1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 07:57:25 +08:00
Commit Graph

44158 Commits

Author SHA1 Message Date
Bartłomiej Dach
a9818854f4
Merge pull request #30024 from peppy/edit-url-decode
Fix editor timestamp URLs not working when they contain a space
2024-10-01 09:44:18 +02:00
Dean Herbert
87ab953935
Merge pull request #30062 from bdach/distance-snap-weirdness
Fix various distance snap grid weirdness around unsnapped objects
2024-10-01 16:16:22 +09:00
Dean Herbert
590f27e0a0
Merge branch 'master' into hotkeys-in-context-menus 2024-10-01 15:50:19 +09:00
Dean Herbert
0409edccce
Add button to centre editor grid to current hit object 2024-10-01 15:22:05 +09:00
Bartłomiej Dach
74a9899fc0
Fix doubled-up enabled state management of commit button 2024-09-30 14:05:26 +02:00
Bartłomiej Dach
11fc1f9a1c
Fix distance snap grid using wrong colour when reference object is unsnapped 2024-09-30 13:36:51 +02:00
Bartłomiej Dach
75fc57c34b
Fix distance spacing grid displaying incorrectly for unsnapped objects with duration 2024-09-30 13:36:16 +02:00
Bartłomiej Dach
e91c8fb4bd
Properly disable comment box on beatmaps that cannot be commented on
Closes https://github.com/ppy/osu/issues/30052.

Compare:

- 83816dbe24/resources/js/components/comment-editor.tsx (L54-L60)
- 83816dbe24/resources/js/components/comment-editor.tsx (L47-L52)
2024-09-30 11:02:00 +02:00
Bartłomiej Dach
5e5bb49cd8
Fix rate change hotkeys sometimes losing track of adjust pitch setting
Fixes https://osu.ppy.sh/community/forums/topics/1983327.

The cause of the bug is a bit convoluted, and stems from the fact that
the mod select overlay controls all of the game-global mod instances if
present. `ModSpeedHotkeyHandler` would store the last spotted instance
of a rate adjust mod - which in this case is a problem, because on
deselection of a mod, the mod select overlay resets its settings to
defaults:

	a258059d43/osu.Game/Overlays/Mods/ModSelectOverlay.cs (L424-L425)

