Tidy namespaces.
|
2016-10-27 12:01:13 +09:00 |
|
Drew DeVault
|
9c27c33e18
|
Use IStateful and improve collapse logic
|
2016-10-26 12:49:16 -04:00 |
|
Drew DeVault
|
55e5ec6fae
|
General cleanup per PR feedback
|
2016-10-26 10:52:40 -04:00 |
|
Dean Herbert
|
ee8b678989
|
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
|
2016-10-26 18:45:48 +09:00 |
|
Drew DeVault
|
5e9495d21d
|
Fix performance issues with song select
|
2016-10-25 16:49:10 -04:00 |
|
Drew DeVault
|
a1019f91ba
|
Fix auto size on BeatmapSetBox difficulties
|
2016-10-24 11:39:53 -04:00 |
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