Aergwyn
c466296b14
reverted split at Decoder, moved logic down
...
I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2
Split retrieving of beatmap and storyboard decoder
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Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
806c0e3b26
restructured OsuLegacyDecoder into LegacyDecoder
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Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
Aergwyn
c16925059c
split parsing a beatmap and parsing a storyboard
2017-11-30 19:16:13 +01:00
Dean Herbert
0316ec3098
Remove no-longer-necessary Thread.Sleep
2017-10-24 10:08:00 +09:00
Dean Herbert
c704c0349a
Disable IPC test for now
2017-10-24 06:50:33 +09:00
Dean Herbert
7dadb7e21e
Mark IPC non-parallelizable
2017-10-24 06:13:39 +09:00
Dean Herbert
aff30db89d
Add thread sleep as a temporary workaround for failing tests
2017-10-22 16:21:41 +09:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
Dean Herbert
71d614b813
FIx missing columns yet again
2017-10-18 21:57:54 +09:00
Dean Herbert
00be98dba7
Query test assert conditions less often
2017-10-18 20:37:53 +09:00
Dean Herbert
799f510217
FileStore logic fixes
2017-10-17 10:25:18 +09:00
Dean Herbert
d73c0c0c98
Fix test regression
2017-10-16 13:09:01 +09:00
TocoToucan
56e8c7303c
Revert "Fix inconsistent lock usage in BeatmapManager"
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This reverts commit 4a064da30f
.
2017-10-16 12:59:59 +09:00
TocoToucan
4a064da30f
Fix inconsistent lock usage in BeatmapManager
2017-10-15 21:56:33 +03:00
smoogipoo
9924f518b7
Merge remote-tracking branch 'origin/master' into UselessToucan/EfCore
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# Conflicts:
# osu-framework
# osu.Game/Beatmaps/BeatmapMetadata.cs
# osu.Game/osu.Game.csproj
# osu.Game/packages.config
2017-10-14 16:36:37 +09:00
smoogipoo
b178be21d1
Let's not rename columns yet
2017-10-14 14:30:58 +09:00
smoogipoo
674ad4a30c
Fix compile errors
2017-10-14 12:49:03 +09:00
smoogipoo
b83d7cd4df
Merge remote-tracking branch 'origin/master' into UselessToucan/EfCore
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# Conflicts:
# osu-framework
# osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
# osu.Game/Beatmaps/BeatmapInfo.cs
# osu.Game/Online/API/Requests/GetBeatmapSetsResponse.cs
2017-10-14 12:38:59 +09:00
Dean Herbert
ed152c08ac
Fix regressions
2017-10-14 12:27:32 +09:00
Dean Herbert
bf6ab77b0e
Always use live queries to ensure waiting asserts actually get dynamic data
2017-10-11 13:37:24 +09:00
Dean Herbert
b6cfc49b06
Improve resilience of beatmap import test
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Fixes this happening https://ci.appveyor.com/project/peppy/osu/build/master-4694/tests
2017-10-11 12:41:43 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
Dean Herbert
990ef3ca56
Make import tests more resilient to race condition failures
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Also centralises wait-or-assert logic.