A way to defend against this is a clone, but this reveals another issue,
in that the existing code was *relying* on the reference to the mod
remaining the same in any other case, to read the latest valid settings
of the mod. This basically only mattered in the edge case wherein Double
Time would swap places with Half Time and vice versa (think [0.95,1.05]
range). Therefore, track mod settings too explicitly to ensure that the
stored clone is as up-to-date as possible.
2024-09-30 08:47:02 +02:00
Dean Herbert
a258059d43
Merge pull request #29918 from bdach/control-drag
Add to existing selection when dragging with control pressed
2024-09-30 14:00:36 +09:00
Andrei Zavatski
f473f4398c Fix text in FormFileSelector bleeding through the border 2024-09-28 22:37:16 +03:00
Dean Herbert
c46d787f1e
Merge pull request #29949 from minetoblend/feature/scale-around-center
Support scaling around center when scaling with select box
2024-09-28 21:37:39 +09:00
Dean Herbert
9647a1be7d
Ensure editor timestamp args are URL decoded 2024-09-27 20:08:38 +09:00
Bartłomiej Dach
c1e51e05df
Merge pull request #29704 from Fabep/ModCustomisationHeaderColor
Mod customisation header color
2024-09-27 12:40:35 +02:00
Bartłomiej Dach
d607331755
Fix control-drag selection expansion deselecting object if control is released over one of the blueprints 2024-09-27 12:15:08 +02:00
Bartłomiej Dach
b45fedc356
Merge branch 'master' into control-drag 2024-09-27 11:39:50 +02:00
Dean Herbert
a358731af5
Merge pull request #29913 from Joehuu/fix-romanised-searching
Fix searching by clicking title/artist in beatmap overlay not following original language setting
2024-09-27 18:39:33 +09:00
Dean Herbert
e7c4451206
Reduce brightness of hover effect 2024-09-27 18:20:16 +09:00
Dean Herbert
64c1ced80d
Merge branch 'master' into ModCustomisationHeaderColor 2024-09-27 18:15:30 +09:00
Bartłomiej Dach
a00ed8dd77
Merge pull request #29914 from peppy/fix-judgement-counter-sync
Fix judgement counter not showing correct counts when spectating user mid-play
2024-09-27 10:57:26 +02:00
Bartłomiej Dach
33593280d8
Merge pull request #29938 from OliBomby/selection-center
Use minimum enclosing circle as selection centre for scale and rotate
2024-09-27 10:46:32 +02:00
Dean Herbert
371cee1617
Consume framework change to avoid weird unbind flow 2024-09-27 17:41:55 +09:00
Dean Herbert
92ee86e3dd
Update framework 2024-09-27 17:40:06 +09:00
Dean Herbert
048e3c2505
Merge branch 'master' into fix-romanised-searching 2024-09-27 17:40:03 +09:00
Bartłomiej Dach
766d2d2ad2
Merge pull request #29950 from minetoblend/feature/freeze-select-box-buttons
Freeze select box buttons position on press
2024-09-27 10:13:06 +02:00
Dan Balasescu
73a9b03401
Merge pull request #30018 from peppy/add-missing-shader-preload
Update shader preloader with missing shader usages
2024-09-27 16:58:15 +09:00
Dean Herbert
1dd6082aa9
Rename method to be more appropriate 2024-09-27 16:56:22 +09:00
Dean Herbert
9a39b80a4d
Merge pull request #29970 from bdach/volume-aware-sample-equality-pitfall
Fix argon volume-aware hitsounds not correctly playing immediately after object placement
2024-09-27 16:38:35 +09:00
Dean Herbert
19a96bcc50
Merge pull request #29967 from bdach/storyboard-full-dim
Continue displaying storyboard even if fully dimmed in specific circumstances
2024-09-27 16:33:58 +09:00
Bartłomiej Dach
fa90b43233
Merge branch 'master' into selection-center 2024-09-27 09:30:36 +02:00
Bartłomiej Dach
21796900e2
Fix code quality naming issue 2024-09-27 09:26:08 +02:00
Dean Herbert
5be63ee304
Reorganise with ruleset shader separated out 2024-09-27 16:19:24 +09:00
Dean Herbert
4205a21c0c
Add one more shader usage 2024-09-27 16:11:24 +09:00
Bartłomiej Dach
8ca68be5fe
Merge pull request #30017 from peppy/file-picker-hover-states
Add basic hover states for file selector elements
2024-09-27 08:57:16 +02:00
Dean Herbert
b2983e2562
Update shader preloader with missing shader usages 2024-09-27 14:21:20 +09:00
Dean Herbert
5efdc6cdd7
Merge pull request #29936 from u4vh3/skinning-colour-customisation
Add colour customisation to layout editor
2024-09-27 14:20:58 +09:00
Dean Herbert
eacd9b9756
Move dependent files to namespace 2024-09-27 14:00:54 +09:00
Dean Herbert
cbeeb4a2b4
Add basic hover states for file selector elements 2024-09-27 13:44:37 +09:00
Bartłomiej Dach
f4a4807449
Implement "form" file picker 2024-09-26 14:36:24 +02:00
Bartłomiej Dach
f16f419928
Merge pull request #29983 from bdach/directory-selector-redesign
Redesign directory & file selector
2024-09-26 14:14:22 +02:00
Dean Herbert
b1a05f463e
Reduce size of hidden toggle slightly 2024-09-26 19:42:31 +09:00
Dean Herbert
78c1426a30
Merge pull request #29992 from smoogipoo/fix-ios-realm-crashes
Fix reflection-related iOS crashes
2024-09-26 17:34:36 +09:00
Dean Herbert
89e8baf1d3
Add inline comments for iOS locals 2024-09-26 16:48:42 +09:00
Dan Balasescu
2fe229d620
Inline condition 2024-09-25 22:47:37 +09:00
Dan Balasescu
fd4891cf31
Fix similar Bindable-related crashes 2024-09-25 20:59:35 +09:00
Dan Balasescu
3ab04d98f6
Fix Realm-related iOS crashes by removing object references 2024-09-25 16:45:37 +09:00
OliBomby
e3b4483872 Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
OliBomby
796fc948e1 Rewrite Welzl's algorithm to use no recursion 2024-09-24 20:15:03 +02:00
OliBomby
2d95c0b0bb remove tail recursion form welzl 2024-09-24 18:45:52 +02:00
Bartłomiej Dach
20e7ade3b0
Fix statistics update not being shown on results screen if it arrives too fast
As reported in
https://discord.com/channels/188630481301012481/1097318920991559880/1288160137286258799.
2024-09-24 17:52:19 +02:00
Marvin Schürz
99a80b399c Animate SelectionBox buttons on unfreeze 2024-09-24 16:42:37 +02:00
Bartłomiej Dach
9f4e48dde7
Actually use bindables rather than stick things in Update() 2024-09-24 15:15:28 +02:00
Bartłomiej Dach
16fc413a4a
Apply NRT to directory & file selectors 2024-09-24 14:55:05 +02:00
Bartłomiej Dach
7f8b64bb6d
Redesign directory & file selector (and update usages accordingly) 2024-09-24 14:54:48 +02:00
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Bartłomiej Dach
4f57a67ea4
Merge branch 'master' into skinning-colour-customisation 2024-09-24 13:02:22 +02:00
Bartłomiej Dach
4c2ebdb2db
Simplify accent colour assignment in argon wedge piece 2024-09-24 12:53:54 +02:00
Marvin Schürz
b54b4063be Rename parameter 2024-09-24 12:40:28 +02:00
OliBomby
c857de3a9a Revert "add a max depth to prevent stack overflow"
This reverts commit bf245aa9d6.
2024-09-24 11:44:02 +02:00
Dean Herbert
f08134f443
Merge pull request #29966 from bdach/unsafe-deep-clone
Fix score being cloned in async method causing random errors (again)
2024-09-23 23:37:46 +09:00
Bartłomiej Dach
d6c17f6ac0
Implement "form" dropdown control 2024-09-23 14:41:39 +02:00
Bartłomiej Dach
e8a394f894
Fix argon volume-aware hitsounds not correctly playing immediately after object placement
Closes https://github.com/ppy/osu/issues/29832.

