Bartłomiej Dach
8a2dd4d816
Merge branch 'master' into scaling
2024-05-23 15:10:40 +02:00
Bartłomiej Dach
128029e2af
Fix aspect ratio lock applying when shift pressed on a non-corner anchor
...
It doesn't make sense and it wasn't doing the right thing.
2024-05-23 15:08:43 +02:00
Bartłomiej Dach
3e34b2d37e
Bring back clamping in osu! scale handler
...
Being able to flip doesn't really feel all that good and `master` was
already clamping, so let's just bring that back for now. Flipping can be
reconsidered in a follow-up if it actually can be made to behave well.
2024-05-23 15:01:29 +02:00
Bartłomiej Dach
f7bcccacb0
Simplify original state management in osu! scale handler
2024-05-23 15:01:29 +02:00
Bartłomiej Dach
ac5c031a3a
Simplify original state management in skin selection scale handler
2024-05-23 15:01:28 +02:00
Aurelian
f17f70dca7
Changed Size to be handled by AutoSizeAxes
2024-05-23 14:36:49 +02:00
Susko3
abca62d5f0
Revert "Use appropriate SDL_ShowSimpleMessageBox
"
...
This reverts commit ccf8473aae
.
2024-05-23 14:24:42 +02:00
Bartłomiej Dach
9e86a08405
Simplify scale origin computation
2024-05-23 14:07:43 +02:00
Dan Balasescu
6304a5ed41
Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod
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Add osu!taiko `Constant Speed` mod
2024-05-23 21:01:53 +09:00
Dean Herbert
f78c17c9f5
Merge pull request #28195 from bdach/daily-challenge-mvp
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Minimum viable prototype of "daily challenge" feature
2024-05-23 19:59:11 +08:00
Bartłomiej Dach
070668c96f
Use ShiftPressed
instead of explicitly checking both physical keys
...
Not only is this simpler, but it also is more correct (for explanation
why, try holding both shift keys while dragging, and just releasing one
of them - the previous code would briefly turn aspect ratio off).
2024-05-23 13:57:34 +02:00
Susko3
ccf8473aae
Use appropriate SDL_ShowSimpleMessageBox
2024-05-23 13:00:18 +02:00
Susko3
45ed86f46c
Add back SDL2BatteryInfo
2024-05-23 12:53:33 +02:00
Susko3
3411ebc4af
Move SDL3BatteryInfo
to separate file
2024-05-23 12:50:06 +02:00
Bartłomiej Dach
bfa23ec7a4
Fix main menu button animation not playing on initial show
2024-05-23 11:46:48 +02:00
Dean Herbert
357e55ae1f
Make gradient layer a bit more dynamic
2024-05-23 17:39:59 +08:00
Dean Herbert
a3639e0ce3
Remove unused field
2024-05-23 17:19:11 +08:00
Dean Herbert
88a2f74326
Adjust animation
2024-05-23 16:00:23 +08:00
Dean Herbert
84fe3699f6
Reorder test steps to work better on multiple runs
2024-05-23 14:32:25 +08:00
Dean Herbert
f85a1339d9
Unload daily challenge background less aggressively
2024-05-23 14:23:02 +08:00
Dean Herbert
6c37560842
Merge branch 'master' into daily-challenge-mvp
2024-05-23 10:57:05 +08:00
Dean Herbert
ae27fc6944
Merge pull request #28200 from Hecatia-Lapislazuli/max-cs-scaling
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Enforce difficulty setting limits during decode
2024-05-23 09:30:15 +08:00
Dean Herbert
1267536e07
Merge pull request #28286 from peppy/framework-update-rollback-revert
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Update framework
2024-05-23 08:13:30 +08:00
Dean Herbert
fd9f8bd3e0
Update framework
2024-05-23 01:21:12 +08:00
Aurelian
c3a2a1361d
SliderBody's Size getter updates size to the body/path's Size
2024-05-22 18:42:23 +02:00
Dean Herbert
73cb363eba
Make some more methods static
2024-05-22 23:26:23 +08:00
Dan Balasescu
0d13848421
Add whitespace to appease R#
2024-05-23 00:21:19 +09:00
Dean Herbert
093be3d723
Cast remaining test usages to IFocusManager