2017-09-27 14:51:01 +08:00
Dean Herbert
bbc990a6fd
Assign a name to individual import tests to avoid file contention
2017-09-27 11:26:56 +08:00
Dean Herbert
1e6c480791
Add back missing tests
2017-09-25 11:58:37 +08:00
Dean Herbert
393aa12eec
Remove old files
2017-09-19 16:06:59 +09:00
Dean Herbert
e777ccc339
Avoid threading conflicts when resetting the database in unit tests
2017-08-23 14:42:46 +09:00
Dean Herbert
5f53426a9a
*Database -> *Store
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Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
cbe7b08642
Make BeatmapStore's BeatmapDatabase private
2017-07-27 15:34:13 +09:00
Dean Herbert
96b08b8777
Simplify and document DatabaseStore API
2017-07-27 15:06:10 +09:00
Dean Herbert
898a601098
Introduce a reference counting file store
2017-07-26 20:22:02 +09:00
Dean Herbert
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
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Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Thomas Müller
96675965d8
Fix broken test case
2017-07-22 12:16:46 +02:00
Dean Herbert
55d999e4a1
Fix comment
2017-07-11 10:45:43 +09:00
Dean Herbert
e9b397f06f
Remove assert which is not always true on some operating systems
2017-07-11 10:41:18 +09:00
Thomas Müller
4134f84559
Increase test timeout to 1 minute
2017-07-10 12:54:11 +03:00
John Neijzen
d9a9616125
EOF remove blank spaces
2017-06-08 14:56:03 +08:00
Dean Herbert
0f59645e17
Increase timeout in TestImportOverIPC
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Has been failing CI randomly, so let's increase the timeout a bit.
2017-05-31 15:51:52 +09:00
Dean Herbert
a2f6d8a3e6
Fix broken test cases, remove some recursive lookup methods.
2017-05-11 19:38:28 +09:00
Huo Yaoyuan
f37c857af8
CI fixes.
2017-05-06 16:06:38 +08:00
Huo Yaoyuan
767cfaaac3
Access database recursively.
2017-05-06 15:37:53 +08:00
Dean Herbert
d06b3c898f
Update framework with new DI changes.
2017-05-02 15:32:47 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
smoogipooo
1be1683a4f
Merge remote-tracking branch 'smoogipooo/remove-playmode' into better-conversion
2017-04-18 09:58:39 +09:00
Dean Herbert
4393c2cb25
Add unit tests to ensure all rulesets' beatmaps are added successfully.
2017-04-18 09:46:14 +09:00
smoogipooo
786446354e
Fix post-rebase errors.
2017-04-18 09:00:53 +09:00
smoogipooo
09208adf81
Re-implement legacy hit object conversion.
2017-04-18 08:58:21 +09:00
Dean Herbert
4b6ba565f8
Fix forgotten revert.
2017-04-17 20:10:51 +09:00
Dean Herbert
af13f97435
Fix regressions and test cases.
2017-04-17 19:44:03 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
smoogipooo
0a1376c2db
Remove PlayMode game-wide.
2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be
Make BeatmapInfo expose Ruleset instead of PlayMode.
2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad
Move statics to RulesetCollection to avoid conflicts later on.
2017-04-15 04:53:37 +09:00
Huo Yaoyuan
411988f038
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
smoogipooo
4cc309e5a7
Make hit sounds into consts.
2017-04-06 12:14:06 +09:00
smoogipooo
2a16eafe8f
Fix assertions.
2017-04-06 11:54:05 +09:00
smoogipooo
eb82a4c090
Back to using SampleInfo + fix taiko beatmap conversion.
2017-04-06 11:41:16 +09:00
smoogipooo
d607207b69
Ability to contain multiple sample banks. Get default bank name from control point.
2017-04-05 21:59:07 +09:00
smoogipooo
2d8239a3f7
Re-implement the SampleBank/Sample structure. No parsing support yet.
2017-04-05 21:34:28 +09:00
smoogipooo
4b424263ce
Fully parse control points.
2017-04-04 13:13:27 +09:00
smoogipooo
15db37d9e0
Cleanup.
2017-04-03 20:27:25 +09:00
smoogipooo
19b5555ef2
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
2017-04-03 20:26:46 +09:00
Dean Herbert
a61cb078e3
Increase timeout on IPC wait.
2017-03-23 17:32:57 +09:00
smoogipooo
e0a8c3b1e5
Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
2017-03-16 23:18:02 +09:00
smoogipooo
1f43370886
Fix failing unit test, move legacy hitobjects to Objects/Legacy/.
2017-03-14 18:06:32 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
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# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
1751532a01
Fix a few regressions.