The underlying reason for the incorrect sample playback was an equality
comparer failure.

Samples are contained in several pools which are managed by the
playfield. In particular, the pools are keyed by `ISampleInfo`
instances. This means that for correct operation, `ISampleInfo` has to
implement `IEquatable<ISampleInfo>` and also provide an appropriately
correct `GetHashCode()` implementation. Different audible samples must
not compare equal to each other when represented by `ISampleInfo`.

As it turns out, `VolumeAwareHitSampleInfo` failed on this, due to not
overriding equality members. Therefore, a `new
HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL,
volume: 70)` was allowed to compare equal to a
`VolumeAwareHitSampleInfo` wrapping it, *even though they correspond to
completely different sounds and go through entirely different lookup
path sequences*.

Therefore, to fix, provide more proper equality implementations for
`VolumeAwareHitSampleInfo`.

When testing note that this issue *only occurs immediately after
placing an object*. Saving and re-entering editor makes this issue go
away. I haven't looked too long into why, but the general gist of it is
ordering; it appears that a `normal-hitnormal` pool exists at point
of query of a new object placement, but does not seem to exist when
entering editor afresh. That said I'm not sure that ordering aspect of
this bug matters much if at all, since the two `IHitSampleInfo`s should
never be allowed to alias with each other at all wrt equality.
2024-09-23 13:38:26 +02:00
OliBomby
bf245aa9d6 add a max depth to prevent stack overflow 2024-09-23 13:16:45 +02:00
OliBomby
eead6b9eae return to stackalloc because its faster 2024-09-23 13:13:33 +02:00
OliBomby
203951780e use collection expression instead of stackalloc 2024-09-23 12:15:42 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").