to remove obsolete notice
2024-05-22 21:55:53 +08:00
Bartłomiej Dach
f7ca18b52e
Menial cleanups
2024-05-22 15:52:57 +02:00
Dean Herbert
66ceda1d67
Update focus specifications in line with framework changes
2024-05-22 21:32:49 +08:00
Dean Herbert
8d02ac5e21
Update framework
2024-05-22 21:20:34 +08:00
Fabian van Oeffelt
0df634574f
Improve readability
2024-05-22 13:59:33 +02:00
Fabian van Oeffelt
abc67ebbac
Fix test not running due to floating point number inaccuacy
2024-05-22 13:59:26 +02:00
Fabian van Oeffelt
57da4229ff
Add speed value to Toast
2024-05-22 13:58:59 +02:00
Aurelian
f3cae73e2e
Added tests for difficulty clamping
2024-05-22 13:26:00 +02:00
tsunyoku
97fe59cb24
set Ranked
to true
for OsuModTraceable
2024-05-22 10:38:47 +01:00
Aurelian
b25987ffe7
Changed allowed mania keys, and reverted 0af32c5
2024-05-22 11:37:55 +02:00
Dean Herbert
d0b1ebff5a
Revert "Temporary rollback of framework / SDL3"
...
This reverts commit d7d569cf4e
.
2024-05-22 16:29:39 +08:00
Dean Herbert
3a608aa815
Merge pull request #28194 from bdach/daily-challenge-models
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Add client/server models & operations for "daily challenge" feature
2024-05-22 15:48:23 +08:00
Dean Herbert
f979200712
Use null conditional rather than implicit not-null
2024-05-22 12:06:51 +08:00
Dean Herbert
1fdebe94ac
Merge branch 'master' into lazer-speedkeys
2024-05-22 12:05:04 +08:00
Dean Herbert
02a388cba6
Fix enum not being at end (and adjust naming)
2024-05-22 12:03:48 +08:00
Dean Herbert
99d99cede0
Basic cleanup
...
Before I gave up on attempting to fix the method.
2024-05-22 11:59:34 +08:00
Fabian van Oeffelt
3403789c6f
Toast now only shows when speed is actually changed
2024-05-21 16:11:20 +02:00
Fabian van Oeffelt
148afd1201
Change Speedchange behaviour to keep changing while holding key, Add Toast to nofity user what just happend
2024-05-21 14:47:34 +02:00
Bartłomiej Dach
45fcbea182
Compute total score without mods during standardised score conversion
...
This is going to be used by server-side flows. Note that the server-side
overload of `UpdateFromLegacy()` was not calling
`LegacyScoreDecoder.PopulateTotalScoreWithoutMods()`.
Computing the score without mods inline reduces reflection overheads
from constructing mod instances, which feels pretty important for
server-side flows.
There is one weird kink in the treatment of stable scores with score V2
active - they get the *legacy* multipliers unapplied for them because
that made the most sense. For all intents and purposes this matters
mostly for client-side replays with score V2. I'm not sure whether
scores with SV2 ever make it to submission in stable.
There may be minute differences in converted score due to rounding
shenanigans but I don't think it's worth doing a reverify for this.
2024-05-21 13:11:08 +02:00
Aurelian
1127a69359
Moved DIfficulty Clamping to occur after the file has been parsed
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This is to handle potential issues with the ruleset being parsed after circle size has been parsed.
2024-05-21 10:15:53 +02:00
Dean Herbert
20a539bc4b
Merge pull request #28262 from bdach/fix-present-confusion-on-empty-hash
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Do not attempt to match score by equality of empty hash when presenting it
2024-05-21 14:44:10 +08:00
Dean Herbert
d7d569cf4e
Temporary rollback of framework / SDL3
2024-05-21 14:36:16 +08:00
Dean Herbert
e740b8bcc3
Fix single frame glitching in skin editor
...
https://github.com/ppy/osu/pull/28257#discussion_r1606999574
2024-05-21 14:36:11 +08:00