2017-03-07 13:30:36 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Dean Herbert
aa9d85624d
Change IPC to make sense.
2017-03-04 18:51:16 +09:00
Mikal Stodal
866dbf0b1d
Added new test
...
When file is in use, we expect it to presist removal, in other words, fail to delete.
2017-03-02 15:24:12 +01:00
Mikal Stodal
7e72911d3a
Update tests
2017-02-28 14:36:11 +01:00
Dean Herbert
686372a7f9
Update with framework structural changes.
2017-02-26 20:54:32 +09:00
Thomas Müller
6a67ffa5b3
Attempt to fix failing beatmap import test case
2017-02-25 08:31:29 +01:00
Dean Herbert
9067907789
Better assertions.
2017-02-25 11:55:30 +09:00
Dean Herbert
fdf5867a1a
Add more informative asserts in unit tests.
2017-02-25 11:46:04 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
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They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
Dean Herbert
c5552dfb27
Merge remote-tracking branch 'upstream/master' into remove-usings
2017-02-24 11:29:34 +09:00
Thomas Müller
2689de0c0c
Update framework and add "Async" suffix to asynchronous methods
2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
da2bfe6d3c
Framework updates.
2017-02-23 16:42:12 +09:00
Thomas Müller
417f146386
Add difficulty calculation
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Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert
f207da6041
Add/update license headers.
2017-02-14 18:17:35 +09:00
Dean Herbert
11643d2e09
Remove unnecessary methods and local variables.
2017-02-13 18:30:51 +09:00
柯十六夜
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
Dean Herbert
027d71ffd8
Fix unit tests failing.
2016-11-21 12:34:03 +09:00
Dean Herbert
da1f6eeab5
Circle -> HitCircle.
2016-11-16 16:16:45 +09:00
Dean Herbert
d3f810f72f
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
2016-11-14 22:03:39 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Drew DeVault
19fd6fe249
Introduce dependency injection
2016-11-10 16:38:25 -05:00
Dean Herbert
cc140c9634
Fix broken tests.
2016-11-05 22:48:32 +09:00
Dean Herbert
a11d534067
Add beatmap backgrounds.
2016-11-05 20:00:14 +09:00
Dean Herbert
7a54fdfffb
Fix ImportBeatmapTest.
2016-11-03 16:59:16 +09:00
Dean Herbert
5ce102b36c
Fix outdated test attributes.
2016-10-28 16:09:55 +09:00
Drew DeVault
fd867b2eb7
Fix use of obsolete NUnit attribute
2016-10-26 10:37:36 -04:00
Dean Herbert
d3a857edb9
Make importing work properly.
...
Moves import code to BeatmapDatabase.
2016-10-24 11:39:53 -04:00
Drew DeVault
449f04c07b
Refactor the database code
2016-10-18 13:38:27 -04:00
John Leuenhagen
fedfb8a22a
Converted all .cs files to use CRLF line endings.
2016-10-13 23:33:58 -04:00
Drew DeVault
25d08c8e2c
Improve beatmap loading and hydration
2016-10-13 10:29:30 -04:00
Drew DeVault
2f8fbee364
Moved test osz file into osu-resources
2016-10-13 12:18:29 +09:00
Drew DeVault
c39179d299
Add test for hit objects
2016-10-13 12:17:40 +09:00
Drew DeVault
7a4501323b
Decode beatmap colours
2016-10-13 12:17:35 +09:00
Drew DeVault
c0022f3515
Add more tests for legacy decoder
2016-10-13 12:17:31 +09:00
Drew DeVault
34b24e1399
Use embedded resources for test assets
2016-10-13 12:17:23 +09:00
Drew DeVault
9b4bc3e36d
Implement most of the legacy beatmap decoder
...
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb
Add more decoding (including full BeatmapMetadata)
2016-10-13 12:16:58 +09:00
Drew DeVault
2a3f047895
Start implementing legacy decoder
2016-10-13 12:16:48 +09:00