I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:

	ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)

To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.

This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
OliBomby
42549e81aa use RNG.Next 2024-09-23 11:44:07 +02:00
OliBomby
40cfaabc53 verify n<=3 in minCircleTrivial 2024-09-23 11:43:36 +02:00
OliBomby
d0f12006a4 update wikipedia url 2024-09-23 11:42:28 +02:00
OliBomby
447d178e01 use named tuple members 2024-09-23 11:42:02 +02:00
OliBomby
0d06b122c1 rename region 2024-09-23 11:39:42 +02:00
OliBomby
a9ebfbe431 Assert default origin not null in rotation handle 2024-09-23 11:37:42 +02:00
Bartłomiej Dach
0f758ca25f
Continue displaying storyboard even if fully dimmed in specific circumstances
Closes https://github.com/ppy/osu/issues/9315.
Closes https://github.com/ppy/osu/issues/29867.

Notably, this does nothing about
https://github.com/ppy/osu/issues/25075, but I'm not sure what to do
with that one in the first place.
2024-09-23 11:19:31 +02:00
OliBomby
92b5650ff8 fix outdated comment 2024-09-23 10:56:03 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
Compare: https://github.com/ppy/osu/pull/24548.

I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Marvin Schürz
1095f35025 Only store position instead of entire draw quad 2024-09-21 15:25:37 +02:00
Marvin Schürz
0077ba72ec Freeze select box buttons in place as long as they are hovered 2024-09-21 14:59:47 +02:00
Marvin Schürz
3180468db1 Prevent the distance snap grid from being activated by alt key while dragging select box handle 2024-09-21 14:22:17 +02:00
Marvin Schürz
2dbbbe270d Scale around center when pressing alt while dragging selection box scale handle 2024-09-21 13:37:41 +02:00
Daniel Cios
73b6744a97 Rename FontColour to TextColour 2024-09-20 16:50:17 +02:00
Daniel Cios
ec575e9de4 Rename Colour to AccentColour 2024-09-20 16:38:26 +02:00
OliBomby
8e11cda41a use minimum enclosing circle selection centre in scale 2024-09-20 01:07:54 +02:00
OliBomby
ee00624751 use minimum enclosing circle selection centre in rotation 2024-09-20 01:07:47 +02:00
OliBomby
59ab71f786 Implement minimum enclosing circle 2024-09-20 01:06:52 +02:00
Daniel Cios
b86f246095 Fix code inspection failure 2024-09-19 19:24:05 +02:00
Daniel Cios
94c2f522ff Fix spacing 2024-09-19 17:31:33 +02:00
Daniel Cios
67f04f75a6 Fix default color 2024-09-19 17:27:26 +02:00
Daniel Cios
e81e356d59 Add colour customisation to skin components 2024-09-19 17:27:25 +02:00
PowerDaniex
6ec3f715d2 Fix formatting 2024-09-19 17:26:09 +02:00
PowerDaniex
8c72feda09 Add colour customization to the layout editor 2024-09-19 17:26:09 +02:00
Dean Herbert
d5c2484109
Always transfer updated counts once 2024-09-19 19:23:14 +09:00
Dean Herbert
bd8addfb5f
Merge pull request #29897 from bdach/editor/setup-screen-slider
Implement "form" slider bar control
2024-09-19 19:07:14 +09:00
Dean Herbert
ca8402d980
Make animation slightly more snappy 2024-09-19 19:06:46 +09:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
9376ba3262
Merge pull request #26311 from OliBomby/grids-3
Make editor flip, rotate, and scale tools revolve around the grid center
2024-09-19 18:45:39 +09:00
Dean Herbert
188a430418
Merge branch 'master' into grids-3 2024-09-19 18:21:05 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar applying corner radius weirdly after scale
Closes #29919.

I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay 2024-09-19 09:43:45 +02:00
Joseph Madamba
c185acdbae Use GetLocalisedBindableString() instead 2024-09-18 11:16:25 -07:00